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robFacility animated

Submitted by killst4r
This bundle is marked as approved. It works and satisfies the submission rules.
Keywords:
protoss, rob, facility, zerg,
Contents

robFacility animated (Model)

Reviews
Moderator
Werewulf: No valid reason for disapproval and highly desired.
  1. Werewulf: No valid reason for disapproval and highly desired.
     
  2. CryptLord

    CryptLord

    Joined:
    Apr 11, 2004
    Messages:
    231
    Resources:
    0
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    Puuurrrrrrrfect! :D
     
  3. Roenegade

    Roenegade

    Joined:
    Apr 3, 2004
    Messages:
    13
    Resources:
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    i want the protoss dragoon!! :D
     
  4. Crisse

    Crisse

    Joined:
    Jun 16, 2004
    Messages:
    55
    Resources:
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    Love all o your models 6/5 :D
     
  5. C@MPER

    C@MPER

    Joined:
    Jun 16, 2004
    Messages:
    6
    Resources:
    0
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    killst4r, r u a member of project revolution team?
     
  6. idontcount

    idontcount

    Joined:
    Jul 14, 2004
    Messages:
    43
    Resources:
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    make corsairs and dragoons!!!
     
  7. Balrog_Slayer_

    Balrog_Slayer_

    Joined:
    Jul 23, 2004
    Messages:
    2
    Resources:
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    ummmm.......i cant get any of the sc models to work.
    • Help ME NOW NOW NOW OR ELSE
     
  8. BddBlademaster

    BddBlademaster

    Joined:
    Nov 12, 2004
    Messages:
    5
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    i love ur work killstar :)
     
  9. BnR_eLiMeNt

    BnR_eLiMeNt

    Joined:
    May 9, 2005
    Messages:
    2
    Resources:
    0
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    Balrog_Slayer_: if by not getting the models to work u mean u cant get the paths to work... just make the path the name of the file

    like this: war3imported\BlueGlow1.blp
    change it to
    BlueGlow1.blp (or w/e the file name is)
     
  10. Tauren07

    Tauren07

    Joined:
    Aug 15, 2005
    Messages:
    3
    Resources:
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    I need Dragoon
     
  11. Lestat(br)

    Lestat(br)

    Joined:
    Oct 2, 2005
    Messages:
    406
    Resources:
    7
    Models:
    7
    Resources:
    7
    perfect! Im makin a sc map...just a problem...i dunno how to manage the psi...that field of energy created by the pylons. I know to make them unpowered while out of psi range but i dunno how to prohibit building out of its range.