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[Trigger] Rotating (Well Kinda) Buildings Help

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Level 3
Joined
Apr 6, 2007
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45
Ok so after I realized buildings aren't able to get rotated, and that if I try to make it unit and than rotate it, it just starts to dance when I am testing it's position and I can never determine did I rotated it well.
I am trying to make Gate rotate Vertical instead of default Horizontal, so I was thinking is there a trigger to make like "Unit of type Gate is selected to be built - rotate triggering unit horizontal" or something like that.

Or if you have any idea how to stop model from dancing and rotating by his will when I am testing his rotation angles please say to me....would be of great help.
 
Level 4
Joined
Jan 2, 2008
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103
Lol, I think by dancing u mean animation, your changing it's animation, not rotating it.

That always annoys me too.

For gates there usually is horizontal and verticle gates, just change the vertical gate to a horizontal one
 
Level 4
Joined
Dec 4, 2007
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76
Ah...well then thats tricker...does this gate get opened at any point? Because if it does, making it a unit wont do any good. Although if it doesn't get opened you can always make it a unit and make a trigger that orders it to play its Stand animation and then pause the unit...just a suggestion..
 
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