rotating models

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What about this?
  • Rotate
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units of type Gear) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Facing of (Picked unit)) Greater than or equal to 360.00
            • Then - Actions
              • Unit - Make (Picked unit) face 1.00 over 0.00 seconds
            • Else - Actions
              • Unit - Make (Picked unit) face ((Facing of (Picked unit)) + 1.00) over 0.00 seconds
Edit to your needs.
 
Level 15
Joined
Oct 16, 2010
Messages
942
I've used those gears before. The default axis will turn it the wrong way, so the only way you'll be able to do it is with animations.

Your best bet is to message the author and see if it's alright if you edit his model and then create a thread in the requests section asking if an animator would be willing to help.
 
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