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Salvation from Damnation IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Copy the Salvation from Damnation abilities (both hero and unit) as well as buff in the object editor
3. Import Timed Ability/Stack v3.0.0.1Damage Engine 5.A.0.0GUI Unit Event (now with a state-of-the-art Lua version) and Heal Event for GUI, version 1.1.1.1
4. Copy the SalvationFromDamnation folder in the trigger editor
5. Configure the Config trigger SPELL DESCRIPTION:
After this unit is healed, removes all negative buffs, reduces all incoming damage by 3%, increases damage dealt and gains increased movement and attack speed. These effects are stackable up to 8 stacks. Each stack independent of each other. Cannot be dispelled, devoured, nor stolen.
Level 1 - 1.5% damage dealt, 10% speed, 10 seconds duration.
Level 2 - 2.5% damage dealt, 20% speed, 20 seconds duration.
Level 3 - 3.5% damage dealt, 30% speed, 30 seconds duration. SPELL INFORMATION :
Join the Denizen of Abundance! May eternal youth be with you!
Inspired from Abundance with modification. I took the name Salvation from Damnation from selection of effects I included in this spell over several other potential names there since I feel this ability should showcase that healing is an act that brings Salvation. MEDIA SHOWCASE :
CHANGELOG :
Version 1.1: Fix a bug where the stack ability disappears when the user morphs
Version 1.0: Release CREDIT :
miHoYo: Honkai Star Rail
If you have Heal Engine 1.0.3 you can use that instead of Heal Event, however you might need to adjust some triggers regarding heal detection or ask for a Heal Event compatibility script from the engine author.
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