Roguecraft v78

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Choose from over 45 different heroes in this 4 player co-op roguelike RPG.

FEATURES:
  • 20 stages of enemies, traps, and bosses
  • Scaling difficulty for number of players and leavers
  • Multiple specializations and builds for every hero
  • Difficulty and Hardcore options
  • Many secret hero unlocks
  • Randomized shops, enemies, and modifiers
  • Custom weapon and armor types
  • Game restarts automatically for replayability
  • Variety of treasures and items
  • Testing for max level builds in Arena mode
  • Kick options for afk players
  • Multiboard displaying information for all players
  • Target dummy to track DPS
  • Original lobby music
  • Strength Heroes: Brewmaster, Hunter, Battlemage, Gladiator, Paladin, Death Knight, Barbarian, Artificer, Knight, Dragoon, Guardian, Shredder, Ogre, Crusader
  • Agility Heroes: Gunslinger, Scout, Thief, Ranger, Rogue, Blademaster, Dark Ranger, Assassin, Stalker, Predator, Dryad, Archer, Satyr
  • Intelligence Heroes: Warlock, Monk, Tinker, Priest, Druid, Shaman, Wizard, Bard, Conjurer, Changeling, Sorcerer, Keeper, Merchant, Mimic, Faerie, Cultist

KNOWN ISSUES:
  • Levels sometimes failing to complete under certain conditions when doing a second playthrough after completing the game
  • Items disappearing after failing a level under certain conditions

PATCH NOTES: RogueCraft Patch Notes

CREDITS:
Previews
Contents

Roguecraft v78 (Map)

Reviews
Innovative idea. I've played similar custom games on Warcraft 3 before, but this one beats those all. Love the amount of work you've put into it. To my surprise, I didn't spot any bug in it. It is very enjoyable and fun. Please continue to work on...
Level 8
Joined
Oct 13, 2019
Messages
51
Gave this game another whirl, but I think the changeling is really bugged. At some point he randomly got -10 armor and became useless for the rest of the run, since he'd die in like one hit.
Found one potential cause! One item provides -10 armor, but +40 attack damage. When a changeling is carrying this, the -10 armor would carry over when it would transform. I've made a fix for this for the next version. Thanks for the heads up.
 
Level 5
Joined
Aug 2, 2014
Messages
72
Such a fun and entertaining map! I am really glad I stumbled upon it. I am sure it was a lot of work put into it!
 
Level 2
Joined
Nov 22, 2024
Messages
1
I love this map so much it is very exciting and hooking, but I have a question, when I was playing warlock and I had that ability to summon skeletons, I can go through "trap level" or "level of traps" using skeleton while my hero stays at the beginning in safety, when skeleton reaches the finish level is completed, so should it be like that or it is just to fix one little thing? Actually, I though about this one more time and I can say it is not a big deal.
 
Level 8
Joined
Oct 13, 2019
Messages
51
I love this map so much it is very exciting and hooking, but I have a question, when I was playing warlock and I had that ability to summon skeletons, I can go through "trap level" or "level of traps" using skeleton while my hero stays at the beginning in safety, when skeleton reaches the finish level is completed, so should it be like that or it is just to fix one little thing? Actually, I though about this one more time and I can say it is not a big deal.
I'm happy to hear you're enjoying the map! I didn't initially intended for being able to use summons to complete the trap levels, but I think it ended up being fine, as most of the summons are less mobile than the heroes themselves.
 
Level 2
Joined
Jan 30, 2025
Messages
1
Having a lot of fun with the map, but one mode that I would recommend to make it even more fun is some kind of endless mode. Where you start just like in a normal mode, but you can just forever push upgrades and levels for character. Otherwise it feels like many builds that start to function in a fun way are right at the end of the game. When ever you start to get items. That's why some kind of endless normal mode would be fun. Other then that, super fun map, having a lot of enjoyment with it.
 
Level 3
Joined
Apr 7, 2012
Messages
29
Just found a bug in the hardcore mode. When there is a creep 'explosive barrel' modifier, it didn't let the players advance to the level even when all the enemies were killed. Here is the picture along with the replay file.
 

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Just found a bug in the hardcore mode. When there is a creep 'explosive barrel' modifier, it didn't let the players advance to the level even when all the enemies were killed. Here is the picture along with the replay file.
Same with the mana burn eggs which looped infinitely in normal mode.
 
Level 2
Joined
Feb 25, 2025
Messages
1
idk if it's by bad luck but i keep getting stuck in levels due to the poison bombs not despawning or something

;-; game good but can't progress

EDIT: with the new patch I've been having no troubles so far and thus this game has been at the top of my list to play.

I'll be back to give my thoughts on how the gameplay feels :D
 
Last edited:
Level 8
Joined
Oct 13, 2019
Messages
51
Having a lot of fun with the map, but one mode that I would recommend to make it even more fun is some kind of endless mode. Where you start just like in a normal mode, but you can just forever push upgrades and levels for character. Otherwise it feels like many builds that start to function in a fun way are right at the end of the game. When ever you start to get items. That's why some kind of endless normal mode would be fun. Other then that, super fun map, having a lot of enjoyment with it.
I think that's a great idea. There is currently the arena mode which acts as an endless mode, but maybe I can add an optional way to continue at the end of a regular run. Also, thank you for the feedback!
 
Level 8
Joined
Oct 13, 2019
Messages
51
Just found a bug in the hardcore mode. When there is a creep 'explosive barrel' modifier, it didn't let the players advance to the level even when all the enemies were killed. Here is the picture along with the replay file.
Same with the mana burn eggs which looped infinitely in normal mode.
Sorry about that! It has since been fixed. It was a bug related to the new circle indicators I added to them
 
Level 2
Joined
May 20, 2018
Messages
14
One nitpick I have personally, the "Arcane Explosion" or whatever it's called on Q for some mages, it TRIGGERS thorns damage. I've died to the turtle with a buddy SEVERAL times back to back cause of that.
Also the "Changeling" can't get an achievement point for "clear level 10 with no deaths" and the puzzle box always resets, the changing to another hero seems to make it just not.. work.
 
Level 8
Joined
Oct 13, 2019
Messages
51
One nitpick I have personally, the "Arcane Explosion" or whatever it's called on Q for some mages, it TRIGGERS thorns damage. I've died to the turtle with a buddy SEVERAL times back to back cause of that.
Also the "Changeling" can't get an achievement point for "clear level 10 with no deaths" and the puzzle box always resets, the changing to another hero seems to make it just not.. work.
Thank you for the feedback! Spells triggering thorns is definitely not intended, and the Changeling has been the source of a ton of bugs. I'll try to address both next patch.
 
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