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Get Spell
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Spell Steal
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Actions
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Unit - Add Ability[(Player number of (Owner of (Target unit of ability being cast)))] to (Triggering unit)
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Unit - Set level of Ability[(Player number of (Owner of (Target unit of ability being cast)))] for (Triggering unit) to (Level of Ability[(Player number of (Owner of (Target unit of ability being cast)))] for (Triggering unit))
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the variable I made is an ability variable with an array of 4 is that right?