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Intro------------------------------------------------------------------------------------------------------------------------------------
ROA is a 5 vs 5 multiplayer strategy hero arena map.
ROA is created to make the players enjoy the intense battle of impressive heroes in a dark frozen forest.
Each player has to pick a hero to enter the battle. Every picked hero will be given a Sentry Ward and one minute to do common tasks before the battle starts. There are many places in the map to kill natural creeps to gain gold and xp. Natural creeps become more stronger and can give more gold as the level of heroes become higher. A large amount of gold and xp will be gained by killing enemy heroes. The main task is to break through the enemy base and destroy the main tower to gain victory.
Heroes of ROA are classified into Fighter Heroes, Supportive Heroes and Magicians according to their abilities and physical conditions. Fighter heroes are for attacking at a target skillfully and supportive heroes are to support team and fighter heroes. Magicians contain spells with buffs and they are specialized in removing mana, summoning creatures and using magical powers.
Hero Taverns:
Each player has to choose a hero. Heroes are classified into Fighter Heroes, Supportive Heroes and Magicians.
Heroes of ROA contain custom MUI abilities. Abilities for aiming a target and physical enhancements are for fighter heroes and some abilities need to be used skillfully. Stunning, healing and AOE damaging abilities are for supportive ones. Magicians contain abilities with buff and spells that must be handled with magical powers.
Some of the abilities and combinations of items are based on those of DOTA. I think everyone is familiar with these items so I won’t explain. Ability modifying items will come with next versions.
More about ability modifying items – Ability modifying items and the ones which will make a hero’s ability more powerful. When a hero occupies such item, unusual things will happen when the occupying hero casts a spell. There can only be one ability modifying item for one hero and can be bought from item shops.
Items:
Everyone knows them
Game Modes-------------------------------------------------------------------------------------------------------------------------
-sh = Same hero
-ir = Instantly revive
-is = infinity stocks
-fog = remove fog
More features and game modes will come with next versions.
Beside these game modes, ROA is a map full of secrets. The players can find out the secrets by exploring our map.
FINAL LINES---------------------------------------------------------------------------------------------------------------------------
ROA is an unprotected map so everyone can explore this map and study but must not refix this map and post to mapping sites. We would like to strongly advice to play ROA with multi players for better enjoyment.
Special thanks to model and icon providers of Hiveworkshop. Thanks to everyone who tries this map.
More heroes, items and features in next version
Like our page (revolution of ancients) for ROA forums
- Units never spawn after 40 seconds of game time as I read in your trigger "Battle Begins". I think this is because you use Map Initialization and a wait trigger. Why not use "Time Elapsed" as your event?
- I keep getting "Low Upkeep" messages. This is because your timer system uses food to keep track of seconds. This is fine, however when the food (time) gets high, you receive this High Upkeep message. Change the field in gameplay settings to ensure no messages are received when the seconds count up to 60.
-You have memory leaks everywhere in your map. A few memory leaks is no big deal. But this game has tonnes of leaks. These leaks will lead to serious lag after 10-20 minutes of playing. Tutorial on leaks: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219
- Units never spawn after 40 seconds of game time as I read in your trigger "Battle Begins". I think this is because you use Map Initialization and a wait trigger. Why not use "Time Elapsed" as your event?
- I keep getting "Low Upkeep" messages. This is because your timer system uses food to keep track of seconds. This is fine, however when the food (time) gets high, you receive this High Upkeep message. Change the field in gameplay settings to ensure no messages are received when the seconds count up to 60.
-You have memory leaks everywhere in your map. A few memory leaks is no big deal. But this game has tonnes of leaks. These leaks will lead to serious lag after 10-20 minutes of playing. Tutorial on leaks: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219
For the items
don,t forgot DPS Items
cranium basher
Satanic
Intelligence items are missing too (Balance for casters)
As I saw in the map over view some area are a bit empty..
Why have you remove your map preview image?
Is there neutra creeps camps
5 heroes and only 2 lanes is it enougth for Xp
not enougth creeps to lvl up
The map is quite small for example Dota map is 128x128
(have you made a custom Xp gain system)
Some bugs:
I could buy every heroes
There is no creeps that spawn in the base
Neutral creeps spawn when we pass throught a circle?
What the circles are used for?
Lanes forms looks awsome great idea!!!!
I will try it in a moment
- Units never spawn after 40 seconds of game time as I read in your trigger "Battle Begins". I think this is because you use Map Initialization and a wait trigger. Why not use "Time Elapsed" as your event?
- I keep getting "Low Upkeep" messages. This is because your timer system uses food to keep track of seconds. This is fine, however when the food (time) gets high, you receive this High Upkeep message. Change the field in gameplay settings to ensure no messages are received when the seconds count up to 60.
-You have memory leaks everywhere in your map. A few memory leaks is no big deal. But this game has tonnes of leaks. These leaks will lead to serious lag after 10-20 minutes of playing. Tutorial on leaks: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219
Units don't spawn after 40 seconds because Battle Begins trigger is turned off. ROA is not a map that spawn creeps every 40 seconds like DOTA. So check carefully before posting such comments. We have played ROA with multiplayer for multiple times and there was no lagging until a long time. We have updated ROA and removed region leaks and disabled NO UPKEEP, LOW UPKEEP messages.
For the items
don,t forgot DPS Items
cranium basher
Satanic
Intelligence items are missing too (Balance for casters)
As I saw in the map over view some area are a bit empty..
Why have you remove your map preview image?
Is there neutra creeps camps
5 heroes and only 2 lanes is it enougth for Xp
not enougth creeps to lvl up
The map is quite small for example Dota map is 128x128
(have you made a custom Xp gain system)
Some bugs:
I could buy every heroes
There is no creeps that spawn in the base
Neutral creeps spawn when we pass throught a circle?
What the circles are used for?
Lanes forms looks awsome great idea!!!!
I will try it in a moment
Yes. We have updated ROA and now you cannot buy every heroes. The circles are for spawning natural creeps and ROA doesn't mean to spawn creeps every 40 seconds like DOTA. No creeps spawn in the base because we make it not to spawn. Items for intelligence will come in next versions. This is just the first version. We have made a custom XP gaining system so XP is enough for 5 heroes and every hero can kill natural creeps everywhere in the map.
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