RunicDreadcannon.blp

This bundle is marked as director's cut. It meets all expectations and excels in every regard.


Now Runic people have a nice toy for massive destruction.

This skin will replace the infernal engine, the infernal machine and the infernal juggernaut (the closed one).

---
My skins are a public resource but, please, credit me if you use them in your custom maps/campaigns/models/projects of all sort. Thank you.

Keywords:
cannon, juggernaut, infernal, demon, siege, weapon
Contents

RunicDreadcannon.blp (Texture)

Reviews
23:02, 27th Apr 2014 Kwaliti: Sick. 'Nuff said.
Level 4
Joined
Sep 15, 2010
Messages
84
I always find that curious about how do i import that skin he posted into a custom model that you just showed such as Infernal Wheeled Warrior. How you do it, GreeN!X?
 
Level 4
Joined
Sep 15, 2010
Messages
84
That's the one.

Another thing that i want to know: using the model, but instead of automatically working, i'm using MPQEditor, to extract them, then open MDXPather, opening the models i extracted (or downloaded from this site), finding the list that ends with .blp, like Infernal Wheeled Warrior he showed (it has the same texture as Infernal Cannon, as i saw this post) without needing to have the same texture skin to other models when i put the correct skin model like this:

Textures\RunicDreadcannon.blp <--- Specifically for Infernal Wheeled Warrior

Without needing to automatically work for others, can it be considered as own skin when i put it that way?
 
Level 4
Joined
Sep 15, 2010
Messages
84
So you want it just for the Infernal Wheeled Warrior? Yes you could change the path to something like RunicDreadcannon.blp, that way it will only affect that model not the cannon.

Got it. That will be it. That'll help specifically that i just got. Thanks for the headsup. :)
 
Level 4
Joined
Sep 15, 2010
Messages
84
Last edited:
Top