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There was no unique model for Salramm so I gave him one. Could be used as a non-hooded Acolyte variant.
Base model is Kel'thuzad with Heretic armor pieces and animations, pauldron is from Stormreaver Hermit, belt skull is from Female Death Knight, and the skull horn is from Frost Wyrm; unfortunately, the latest patch causes the custom pkb files to crash so I have to use default popcorn colors, hand popcorn is from Blood Mage and swirling orb is from Chimaera
Here's how he looks like in game:
Any suggestions and/or criticisms are welcome.
Made from Retera Model Studio
Basic geoset assembly and disassembly, and retexturing by Ardenaso
Animation and visibility fixing by Darious
Updates
18/06/2022: emergency update for 1.33 compatibility, replaced his dress
really well done model. what're your thoughts on him holding a weapon, skull, medium, or a concentration of his magic (like the dark hand) in his right hand for the attack 1 animation, or holding it all the time?
Use these to recolor Salramm's particle emissives (simply just put them on the same folder as the .mdx file and of course import them too the same way you import HD assets)
really well done model. what're your thoughts on him holding a weapon, skull, medium, or a concentration of his magic (like the dark hand) in his right hand for the attack 1 animation, or holding it all the time?
check out the tuskarr sorcerer crystal part of staff, stormreaver necrolyte and warlock green crystals, and the heretic's left hand. you could maybe make something with a mix of them - for instance a resized floating purple tuskarr sorcerer crystal?
I think it looks silly that there's nothing in his hands yet the Animations suggest otherwise. Maybe it would work better with the Acolyte Stand 1 and Stand 2 animations, where his hands are interlocked.
I just noticed that his walking animation looks weird. Underneath, his feet aren't moving; I compared it to the Necromancer's - no feet, lol
But I compared it then to the Acolyte's, and the Aco's feet are moving as well as his robe, making the (walking) animation look more fluid.
Is it possible if you could replicate that, or transfer the walking animation of the Acolyte to Salramm?
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