1. I am planning to limit farms to five or ten. and to the other Im also adding more units which will be much more expensive, and i never updated the cost to go with bonus income, however, these will all come in next ver or two.
2.I will add wood income buildings, and add more terrain =D. I will most likely slightly decrease the time for mainstream researches, however it has to be somewhat realistic. I dont get the tooltips comment

Ill add more ultimate towers and possibly add new choices.
Ah, I already see improvement. The lumber mill is a good idea.
Still have sum things to say:
- Forgot to say first time but the UI armor Icons for units all don't work. There just green squares. Dunno what you did with em, but its something that defenitly needs to be fixed.
- S|lave Worker (Says enough eh?)
- Other Researches Center... Kinda dumb name...
- Oh and about the tooltips; they say things like: ''Slave Worker - A basic worker to do your bidding' =D'' Those smilies make your map look less proffesional. And also one of the basic upgrades: ''Makes your units endure more PAIN!!!'' Don't use capital letters and a lot of exclamation marks...
Just change them to: ''Slave Worker - Basic worker that constructs and repairs buildings'' and: ''Increases your units armor'' Just very simple tooltips that explain all what that unit can do in one or two lines...
- You should remove the fact that your spirit dies after 3 minutes. You better replace it with ''After 3 minutes your base will be automaticly constructe'd at the current location of the wisp''.
- Oh and, that tutorial is a bit unnecessary, this game is very easy to understand, but it is good that you added some tips in the quest log.
Keep it up
