- Joined
- Oct 31, 2008
- Messages
- 229
Basically pronounced eperchomenon. In greek, means the future, the one that hasn't came yet but is about to.
This map is an rpg map with Dungeon & Dragon play style (simillar to neverwinter nights (yes 1d3 and such fancy stuff)). This means that except of skill and patience, you need tons of luck. Ok it's another wannabe rpg...
But i got one question for you. What makes rpg in wc3 seem boring after a while? I mean compare a wc3 rpg map with lineage, WoW and generally mmo
What lacks in wc3? I'll tell you. MMO means Massive Multiplayer online. Thus millions of people play online and that's the fun.
And here i get to the point. How can we modify a game so that more than just 10-12 person can play it online?
Well... i tell you
In each game, you can have let's say 10 players in the loby and two slot for Creeps etc. If now i reserve one slot for a kind of GameMaster which won't be a person, but a computer program?
Now let's say in the same time, we create a second game of 10 players and another GM. Now, what if we could link those two GM's so when a player in one game performs an action, the GM in the other game makes a unit that is simillar to the hero of the player in the first game, does the same action and vice versa?
It's more like having 20 players in one map or better 20 players in 2 maps which are inked. You get my point right?
And why only 20 players? A garena room, can handle up to 255 users right?
Let's say we can have 23(+2 if need) GM's thus 23 games linked and 230 players in one map. Now we can start talking about an MMORPG in WC3.
If you intrested, post here and ill tell more of mine ideas
Thanks for reading
Arnadath
This map is an rpg map with Dungeon & Dragon play style (simillar to neverwinter nights (yes 1d3 and such fancy stuff)). This means that except of skill and patience, you need tons of luck. Ok it's another wannabe rpg...
But i got one question for you. What makes rpg in wc3 seem boring after a while? I mean compare a wc3 rpg map with lineage, WoW and generally mmo
What lacks in wc3? I'll tell you. MMO means Massive Multiplayer online. Thus millions of people play online and that's the fun.
And here i get to the point. How can we modify a game so that more than just 10-12 person can play it online?
Well... i tell you
In each game, you can have let's say 10 players in the loby and two slot for Creeps etc. If now i reserve one slot for a kind of GameMaster which won't be a person, but a computer program?
Now let's say in the same time, we create a second game of 10 players and another GM. Now, what if we could link those two GM's so when a player in one game performs an action, the GM in the other game makes a unit that is simillar to the hero of the player in the first game, does the same action and vice versa?
It's more like having 20 players in one map or better 20 players in 2 maps which are inked. You get my point right?

And why only 20 players? A garena room, can handle up to 255 users right?
Let's say we can have 23(+2 if need) GM's thus 23 games linked and 230 players in one map. Now we can start talking about an MMORPG in WC3.
If you intrested, post here and ill tell more of mine ideas
Thanks for reading
Arnadath