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Salamander, included or not?

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Level 17
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Jan 21, 2010
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2,111
hi all, i have a slight problem, the salamanders in my map won't attack the attacker, they always run away like a chicken, so i've want to ask your opinion, shoud it removed, or not?
salamander in my map is a hostile unit, it usualy camp alone in a cave, it droppes some item, such as salamander's skin, and salamander's scale, they both used for material in alchemist's potions
 
Level 21
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Aug 13, 2011
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739
You must have edited it from a critter. To keep it from running away, you can either remove the Wander ability or change (in the Unit Editor) 'Stats-Can Flee: True' to False. This looks like an old topic though :ogre_icwydt:
 
Level 21
Joined
Aug 13, 2011
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739
Oh, then Wander is your problem. It's better to use triggers to make hostile units move once in a while, and you can use the 'Attack-Move To' order to make them attack nearby enemies while they're moving to a specified point.
 
Level 7
Joined
Jul 24, 2008
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294
The Wander ability or unit changed (in the Unit Editor) 'Stats-Can Flee: True' to False.

The wander ability is you're problem, whenever a unit is attacked with this ability they will not attack back. You could use the trigger idea stated above (which shouldn't lag too much)
 
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