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Triggers
Rise of empires v1.3.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
things
Income
destroy
Income boost
tutorial
begin
step 2
step 2 Copy
step 3
step 3 Copy
end step
end step Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GameTime
boolean
Yes
true
GT
integer
Yes
600
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Game - Display to (All players) the text: Move your spirit around and look for a place to plant your empire. For more help press F9. Remember you only have 180 seconds to make your tribal hall or it will be made wherever you are. type -tutorial for a small tutorial of the game.
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Buildings with the description There are several types of buildings in the game. Income buildings, like the farm and mill, combat buildings, like the towers, unit buildings, like the slave hut, and then there are the main buildings, like the tribal hall. you should have at least one of each. Type -tutorial for a basic tutorial. , using icon path ReplaceableTextures\CommandButtons\BTNBundleOfLumber.blp
Quest - Create a Required quest titled Units with the description Every tier in the first five unlocks two mainstream units. after that it only unlocks one gun unit per tier, with one exeption. The various researches upgrade the different units in different ways. you won't know how until you try :D , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Required quest titled Lumber and Gold with the description Gold is the primary resource that is used to train units and upgrade buildings. You should have more of this than lumber. Lumber is used mainly for research, but high level units and upgrades require a good bit as well. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Income
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start (Missing string for 'CreateTimerBJ') as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Income
Unit Group - Pick every unit in (Units of type This keeps you ingame :D) and do (Add 200 to (Owner of (Picked unit)).Current gold)
Unit Group - Pick every unit in (Units of type Farm) and do (Add 50 to (Owner of (Picked unit)).Current gold)
Unit Group - Pick every unit in (Units of type Large Farm) and do (Add 125 to (Owner of (Picked unit)).Current gold)
Unit Group - Pick every unit in (Units of type Bank) and do (Add 200 to (Owner of (Picked unit)).Current gold)
Unit Group - Pick every unit in (Units of type Money Press) and do (Add 350 to (Owner of (Picked unit)).Current gold)
Unit Group - Pick every unit in (Units of type Small Harvesting Mill) and do (Add 50 to (Owner of (Picked unit)).Current lumber)
Unit Group - Pick every unit in (Units of type This keeps you ingame :D) and do (Add 100 to (Owner of (Picked unit)).Current lumber)
Unit Group - Pick every unit in (Units of type Harvesting Mill) and do (Add 100 to (Owner of (Picked unit)).Current lumber)
Unit Group - Pick every unit in (Units of type Large Harvesting Mill) and do (Add 175 to (Owner of (Picked unit)).Current lumber)
Unit Group - Pick every unit in (Units of type Harvest-B0T v23.4) and do (Add 250 to (Owner of (Picked unit)).Current lumber)
destroy
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Kill Spirit 0000 <gen>
Unit - Kill Spirit 0001 <gen>
Unit - Kill Spirit 0002 <gen>
Unit - Kill Spirit 0003 <gen>
Unit - Kill Spirit 0004 <gen>
Unit - Kill Spirit 0005 <gen>
Unit - Kill Spirit 0006 <gen>
Unit - Kill Spirit 0007 <gen>
Unit - Kill Spirit 0008 <gen>
Unit - Kill Spirit 0009 <gen>
Unit - Create 1 Tribal Hall for Player 1 (Red) at (Position of Spirit 0000 <gen>) facing (Position of Spirit 0000 <gen>)
Unit - Create 1 Tribal Hall for Player 2 (Blue) at (Position of Spirit 0001 <gen>) facing (Position of Spirit 0001 <gen>)
Unit - Create 1 Tribal Hall for Player 3 (Teal) at (Position of Spirit 0002 <gen>) facing (Position of Spirit 0002 <gen>)
Unit - Create 1 Tribal Hall for Player 4 (Purple) at (Position of Spirit 0003 <gen>) facing (Position of Spirit 0003 <gen>)
Unit - Create 1 Tribal Hall for Player 5 (Yellow) at (Position of Spirit 0004 <gen>) facing (Position of Spirit 0004 <gen>)
Unit - Create 1 Tribal Hall for Player 6 (Orange) at (Position of Spirit 0005 <gen>) facing (Position of Spirit 0005 <gen>)
Unit - Create 1 Tribal Hall for Player 7 (Green) at (Position of Spirit 0006 <gen>) facing (Position of Spirit 0006 <gen>)
Unit - Create 1 Tribal Hall for Player 8 (Pink) at (Position of Spirit 0007 <gen>) facing (Position of Spirit 0007 <gen>)
Unit - Create 1 Tribal Hall for Player 9 (Gray) at (Position of Spirit 0008 <gen>) facing (Position of Spirit 0008 <gen>)
Unit - Create 1 Tribal Hall for Player 10 (Light Blue) at (Position of Spirit 0009 <gen>) facing (Position of Spirit 0009 <gen>)
Income boost
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 6 (Orange) . Current gold to 100
Player - Set Player 7 (Green) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Player - Set Player 9 (Gray) . Current gold to 100
Player - Set Player 10 (Light Blue) . Current gold to 100
Countdown Timer - Start (Missing string for 'CreateTimerBJ') as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Income
begin
Events
Player - Player 1 (Red) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Missing string for 'DisplayTextToPlayer'
step 2
Events
Player - Player 1 (Red) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Slave Hut)) Greater than or equal to 1
Actions
Game - Missing string for 'DisplayTextToPlayer'
step 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -done (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Slave Hut)) Equal to 0
Actions
Game - Missing string for 'DisplayTextToPlayer'
step 3
Events
Player - Player 1 (Red) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Farm)) Greater than or equal to 1
Actions
Game - Missing string for 'DisplayTextToPlayer'
step 3 Copy
Events
Player - Player 1 (Red) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -fin (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Farm)) Less than 1
Actions
Game - Missing string for 'DisplayTextToPlayer'
end step
Events
Player - Player 1 (Red) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Warrior Slave)) Greater than or equal to 3
Actions
Game - Missing string for 'DisplayTextToPlayer'
end step Copy
Events
Player - Player 1 (Red) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units of type Warrior Slave)) Less than 3
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