• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Rise of the Creeps 1.10

Rise of the Creeps


Trailer

Map Info:
This is an alterned melee map. You gather resources, you build up an army, level up your hero, fight the enemy and win!

The creeps have had enough, of getting their arse, handed to them, by heroes, for experience and item. They have organized, and now its their turn to fight over control of the land, and repell the humans, orcs, undeads, and night elves! Will your tribe be the strongest, and dominate all the other creeps? Will you rise to glory!?

This is the FFA Player version of the map, there is also a 1v1, 2v2 and 3v3 version, and more comming soon!

Features:
  • 4 Brand New, Unique Races!
  • Fully Functioning AI, for all Races and Difficulty Levels!
  • 1v1, 2v2 and 3v3 Versions of the Map, With More to Come Shortly!
  • Fast Paced Starcraft Like Combat, while still keeping Heroes and Creeps!

1v1 Version: http://www.hiveworkshop.com/forums/maps-564/rise-creeps-1-06-a-230493/?prev=status%3Da%26u%3Dterren05
2v2 Version: http://www.hiveworkshop.com/forums/maps-564/rise-creeps-1-02-a-230490/?prev=status%3Dp%26u%3Dterren05
3v3 Version: http://www.hiveworkshop.com/forums/maps-564/rise-creeps-1-02-a-230972/?prev=status%3Dp%26u%3Dterren05



Race Preview Videos:




Screenshots:


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Changelog:

Doubled the health of all units.
Reduced the Food Limit to 100, down from 200.
Changed damage and armor bonuses back to normal.


Overall
Changed levels on a few neutral units.
Added more "Legendary Items" that drop on death, and these now have orange text. Also nerfed the two excisting ones.
All gold mines now contain 5000 gold.
Fountain of Health now heal 2 hp per second, down from 10.
Added Mercenary Camps that sells, Priests, Grunts, Necromancers and Archers.
Health and Damage changes on creeps. Bigger creeps are now more dangerous.
Gnolls, Goblins and Nerubians food buildings now have larger pathing.

Goblins:
Food Factory: Clockwerk Spell now have a 120 second cooldown up from 10.
Cloaking Device, Ultimate for the Tinker Hero, can now turn Mechanical units invisible, units become invisible instantly, and the spell no longer have a cooldown.
All mechanical units now repair faster.

Gnolls:
Tree Tower now have a faster attack speed.
Mystweaver: Healing Ward, now heal 2 hit points per second, instead of 2%.
Gold Cost Increaes on a few units.
Damage changes for Overseer.

Nerubians:
Queen's Sonic Scream now deal 10 damage down from 15, and now have a 60 seconds cooldown up from 10.
Brood Mother's Regeneration ability now increase life regeneration by 50/125/200% down from 100/200/300%.
Fully grown Tentacles now have alot more health.

Murlocs:
Tamed Turtle now take least 1 damage from ranged attacks.
Food buildings now also fire Ice Shards.
Looter no longer have the Sneak ability, but now instead have permanent invisibility.
Murloc-Priests Tornado now last's 60 seconds.
Healing now only heals 5% of the units hit points instead of 10%.



Overall
Bug Fixes
Gold Mines now contain a bit more gold.
Many units got new sounds.
Few buildings got their pathing changed.
Damage changes on alot of units.
Town Halls now build faster, and all other buildings build slower.
And More... (I can't remember everything.)

Goblins:
Food Factory can now summon a Clockwerk that lasts 10 seconds.
Crazy Tank 3000, now deals alot more damage.

Gnolls:
No longer recives a damage bonus from Veteran- and Elite Training.
Tree Towers no longer require poachers in them to attack.

Nerubians:
Few balance changes, all i can remember.

Murlocs:
Every building now have the Ice Shards ability.
New Ultimate for Murloc-Priest - Tornado



Overall
Fixed a few Hotkey Bugs.
Some creep health changes.
Bandit Creeps no longer have Shadow Meld.
Some buildings now have larger pathing.
Some models have increased in size.

Goblins:
Every unit now costs more and takes longer time to repair.
Tech Unit can now attack again.

Gnolls:
Gnoll units now correctly recives the increased damage from Veteran Training and Elite Training upgrades.
Warhawk Rider now deals alot more damage.
Health increases on a few units.

Nerubians:
Half-Spider's sleep now lasts 10 seconds on units, while still lasting 3 seconds on Heroes.
Stinger now have a 100% life steal.
Arachnathid's damage have been reduced.

Murlocs:
Tide Warrior's Enchant now costs 2 mana on each attack, but no longer regenerate mana, meaning they will need to be in range of rain totems to have mana regeneration.
Gift of the Elders, now also gives a 10% damage increase.
Oracles, Water Chain now deals 30 damage per target.
Increased health on a few units.



Overall
Updated AI
Unified alot of hotkeys and icon placements.
New Hotkeys for many units.
You now gather 8 gold and 15 lumber per trip.

Goblins:
Few Nerfs.

Gnolls:
No Changes

Nerubians:
New Model for Worker Unit.

Murlocs:
No Changes



Overall
Updated AI
New Icons and Models for many units.
All creeps now have less health.
You now gather 10 gold per trip, and 20 lumber per trip.
All shops now cost 0 lumber, and are limited to 1 shop per player.
Food buildings all produce much more food now.

Goblins:
Minor Buffs, mainly on Trooper.
New Model for the Worker Unit.

Gnolls:
Major Nerfs, mainly to Basher.

Nerubians:
New unit, hatched from the Egg. Mutated Spider. A sucidal type unit, effective at dealing area of effect damage.



Overall
Updated AI
1v1 Map, Lost Crown is now a 100% drop chance from red creep camp.
Farms and Burrows are now neutral.
Few changes to hotkeys.
You now gather 5 gold and lumber on each trip.

Goblins:
Lots of nerfs.
You can now only have 1 Crazy Tank 3000.

Gnolls:
Few Buffs
New Ability for Basher - Enrage, increases armor by 1000 for 5 seconds.
Earthquake Totem - GONE
Veteran Warrior - Evasion and Critical Strike GONE. Block no longer requires upgrade, and new ability - Defend, reduces damage taken from ranged attacks, but reduces movement speed and damage dealt. Requires the defensive tatics upgrade.

Nerubians:
Eat Hero replaced with Consume. Consume instantly kills a unit, healing Devonar equal to the units current health.

Murlocs:
Tide Warrior - Block ability, GONE. New abiliy, Enchant. Deals bonus damage at the cost of mana.




Overall
Small improvements to AI.
Icon Placement changes and fixes.
Lots of balance changes to Heros.
Name changes to many Heroes.
Seige Damage, now does reduced damage to everything else.
Hero Damage, now does increased damage to Heroes.
All Town Hall type buildings now cost 300 lumber.
All towers have been buffed.

Goblin:
Lots of nerfs.
Goblin Trooper is now Light Armor.
Enhanced Rifles upgrade - GONE

Gnoll:
Lots of nerfs.
Poacher now uses the old model.
Gnolls Assassain now named Gnoll Ranger
Gnoll Ranger - Searing Arrows, replaced with Glaive. Assassinate replaced with Precision. Summon Hawk, replaced with Multi-Shot.
Catapult now have shorter range, so turrets can hit it. In return it now have more health.
Tree Tower no longer invisible.

Nerubian:
Lots of Buffs
Forgotten One and Forgotten Knowledge - GONE!
Changes to research requirements.
Brood Mother - Regeneration is now an Aura. Enrage, replaced with Animate Dead.
Spider King - Mighty Roar, replaced with Enrage(New Spell).
Workers now require queen to be build. (WHOPS, this caused nerubians to not be able to build workers... Nobody reported the problem, so sorry for the long wait time for the fix!)
Nerubians now start with a queen. (NO LONGER TRUE, if you do so please download map again, this was way too overpowered and made nerubians able to rush like crazy.)
Crypt Spiders upgrade now increases hit point regeneration instead of damage.

Murlocs:
Few changes to balance. Mainly buffs.
Murloc-Priest - Starfall, replaced with Far Sight.
Ancient Fountain - GONE
All researchs are now researched from Great Murloc Hut.



Overall
Updated AI to support all new units.
Few bug fixes(not many left ;D)
Tons of new Items, including epic ones that drops upon death.
Item stock, and gold changes.
Fountain of Life now regenerates 10 life per second.
Alot of units have had their price reduced.

Goblins:
Few changes to balance, mainly buffs.
You can now have unlimited amounts of Crazy Tank 3000.
New Upgrade - Enhanced Rifles, increases damage of Goblin Trooper.
New Ultimate for Tinker - Cloaking Device, turns targeted unit invisible, until it attacks.
New Spell for Tech-Unit - Transform, transforms the tech unit into a tank.
Sucide Squad now explodes upon death.
Repair is now activated by default on clockwerks.
New items in shop.

Gnolls:
Few nerfs.
You can now have unlimited amounts of Earthquake Totems.
Replaced Trueshot aura on Gnaw with new spell, Assassinate.
Replaced Cold Arrows on Gnaw with new spell, Searing Arrows.
New items in shop.
New Upgrade - Wooden Construction, allows Catapult to be built, and increases the hit points of towers by 100.
NEW UNIT - Catapult, trained from Lumber Mill, requires Wooden Construction research to be build, can only attack buildings.

Nerubian:
Lots of nerfs.
New Building - Forgotten One, required for certain upgrades, and can detect invisible units.
Many upgrades now have requirements.
Ziggurat - No longer serves as drop off point for lumber.
Boneyard - No longer serves as shop, but instead as drop off point for lumber.
New Building - Tomb of Relics, new building.
New items in shop.

Murlocs:
Few buffs.
All upgrades is now contained in Ancient Fountain.
Anicient Fountain can no longer train units.
New Building - Murloc Temple, now trains the units trained by Ancient Fountain.
Tide Totem - GONE
Rain Totem can detect invisible units.
New Unit - Tamed Makrura, a cheap and weak swarm type unit, trained from Taming Grounds.
Healing and Splash on Wise Elders and Oracles are now on by default.
New items in shop.
New spell on Tide Warrior. - Block, reduces damage taken from ranged attack by 6.
New Upgrade - Block.


Overall:
Improved AI for all the races.
Tooltip change on almost every unit.
Many bug fixes.
Armor changes on many units, and reduced the damage seige does to structure to 2x instead of 3x.

Goblins:
Flame Trooper - Replaced with NEW UNIT - Goblin Trooper.
Afterburner upgrade, replaced with Fragmented Bullets upgrade.
Sucide Squad no longer requires the "Explosives!" upgrade.
You can now have unlimited amounts of Tech Units, and Tech Unit can no longer attack.
Goblin Mine, now only have 1 hit point.
Lots of balance changes, mainly nerfs for goblins.

Gnolls:
Overseer, new ability, - Magically Attuned - Reduces magic damage taken by 33%.
Lots of balance changes, mainly buffs to damage.

Nerubian:
Half-Spider's spiderling ability is now active by default.
You can now have unlimited amount of Queens.
Lots of balance changes, mainly buffs to damage, armor and attack speed.
NEW UNIT: Haunted Gold Mine - Haunts a gold mine, giving it the ability to teleport units to it from anywhere on the map.

Murloc:
Few changes to balance, mainly nerfs.


A few bug fixes, all 3 of you who have download might want to download again.






Credits:
[highlight]Thanks to all the people listed below for their awesome models! Without them this map woulden't be possible!

All gnoll models and icons is made by Mephestrial.

Goblins models and icons made by donut3.5, Burning_Dragoon5, Makuza, Rizz_Boomer, WILL THE ALMIGHTY, The Weird Human and General Frank.

Nerubian Models made by alfredx_sotn, jigrael, Callahan, paulH, lraccarl, MasterHaosis, acolyteofdoom. Burning Dragoon5, Sin'dorei300, Zerox and garfield.

Murloc models and icons made by willydawiller and CRAZYRUSSIAN.
[/code]​

Keywords:
rise of the creeps, rotc, melee, new races, gnoll, murloc, nerubian, goblin, bonestorm
Contents

Rise of the Creeps 1.10 (Map)

Reviews
Orcnet12:54, 17th May 2013 Map Approved Rise of the Creeps (Version 1.06) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet12:54, 17th May 2013

Comment

Review

Map Approved
Rise of the Creeps (Version 1.06)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Rise of the Creeps" is a Altered Melee map for a 4 player match with the addition of different map style.

"With new races to play as well as working AI I like the idea and game it gives more newer background but somehow the orc units that are used as creep camps seems odd if you can rewarp the whole characteristics of each unit as a example of removing the upgrade icons and show its creep level that would be great."

Terrain

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"Terrain is a beauty no much problem looking at it but about those elf gates, they don't match up maybe the dungeon or giant dalaran ruin gate would suffice."

Management

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"To my conclusion this is a good and new piece to be played, I'm not sure why you shown an in-game text about the gates are about to get destroyed even though I can destroy it myself, how about turn those gates invulnerable before the timer ends."

Total Score:


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12/1590%B
 
Level 32
Joined
Apr 2, 2013
Messages
3,956
SCN's None Score Review

You know what? The map is actually equal or better to the 3v3 map I reviewed. Terrain
looks a little better than 3v3 and has no connection problems. Only one thing, if someone successfully rushes into the enemy base, there is a high chance to wipe out a large amount of the base in the first 5 minutes.

4 Stars like your 3v3 map. :ogre_haosis:
 
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