• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Sacred Guard

23.06.22
- Uploaded

NO‎TESCREDIT
  • No need to change import paths for custom textures. You can import the entire folder (Ctrl + Shift + I) through the Import Manager.
  • You'll only need the Classic versions if you or your audience do not have access to Reforged HD.
Give credits if you use my resources in your map.

You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Sacred Guard Blue (Model)

Sacred Guard Gold (Model)

Sacred Guard Green (Model)

Sacred Guard Red (Model)

Reviews
General Frank
Amazing effect and fantastic use of textures. Great job.
For my non-Reforged girls. :) Simply import everything, and it's ready to use! No need to configure any paths.

Models are identical - only paths are different.
 

Attachments

Uh It doesn't need a custom path but it doesn't work on me in my game. So needed help for custom path please.
 
Uh It doesn't need a custom path but it doesn't work on me in my game. So needed help for custom path please.
 
It's really cool! But when I zoomed in on the whole model, I found that the black shadow at the outermost circle was too big, and the needle was also very dazzling. Can you help me remove it? thank you!
 
In case anyone interested in more color variants i've created these for my usage.
1757063658016.png
 

Attachments

Back
Top