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RPG Recruitment

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So you started using Google Translator? Lol.
I have some bad news... I have to print some crap for my grandmother now... 200 pages...
I will do the system later.

If anyone else wants to do the system, use this:
http://www.wc3c.net/showthread.php?t=105357

I can't download the system, as i am at my grandmother (lawl) and it dosen't have WC3.
But does it jump to a target destination or just jump a little forward?
 
It's fucking not possible!!!

The only key that can be directly detected are the arrows and Esc.
+ and - can be detected in singleplayer only.
F1 to F8 can also be detected trough units selection.
1 to 9 can also be detected trough units selection.
Others can be slowly detected trough abilities.

But the only keys you can FASTLY detect are Esc, the arrows, +, - and F8.
 
That hurt, i am already using ESC, i will get arrow key movement, and since + and - is in SP only, weew.
 
It's fucking not possible!!!

The only key that can be directly detected are the arrows and Esc.
+ and - can be detected in singleplayer only.
F1 to F8 can also be detected trough units selection.
1 to 9 can also be detected trough units selection.
Others can be slowly detected trough abilities.

But the only keys you can FASTLY detect are Esc, the arrows, +, - and F8.
One member do a jump on space, without rtc. Just need to detect moving a camera to starting location. Then he just move camera again to unit.
 
Ok, here are the results:
You CAN point a player to his space location.
You CANNOT actually detect the space location.
Thus you CANNOT detect when the player's camera moves to that location.
Thus you CANNOT detect when a player presses the Space Bar.

It was a big waste of time...

By the way, if the upper statements were all positive, the programmer could stuck any computer in an infinite action-event-action-event-... loop.
 
We have to make it something that won't effect the rest of the game, and try to keep hot keys out of that button
 
If the camera is locked, then the space bar will do nothing.

88WaR, I'll do that bow system. Send me a link or something to the map.
So, the morph bow trigger is sorta like this:
Event-A unit starts the FX of a ability
Conditions-Ability being cast = Ranged Form(better to have a War Stomp/Thunder Clap/Fan of Knives dummy ability to cancel the morph)
Actions-
If MeleeWeapon = false, then do Replace unit with Paladin(Ranged Suffix) else do Do Nothing

Also, are you gonna have respawning creeps at creep camps?
 
If the camera is locked, then the space bar will do nothing.

The man is right, and that is quite obvious because locking the camera on a unit makes it UNMOVABLE.

I've tried, it doesn't quite work because of warcraft 3's n00bism...

If I were to make the fucking engine, I would also add velocity calculations and whenever I want to move the camera on a unit's X and Y coordinates, it should also add the velocity X and Y...

So no, this is impossible...
 
Then it can't... errhhh....
errrhhh... well... Then it can't make custom models all alone!
 
What about well... erhhh... Then it can probaly do everything. Of wich i am allowed to say. I will think of something!
 
Ok, but I bet you will be wrong. :xxd:
You can search for Half Life 2 Ultimate Edition 7 and download the games. (Including Garry's Mod)
I forgot to mention that Garry's Mod automatically integrates with other Valve games and you can use all their content EXCEPT: L4D2 maps; Portals and Aperture Science Handheld Portal Device from Portal and Portal: Prelude.
 
WOooow, i forget give job to you.
Do you want make combo system?
-----If you want here is desc----
For combo system one ability is needed, that will have X levels about 20.
Damaging amount MUST be a DAMAGE OF ATTACKER.
Every bonus attack will be based on level of combo ability.
-----------------------------------------
Thats all what you need to know.
 
OK. Post it here, when you finish.
vercas, what's with talk system? and if is possible to make it like on this picture(but it will need to be with fs ambient.) Picture : talking system.JPG
 
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