- Joined
- Dec 8, 2016
- Messages
- 127
I am currently making an RTS map, just want to ask you guys' opinion:
Should i completely remove rush tactics at all?
2 ways that i consider in my map:
- Force players to have a compulsory treaty mode
(where players cannot train fighting units before specific time)
- Player base have gates that need to be destroyed before entering base
I am trying to fix what i perceive as game design mistake. From my humble experience most rushes if successful the game will win early, if fail the rusher will quit early anyway.
Should i completely remove rush tactics at all?
2 ways that i consider in my map:
- Force players to have a compulsory treaty mode
(where players cannot train fighting units before specific time)
- Player base have gates that need to be destroyed before entering base
I am trying to fix what i perceive as game design mistake. From my humble experience most rushes if successful the game will win early, if fail the rusher will quit early anyway.