(Version 1.14)
To Save A Kingdom
Enemy troops from all races are reported to be coming from the the Eastern Valley of The Kingdom's city. An outpost is set up behind the river as the city recruits a hero to protect the last defense in the East. If the outpost falls, the city will surely fall with it. Commander Lyron will lead the defense while your forces lead the offense. Whenever you destroy the town hall of a race's outpost their troops will no longer have support and will stop sending reinforcements into the valley. Destroy their outposts and stop the onslaught before it gets out of hand. A hidden agenda awaits when you get too far, be careful who you trust.
Lyron's Story
A short story of why the events of To Save A Kingdom came to be and an introduction to part 3, To Destroy A Kingdom
These are the first and second parts of three parts of
Rise and Fall of a Kingdom. The second part is only a short story and is finished while the third part is under way.
Part 1: To Save A Kingdom
Part 2: Lyron's Story
Enemy units drop gold. Lumber shouldn't be a problem if used right as there's plenty in crates and barrels. Please tell me any feedback or bugs, I did this for fun and it's my first ever time working with Map Editor. This is single player but I can easily customize this to be 1-3 players with time if that's ever wanted as well as making difficulties because this is a "Normal" difficulty and I'd like to make a hard and insane in the future.
Update Notes
-Version 1.02
-Added a murgul unit to Player Shipyard
-Removed a couple units from Naga Area
-Added a Net item to ensnare air and ground units
-Decreased time for undead spawn
-Fixed upgrades not being added to troops
-However now upgrades aren't costing gold or lumber so this will be fixed in the future
-Changed item dropped from Naga area
-Small changes of location of buildings in The Kingdom
-Human Archers and Blood Elf Lieutenants now have upgrades
-Version 1.03
-Part 2 (the short story) is out now
-Again this isn't really a game and dialogue will most likely change but the story line will remain the same
-In part 1, added an additional fountain of health and more units to Undead Raiders
-Version 1.10
Part 1:
-Crates and barrels have finished with item inputs
-Units have finished with item up death inputs
-Sotrom Allies have been reconfigured in pathways
-Defenders Barracks is now online for their retraining purposes
-Regions have been modified to improve gameplay
-Player's starting wisp has been modified to be unable to do anything but move, stop, and hold position (Used to have build option as well as renew and detonate)
-Additional cinematic transmissions have been inputted for the following:
- Game startup
- Defeating Mercenaries
- Defeating each Town Hall type building of outpost
- Starting cinematic
-Version 1.12
Part 1:
-Fixed Infected Blight Removal
-Added transmission for Hero Revival
-Added environmental doodads and critters
-Fixed upgrades not costing any resources (from update 1.02)
However now when resources go to 0, upgrades aren't restricted which will be fixed later
-Added number of units for Night Elf Forces and Orc Forces and sped up spawn time of Human Forces
-Made "Commander Lyron" only available name for Commander Lyron's unit
-Fixed Orcslayer's unit
-Fixed Defender Barracks
-Added transmission from Naga unit and Infected Unit
-Version 1.14
Part 1:
-Added into guides to help pick heroes and a small guide on helpful hotkeys
-Removed two Defenders towers and six The Kingdom towers
-Added a priest and footman intro unit that explain objectives
-Added three Sotrom towers
-Gave tier 1 upgrades to enemy forces
-Added a cinematic to explain objective after crossing bridge