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[RPG] The Awakening

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Level 4
Joined
Jul 15, 2009
Messages
72
I played the first part of the map, till the dragons cave. I still need to test more but this is what i got for now.

Your project got a really nice name i gotta say, and the concept is cool, i love how you made the option to decline missions in a nice manner, like "Not my problem" "I'm busy" I lol'd or "I don't care".

But while some things there were pretty nice, like the models and effects, the way you play the game is just too easy.

Don't take me too serious, it's basically the first SPORPG i play, but i was killing everything really fast and was never worried about my Hp.
Also, missions are nothing complex, you just take one item by killing normal creeps or kill not hard bosses. Aswell some "New Quest" like 'Rescue Whores' or 'Lost Man' are nothing special, when you scort builders and some villagers there should be hard creeps trying to kill them, not just the normal forest dangers, the whores should be in different places and not all in one.

I 2nd -Kobas- potions are boring and almost useless there, also you can stack a lot of them lol. Change potions for runes and make them work like normal runes, you take and use at the same time.

Terrain is quite nice in the forest thanks to all effects you used, specially the stars falling. But from what i've seen in screenshots the city is just a bunch of doodads with walls of ugly cliff.

Oh, i don't care if you added 1000 cinematics, i love them all! I enjoy walking around and then "boom" a cinematic show ups with a nice camera effect.

Things that i love from your map at the moment:

  • Wolves Model
  • Camera System
  • Name of Project

So, for all this stuff and the fact you're making a quite nice SPORPG. +Rep

Oh, and i would like to know if you don't mind to share your models Wolf/Iron Golem/Blood Elf Guard and the camera system for a project of mine, perfect models for creeps and bosses. :p
 
Level 4
Joined
Jul 15, 2009
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72
Ugh, i was wrong. The city doesn't have cliffs in the images, now i remember those columns, the fact you can destroy them is epic, but once you destroy a column the path becomes 0 wich is unrealistic. :p I forgot to ask before if you're planning to add more spells or not?

I'm not done testing, still more way to go.. I want to reach the city.
 
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