1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Rise of Heroes v2.0b

Submitted by -Kobas-
This bundle is marked as approved. It works and satisfies the submission rules.
[rainbow]

-Rise of Heroes-
[map is protected]

How game works
At start, Red player choses the game’s settings:

3 difficulties:

1) Easy - Creeps have 50% reduced hit points. At start, Hero gains power to learn all 6 spells.
2) Normal - Creeps have normal hit points. At start, Hero gains power to learn only 3 spells. Other 3 powers will be gained after Hero's 5th, 10th and 15th level.
3) Hell - Creeps have 100% increased hit points. At start, Hero gains power to learn only 2 spells. Other 4 powers will be gained after Hero's 5th, 10th, 15th and 20th level.

6 modes:

1) All Pick Mode - Players can pick hero from both Light and Dark Forces.
2) All Random Mode - Random Light or Dark hero will be given to each player.
3) Random Mode - Random hero will be given to each player.
4) All Strength - All players can pick only strength heroes.
5) All Intelligence - All players can pick only intelligence heroes.
6) All Agility - All players can pick only agility heroes.
7) Normal Mode - Players can pick heroes only from their own temple.

Every hero has a different integrated ability which makes him/her unique!

Objective of the map is to prevent the main building from being destroyed by upgrading the Hero you have chosen by learning 6 abilities for him. Vary between active and passive spells in order to make a winning, but also a teamwork, combination.

In order to purchase an ability, you will need Power, which is gained throughout the game (faster or slower, depending form the game difficulty you have chosen). All abilities *WILL UPGRADE AS THE HERO LEVELS UP*!!!!!!!


Some pictures of the game

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]

Credits and Thanks

Special thanks to: The_Mirai for help with English.
Also thanks to:

- Icons:

KelThuzad (Cancel Command Button), GooS (All Potions), 67chrome (High Elf Assassin), AbstractCreativity (Frozen Slayer), Mc ! (Demon Sword), General Frank (Blood Elfa Assassin), CRAZYRUSSIAN (High Elf Assassin)

- Models:

Expresso (Ultimate Light Monster), Pyritie (Freezing Aura), Dan van Ohllus (Archmage), General Frank (Blood Elf Assassin)

- SFX:

WILLTHEALMIGHTY (Ancient Explosion)

Loading Screen is from PC Game: "Blade of Darkness"



Also thanks for all animated doodads and terrain staff goes to creators of The Ultimate Terraining Map v4x


Last update: from 2.0 to 2.0b

  1. Shops are now smaller and visible on minimap
  2. Game difficulty is reduced
  3. Fixed some bugs with creep movements
  4. Fountain of Power heals only heroes
  5. Meteor skill glitch fixed
  6. Hero will get 10 bonus gold after each lvl
  7. Hero gain 10% level faster
  8. Lots of small fixes, upgrades and improvements

---Have Fun and Good Game---
[/rainbow]

Keywords:
Rise of Heroes, Heroes, Rise, Kobas, -Kobas-, Survival, Defense
Contents

Rise of Heroes v2.0b (Map)

Reviews
Moderator
12:17, 27th Feb 2010 ap0calypse: Approved
  1. 12:17, 27th Feb 2010
    ap0calypse: Approved
     
  2. Freeze87

    Freeze87

    Joined:
    Jun 1, 2009
    Messages:
    559
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Dl and testing...
     
  3. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    And I am waiting for first comment!
     
  4. Ultimate_MapCreator

    Ultimate_MapCreator

    Joined:
    Jul 9, 2006
    Messages:
    190
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Not a bad description, although I am missing what kind of game this is...
     
  5. [K40$]-Spectre

    [K40$]-Spectre

    Joined:
    Aug 19, 2007
    Messages:
    1,341
    Resources:
    9
    Maps:
    9
    Resources:
    9
    What a coincidence we got the same preview image ;) http://www.hiveworkshop.com/forums/maps-564/darknesschasersv1-8-a-94495/?prev=u%3D[K40$]-Spectre. OTP, from what I see from the pictures, your terrain is good but try to not scale some doodads to much (e.g. rocks near waterfall). Some doodads look better when they are clustered in stead of loosly placed (like the flowers and bushes). If I understand correct this AOS gameplay, therefore I won't play it since I don't love AOS very much (to many AOS maps have been made in my opnion). Judging from the icons from the abilities which be seen on the screenshots, your abilities aren't custom. In my opnion this is a must have for AOS maps to make at least a bit unique compared to others.
     
  6. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    It's a coincidence that we have the same preview image, sry I had no idea about your map:)
    Luckily the colors are different xD
    Due to some bugs with imported doodads i had to scale them that way!
    About the spells you are talking about: I kept original wc3 icons but half of the spells are custom made!

    I am currently doing a rmk of this map and accepting all criticism!!!
    Thank you for your remarks! ^^
     
  7. Freeze87

    Freeze87

    Joined:
    Jun 1, 2009
    Messages:
    559
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Lets see:

    Bad things:
    Some doodats are to big,they block sight.
    Fountain heal enemy units.
    When you cast Meteor ability for a second you can see 1 unit (lava spawn),this becouse this spell is maded from "inferno" spell ,just set unit duration to 0.1 second.
    Trigger for unit movement is bad,enemy units somethimes stop.
    Also i see some DOTA elements in map and i dont like that :p

    Good Things:
    You can chose ability for your hero,that is not something new but i like it.
    Map is not boring.
    Map info and tips are very good.
    You have some good imports.
    Map file size is not big.

    Vote for approval? YES

    +rep for you!
     
  8. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    -Just use command: -cam2 and u will see map really nice! :razz:
    -I dont know what to say :sad: (it will be done in a sec)
    -It's set but it play unit dead animation (np, i will also fix this :xxd:)
    -Because of 1000 incoming creeps but ok i will fix this! :thumbs_up:
    -Omg i really don't want to copy Dota (Can you be more specific :grin:)

    Bdw thank you for comment and rep :infl_thumbs_up:
     
  9. [K40$]-Spectre

    [K40$]-Spectre

    Joined:
    Aug 19, 2007
    Messages:
    1,341
    Resources:
    9
    Maps:
    9
    Resources:
    9
    , that's good, abilities are very important for AOS. Do you make use of triggered abilities also?
     
  10. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    I only and use triggered abilities :xxd:, i try that JASS and VJASS thing but, for now school is on first place so no time for play :grin: If is this what you mean? Dl and test, maybe you find something interesting :thumbs_up:

    Btw thanks for comments :xxd:
     
  11. Lag_Reviews

    Lag_Reviews

    Joined:
    Dec 28, 2009
    Messages:
    166
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Awesome map :p

    Omg Finally someone who uploads a map with a decent description and actually a decent map.

    Well this is deserving of a review and thus it will get one.

    My Review:
    *NOTE: I played easy all pick*

    First off here are things I liked:

    • Nice description
    • Nice Loading screen (pictures)
    • Nice custom heroes
    • Nice custom spells
    • Nice concept

    Pro's:
    • No bugs that I noticed
    • Everything seemed balanced
    • It seemed to work
    • It was FUN!

    Con's:


    • Shops are too far away from the building you are protecting
    • Tree should be upgradable/heal-able
    • Need building symbol for shops, as the holy altar is not a building
    • permanent immolation, it should drain mana by the second not stay on
    • No AI



    Things you can do to improve the game:
    • Make more items
    • Move the shops closer to the building you are protecting
    • Make a shop to upgrade your building you are protecting (Upgrades in the shop could be; hitpoints, armor, a heal building, add a auto cast turret to the building you are protecting) All shop upgrades should cost a bit of gold.
    • Make the spell immolation drain x mana by the second not be permanently on.
    • Make the shops have a building symbol so they are easier to find (The altar is not a building and does not need a symbol)
    • Add a wave counter (For example in the top right hand corner have a timer that counts down how long it is until the next wave enters the arena)
      Maybe every 6 or 10 hero levels you could make it that the hero gets +10 to their main attribute skill.
    • Maybe add AI so people can practice your map or play it with a full house, if they can't fill that one slot


    Cuz I love this map here is something you could add to the description:
    • An Upcoming update log
    • A youtube video of ingame play


    My rating: 3/5

    I APPROVE THIS!

    Hope you like my review,
    Lag_Reviews

    PS: Awesome map bro, good luck with it and I hope this is approved!
     
    Last edited: Jan 28, 2010
  12. FrozenFenrir

    FrozenFenrir

    Joined:
    Jul 14, 2008
    Messages:
    540
    Resources:
    0
    Resources:
    0
    ive hosted this map a few times and there are some things that bothered me:

    -the bosses are waaaay too hard imho(even on easy....1 boss would be hardly managable ...but 3?)
    -after i tried that "play again " button the wave didnt start from the beginning but just continued(wave 11 in my circumstance)
    -as already mentioned, shops are too far away from the base (and quite unnecessary big...oO)
    -more items !
    -maybe some uhm...passive skills? im not talking about auras...i mean something like cleave,crit,drunken brawler and all that stuff

    even its hardly playable atm, this map has a huge potential.

    oh and to spectre: ITS A HERO DEF AND NOT AN AOS FFS
    aos: towers,REAL base, friendly spawns, chance to attack the opponent by yourself
    hero def: creeps upgrade themselves after each wave
     
  13. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    Ok, lets see, bosses and waves are hard (yes and i fixed that :grin:)
    About -play again- i don't know what to say, i played map with friend all night and it's seams fine :eekani:
    Shops are now smaller and displayed on minimap :razz:
    And passive skills will be given from items, like cleaving, critical evasion ...

    Just wait i will soon upload 2.0b version with all up fixed stuff and some small improvements :thumbs_up:
     
  14. FrozenFenrir

    FrozenFenrir

    Joined:
    Jul 14, 2008
    Messages:
    540
    Resources:
    0
    Resources:
    0
    hm i remember that our base was still intact while the opponents team got raped and the play again option popped up...maybe a tiny trigger failure cause by leavers?_?
    could also be one of those stupid and rare bnet-bugs which just happen randomly...it seems they like me alot =_________=
    ah okay i didnt know this...cause i always died till we could buy some of them haha
     
  15. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    np, i reached lvl 17 but (played vs friend) so i make at least one good :grin:
     
  16. EvilForce

    EvilForce

    Joined:
    Aug 4, 2009
    Messages:
    19
    Resources:
    0
    Resources:
    0
    Got A Good idea As I Think..
    until both team's boss is killed, no more waves will come

    this idea is better so which team hunts the boss first will have some time to buy items, etc..
     
  17. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    It is good idea, i will make something like that but for now I am working on something new, unique!

    I make something special you will see! Just wait :razz:

    Btw, thanks for comment!
     
  18. FrozenFenrir

    FrozenFenrir

    Joined:
    Jul 14, 2008
    Messages:
    540
    Resources:
    0
    Resources:
    0
    finally its quite playable =D
    just a few notes:
    -all skills and items which increase your mana reg are extremely USELESS even for "almost-no int" heroes. every character can easily out-reg immolation at least at lvl 5.
    -burning aura doesnt reset its damage after lvl up but after revival(suggesting resetting itself every 20secs so u dont need to die to deal the supposed dmg)
    -is there a difference between that splash of the naga hero and the splash of that other str her?*forgot his name*
    -im suggesting 3 additional modes: like those "only int/str/agi heroes" modes, but with the permission to choose from BOTH sides (so its like a limited all pick)
    -please add some items/skills that reduce magic dmg/create a magic shell....those creeps t wave 16-19 are just pissing me off >_<
     
  19. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    -burning aura doesnt reset its damage after lvl up but after revival(suggesting resetting itself every 20secs so u dont need to die to deal the supposed dmg)
    -I have made mistake with trigger that upgrades ability after hero lvl, thanks for comment i will fix this with next map version!
    -is there a difference between that splash of the naga hero and the splash of that other str her?*forgot his name*
    -Naga splash is attack type (100%dmg/50aoe; 50%dmg/100; 25%/dmg200aoe) and Sea Giant has Cleaving ability!
    -im suggesting 3 additional modes: like those "only int/str/agi heroes" modes, but with the permission to choose from BOTH sides (so its like a limited all pick)
    I make now new project, but it will be done with time, ty for ideas
    -please add some items/skills that reduce magic dmg/create a magic shell....those creeps t wave 16-19 are just pissing me off >_<
    I know, but game is created for team play, single player is only used for test and learning! 1 hero can have 7 spells, but 3 heroes can have 7+7+7 (aura will increase friendly hero dmg, armor, as, ms ... if u know what I mean)2+2+2(auras that left for 2th hero)+5+7 active abilities of 2th and 3thhero)=39 max abilities