Moderator
M
Moderator
12:17, 27th Feb 2010
ap0calypse: Approved
ap0calypse: Approved
(2 ratings)
At start, Red player choses the game’s settings:
1) Easy - Creeps have 50% reduced hit points. At start, Hero gains power to learn all 6 spells.
2) Normal - Creeps have normal hit points. At start, Hero gains power to learn only 3 spells. Other 3 powers will be gained after Hero's 5th, 10th and 15th level.
3) Hell - Creeps have 100% increased hit points. At start, Hero gains power to learn only 2 spells. Other 4 powers will be gained after Hero's 5th, 10th, 15th and 20th level.
1) All Pick Mode - Players can pick hero from both Light and Dark Forces.
2) All Random Mode - Random Light or Dark hero will be given to each player.
3) Random Mode - Random hero will be given to each player.
4) All Strength - All players can pick only strength heroes.
5) All Intelligence - All players can pick only intelligence heroes.
6) All Agility - All players can pick only agility heroes.
7) Normal Mode - Players can pick heroes only from their own temple.
Every hero has a different integrated ability which makes him/her unique!
Objective of the map is to prevent the main building from being destroyed by upgrading the Hero you have chosen by learning 6 abilities for him. Vary between active and passive spells in order to make a winning, but also a teamwork, combination.
In order to purchase an ability, you will need Power, which is gained throughout the game (faster or slower, depending form the game difficulty you have chosen). All abilities *WILL UPGRADE AS THE HERO LEVELS UP*!!!!!!!
Credits and Thanks
Special thanks to: The_Mirai for help with English.
Also thanks to:
- Icons: KelThuzad (Cancel Command Button), GooS (All Potions), 67chrome (High Elf Assassin), AbstractCreativity (Frozen Slayer), Mc ! (Demon Sword), General Frank (Blood Elfa Assassin), CRAZYRUSSIAN (High Elf Assassin)
- Models: Expresso (Ultimate Light Monster), Pyritie (Freezing Aura), Dan van Ohllus (Archmage), General Frank (Blood Elf Assassin)
- SFX: WILLTHEALMIGHTY (Ancient Explosion)
Loading Screen is from PC Game: "Blade of Darkness"
Also thanks for all animated doodads and terrain staff goes to creators of The Ultimate Terraining Map v4x
[K40$]-Spectre;1454686 said:What a coincidence we got the same preview image http://www.hiveworkshop.com/forums/maps-564/darknesschasersv1-8-a-94495/?prev=u%3D[K40$]-Spectre. OTP, from what I see from the pictures, your terrain is good but try to not scale some doodads to much (e.g. rocks near waterfall). Some doodads look better when they are clustered in stead of loosly placed (like the flowers and bushes). If I understand correct this AOS gameplay, therefore I won't play it since I don't love AOS very much (to many AOS maps have been made in my opnion). Judging from the icons from the abilities which be seen on the screenshots, your abilities aren't custom. In my opnion this is a must have for AOS maps to make at least a bit unique compared to others.
-Just use command: -cam2 and u will see map really nice!Some doodats are to big,they block sight.
-I dont know what to say (it will be done in a sec)Fountain heal enemy units.
-It's set but it play unit dead animation (np, i will also fix this )When you cast Meteor ability for a second you can see 1 unit (lava spawn),this becouse this spell is maded from "inferno" spell ,just set unit duration to 0.1 second.
-Because of 1000 incoming creeps but ok i will fix this!Trigger for unit movement is bad,enemy units somethimes stop.
-Omg i really don't want to copy Dota (Can you be more specific )Also i see some DOTA elements in map and i dont like that
, that's good, abilities are very important for AOS. Do you make use of triggered abilities also?Due to some bugs with imported doodads i had to scale them that way!
About the spells you are talking about: I kept original wc3 icons but half of the spells are custom made!
[K40$]-Spectre;1454837 said:, that's good, abilities are very important for AOS. Do you make use of triggered abilities also?
ive hosted this map a few times and there are some things that bothered me:
-the bosses are waaaay too hard imho(even on easy....1 boss would be hardly managable ...but 3?)
-after i tried that "play again " button the wave didnt start from the beginning but just continued(wave 11 in my circumstance)
-as already mentioned, shops are too far away from the base (and quite unnecessary big...oO)
-more items !
-maybe some uhm...passive skills? im not talking about auras...i mean something like cleave,crit,drunken brawler and all that stuff
hm i remember that our base was still intact while the opponents team got raped and the play again option popped up...maybe a tiny trigger failure cause by leavers?_?About -play again- i don't know what to say, i played map with friend all night and it's seams fine
ah okay i didnt know this...cause i always died till we could buy some of them hahaAnd passive skills will be given from items, like cleaving, critical evasion ...
ah okay i didnt know this...cause i always died till we could buy some of them haha
Got A Good idea As I Think..
until both team's boss is killed, no more waves will come
this idea is better so which team hunts the boss first will have some time to buy items, etc..
Each time when i test map it works fine, but I noticed that when I compress map (protect) it has small bugs, i will fix this ofc!Bugs
I found out that when you remake, the spawns will screw up, meaning it spawns level 3 monsters instead of level 1, sometimes the level even when random.
I don't pay attention at all, it's good idea, i will improve that!Balancing
I think you should make the unique ability for the hero so that every hero gets improvement every 6 levels. E.G: Evasion from demon hunter does not improve, stays at constant 50% evasion, which is lame (truth)
I was thinking this way: 12 hotkeys for abilities in only 1 shop, and I have 4, for now, = 48Suggestions
Add hotkeys(I don't know what is preventing you to. I think you can do unique hotkeys so that they won't crash, it will be a whole lot easier to cast and spam spells with hotkeys!