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Satelite

Submitted by ILH
This bundle is marked as approved. It works and satisfies the submission rules.
Might be useful for Sci-Fi/Space maps.
[​IMG]
EDIT: Removed unecessary texture.
EDIT2: Uses in-game texture.
EDIT3: Added attachment points.

Satelite with custom texture : http://www.hiveworkshop.com/forums/pastebin.php?id=8v4aq7

Keywords:
Scifi, Satelite, Modern, Satellite, Orbit, Orbital Bombarder, Laser, shoop da woop
Contents

Satelite (Model)

Reviews
Moderator
12:27, 20th Oct 2015 Misha: give it at least 'origin' 'overhead' and 'weapon' attachment points.. sprite and hands ones are optional good
  1. 12:27, 20th Oct 2015
    Misha: give it at least 'origin' 'overhead' and 'weapon' attachment points.. sprite and hands ones are optional
    good
     
  2. FunkyDude44

    FunkyDude44

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    Bum bummm bummmmm..... bum bummmmmm! dun dun dun dun dun dun dun dun!!!

    Very simplistic model. Pretty high in kb for what it is I might add. You should probably see what you can do for lowering the amount of particles that are displayed, or rethinking how they're implemented into the model. In turn you could probably afford to up the polys and add a bit of detail. Right now it's very... geometric. And if you're going to use a custom texture for something like this then it very well should be worth it. Wow us! Add a little bit of contrast and detail. Otherwise I can think of a few clever uses of in-game textures that would suit it well, reduce the filesize, and also give it a more "warcrafty" feel.

    Update: Yeah after testing in game it needs all of that and so much more.
     
  3. Ezekiel12

    Ezekiel12

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    Looks much like a satelite, but the textures are quite low quality.
     
  4. Melvic

    Melvic

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    Finally a satellite model! Now I can create a map with a Satellite Uplink Laser.
     
  5. apcrabnightlive

    apcrabnightlive

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    It's simple but it's filesize is too big. You should probably add more contrast with the body of the satellite. It is useful for modern/sci-fi maps.
     
  6. ILH

    ILH

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    Well I don't know, I'm so bad at texturing. I got the texture randomly from google, but yea I'll try.
     
  7. Misha

    Misha

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    what is that beam? thruster or weapon? because it shows up in many anims and i can't make sense of it..also the geoset animations seem out of whack, at least in the hive viewer..
     
  8. Arad MNK

    Arad MNK

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    Maybe remove those starry things back in the portrait animation? that'll reduce the filesize :p
     
  9. FunkyDude44

    FunkyDude44

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    The biggest portion is the texture which makes up 70kb of the filesize.
     
  10. RaidonGod

    RaidonGod

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    Needs only some little adjustments and changes and BOOM! you have the FG204 from Steins;Gate. ;)
    Besides the texture size I think it's a good addition to the space-themed models here.
     
  11. ILH

    ILH

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    The beam is the weapon and only shows up in attack animation, which seems to be bugged out in hive viewer, worked well in-game for me.
     
  12. Misha

    Misha

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    alright.. but let's see if you can tweak the model to use any suitable ingame texture, as this one really is hurting it, filesize-wise + that pictures from google aren't allowed to be textures
     
  13. ILH

    ILH

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    Done it few hours ago, I will update this soon.
     
  14. Fingolfin

    Fingolfin

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    To be honest, i really liked it better with the custom texture. If you have a 256x256 texture at 50% compression, it shouldn't require more space than about 45-55kb, which would be perfectly acceptable. For this model, you could even use a 128x256 texture, which would reduce it even further.