Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
"there is a GUI function: make unit face angle/unit/point. If you use make unit face angle then you have what you want without leaks" can you show me?
"you can also prevent the leaks in your method by removing the locations, but just changing facing is obviously better" yes i know it but i was looking an easiert. call RemoveLocation(udg)
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