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Triggers
The Kingdom.w3m
Variables
Blacksmith
Animal War Training
Barrage
Black Gunpowder
Cloud
Control Magic
Defend
Flak Cannons
Flare
Flying Machine Bombs
Fragmentation Shards
Improved Masonry
Iron Forged Swords
Iron Plating
Long Rifles
Priest Adept Training
Sorceress Adept Training
Storm Hammers
Studded Leather Armor
Attacks
Timer 3
Spawn Orc
Spawn Orc 2
Spawn Night Elf
Spawn Night Elf 2
Spawn Human
Spawn Human 2
Spawn Undead
Spawn Undead 2
Spawn Demon
Disable
Elf
Elf 2
Orc
Orc 2
Human
Human 2
Undead
Undead 2
Quests
Mercenary Camp
Dialogue
Priest Exit
Elf Entrance Ftmn
Naga
Infected Unit
Intro
In Game Messages
Siege Artillery
Potential Troops
Arcane Tower
Fruit Stand
Hero Revival
Captains
Elf Captain
Elf Captain Remove
Orc Captain
Orc Captain Remove
Human Captain
Human Captain Remove
Undead Captain
Undead Captain Remove
Traitor Captain
Traitor Captain Remove
Traitor Captain
Hold Position
Lyron Leaves
Lyron and men
Death Income
Setting
Cages
Siege Engine 1
Siege Engine 2
Siege Engine 3
Siege Engine 4
Siege Engine 5
Footman
Archer
Rifleman
Knight
Priest
Sorcerer
Spell Breaker
Assassin
Enforcer
Demon
Orcs
Crates
Gold
Lumber
Items
Healing Scroll
Mana Scroll
Units
Murgul Slave
Right Click
Troll
Centaur
Mercenary
Mercenary 2
Infected
Murgal
Murgal 2
Battles
Scout v Elf
Orc v Hum
Hum Outpost
Traitor
Demon
Open Path
Defenders
Rebuilding Outpost
Allies Move
Elf Path Opens
Orc Path Opens
Human Path Opens
Undead Path Opens
Undead Path Opens 2
Outpost Defeated
Elf Pathway
Orc Pathway
Human Pathway
Undead Pathway
Defenders Retrain
Ftman 1
Ftman 2
Ftman 3
Ftman 4
Ftman 5
Ftman 6
Ftman 7
Ftman 8
Ftman 9
Ftman 10
Ftman 11
Ftman 12
Ftman 13
Ftman 14
Rflman 1
Rflman 2
Rflman 3
Rflman 4
Rflman 5
Mercenaries
Peasants Send
Peasants Send 2
Rebuild
Income
Orc Outpost
Orc Rebuild
Wisp
Create Select Wisp
Sylv Spawn
Rex Spawn
Pandar Spawn
Pald Spawn
Jain Spawn
Pause Battles
Animations
Animations Ftmen
Animations Archer
Stop Train Grnd
Stop Train Grnd Death
Animations Archer Elf
Stop Arch Elf
Stop Arch Elf Death
Knights
Initialization
Upgrades
Melee Initialization
Win/Lose
Lose
Win
Lyron Betrayal
Cinematic
Change Forces
Demons Die
Remove Lyron
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Pick_Taken
integer
Yes
random
integer
Yes
repick
integer
Yes
Animal War Training
Events
Game - Button for Research R000 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -150 to Player 21 (Coal) . Current gold
Player - Add -250 to Player 21 (Coal) . Current lumber
Barrage
Events
Game - Button for Research R001 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -50 to Player 21 (Coal) . Current gold
Player - Add -150 to Player 21 (Coal) . Current lumber
Black Gunpowder
Events
Game - Button for Research R002 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 21 (Coal)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Neutral Passive
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 17 (Wheat)
Player - Add -150 to Player 21 (Coal) . Current gold
Player - Add -100 to Player 21 (Coal) . Current lumber
Cloud
Events
Game - Button for Research R003 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -50 to Player 21 (Coal) . Current gold
Player - Add -100 to Player 21 (Coal) . Current lumber
Control Magic
Events
Game - Button for Research R004 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -75 to Player 21 (Coal) . Current gold
Player - Add -75 to Player 21 (Coal) . Current lumber
Defend
Events
Game - Button for Research Rhde (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of Rhde (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of Rhde (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of Rhde (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -150 to Player 21 (Coal) . Current gold
Player - Add -100 to Player 21 (Coal) . Current lumber
Flak Cannons
Events
Game - Button for Research R006 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -100 to Player 21 (Coal) . Current gold
Player - Add -150 to Player 21 (Coal) . Current lumber
Flare
Events
Game - Button for Research R007 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -50 to Player 21 (Coal) . Current gold
Player - Add -50 to Player 21 (Coal) . Current lumber
Flying Machine Bombs
Events
Game - Button for Research R008 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -150 to Player 21 (Coal) . Current gold
Player - Add -100 to Player 21 (Coal) . Current lumber
Fragmentation Shards
Events
Game - Button for Research R009 (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -50 to Player 21 (Coal) . Current gold
Player - Add -100 to Player 21 (Coal) . Current lumber
Improved Masonry
Events
Game - Button for Research R00B (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R00B (Unexpected type: 'techcode') to 3 for Player 21 (Coal)
Player - Set the current research level of R00B (Unexpected type: 'techcode') to 3 for Neutral Passive
Player - Set the current research level of R00B (Unexpected type: 'techcode') to 3 for Player 17 (Wheat)
Player - Add 100 to Player 21 (Coal) . Current gold
Player - Add 100 to Player 21 (Coal) . Current lumber
Iron Forged Swords
Events
Game - Button for Research R00C (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 21 (Coal)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Neutral Passive
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 17 (Wheat)
Player - Add -175 to Player 21 (Coal) . Current gold
Player - Add -150 to Player 21 (Coal) . Current lumber
Iron Plating
Events
Game - Button for Research R00D (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 21 (Coal)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Neutral Passive
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 17 (Wheat)
Player - Add -175 to Player 21 (Coal) . Current gold
Player - Add -125 to Player 21 (Coal) . Current lumber
Long Rifles
Events
Game - Button for Research R00E (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R00E (Unexpected type: 'techcode') to 3 for Player 21 (Coal)
Player - Set the current research level of R00E (Unexpected type: 'techcode') to 3 for Neutral Passive
Player - Set the current research level of R00E (Unexpected type: 'techcode') to 3 for Player 17 (Wheat)
Player - Add -75 to Player 21 (Coal) . Current gold
Player - Add -125 to Player 21 (Coal) . Current lumber
Priest Adept Training
Events
Game - Button for Research R00G (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 21 (Coal)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Neutral Passive
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 2 for Player 17 (Wheat)
Player - Add -125 to Player 21 (Coal) . Current gold
Player - Add -75 to Player 21 (Coal) . Current lumber
Sorceress Adept Training
Events
Game - Button for Research R00H (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 2 for Player 21 (Coal)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 2 for Neutral Passive
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 2 for Player 17 (Wheat)
Player - Add -100 to Player 21 (Coal) . Current gold
Player - Add -50 to Player 21 (Coal) . Current lumber
Storm Hammers
Events
Game - Button for Research Rhhb (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of Rhhb (Unexpected type: 'techcode') to 1 for Player 21 (Coal)
Player - Set the current research level of Rhhb (Unexpected type: 'techcode') to 1 for Neutral Passive
Player - Set the current research level of Rhhb (Unexpected type: 'techcode') to 1 for Player 17 (Wheat)
Player - Add -125 to Player 21 (Coal) . Current gold
Player - Add -225 to Player 21 (Coal) . Current lumber
Studded Leather Armor
Events
Game - Button for Research R00J (Unexpected type: 'techcode') pressed.
Conditions
Actions
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 21 (Coal)
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Neutral Passive
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 3 for Player 17 (Wheat)
Player - Add -150 to Player 21 (Coal) . Current gold
Player - Add -150 to Player 21 (Coal) . Current lumber
Timer 3
Events
Map initialization
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Full_Elf_Spawn_Pt <gen>) to Attack-Move To . (Center of Lose_Game <gen>)
Unit Group - Order (Units in Full_Human_Spawn_Pt <gen>) to Attack-Move To . (Center of Lose_Game <gen>)
Unit Group - Order (Units in Full_Orc_Spawn_Pt <gen>) to Attack-Move To . (Center of Lose_Game <gen>)
Unit Group - Order (Units in Full_Undead_Spawn_Pt <gen>) to Attack-Move To . (Center of Lose_Game <gen>)
Unit Group - Order (Units in Full_Demon_Spawn_Pt <gen>) to Attack-Move To . (Center of Lose_Game <gen>)
Spawn Orc
Events
Map initialization
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 Grunt for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Raider for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Shaman for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Kodo Beast for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Witch Doctor for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Berserker for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Orc 2
Events
Map initialization
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tauren for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Kodo Beast for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Wind Rider for Player 24 (Peanut) at (Random point in Orc_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Night Elf
Events
Map initialization
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 Archer for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Huntress for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Druid of the Talon (Night Elf Form) for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Druid of the Claw (Bear Form) for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Dryad for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 3 Treant for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Night Elf 2
Events
Map initialization
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mountain Giant for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Chimaera for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Hippogryph Rider for Player 23 (Emerald) at (Random point in Elf_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Human
Events
Time - Every 360.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 2 Footman for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Priest for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Spellbreaker for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Rifleman for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Sorceress for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Archer for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Human 2
Events
Time - Every 720.00 seconds of game time
Map initialization
Conditions
Actions
Unit - Create 1 Dragonhawk Rider for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Knight for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 3 Footman for Player 20 (Lavender) at (Random point in Human_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Undead
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Wait 1500.00 seconds
Unit - Create 2 Ghoul for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Crypt Fiend for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Banshee for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Necromancer for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Undead 2
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Wait 1800.00 seconds
Unit - Create 1 Abomination for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 1 Obsidian Statue for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 4 Zombie for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Unit - Create 2 Zombie Female for Player 22 (Snow) at (Random point in Undead_Spawn_Pt <gen>) facing (Center of Lose_Game <gen>)
Spawn Demon
Events
Unit - Commander Lyron 0606 <gen> Changes owner
Conditions
Actions
Wait 6.00 seconds
Unit - Create 2 . Doom Guard (Standard) for Player 6 (Orange) at (Random point in Demon_Spawn_Pt <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Player 6 (Orange) at (Random point in Demon_Spawn_Pt <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Stalker for Player 6 (Orange) at (Random point in Demon_Spawn_Pt <gen>) facing Default building facing degrees
Unit - Create 2 . Voidwalker for Player 6 (Orange) at (Random point in Demon_Spawn_Pt <gen>) facing Default building facing degrees
Unit - Create 2 . Vile Tormentor for Player 6 (Orange) at (Random point in Demon_Spawn_Pt <gen>) facing Default building facing degrees
Unit - Create 3 . Felguard for Player 6 (Orange) at (Random point in Demon_Spawn_Pt <gen>) facing Default building facing degrees
Destructible - Remove Felwood Tree Wall 7608 <gen>
Unit - Change ownership of Captain 1320 <gen> to Player 17 (Wheat) and Change color
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Player - Add 1000 to Player 1 (Red) . Food cap
Player - Add 1000 to Player 1 (Red) . Food max
Cinematic - Send transmission to (All players) from a Player 21 (Coal) . Captain named Captain at (Center of Hero_Spawn_Pt <gen>) : Play No sound and display The pathway to the orc outpost is open to travel through now. . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Captain 0547 <gen> named Captain : Play No sound and display |cff00ff00You have received 1000 gold coin and 1000 lumber from the enemy storages. . Modify duration: Add 5.00 seconds and Wait
Player - Add 1000 to Player 21 (Coal) . Current gold
Player - Add 1000 to Player 21 (Coal) . Current lumber
Elf 2
Events
Unit - Tree of Eternity 0161 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Night_Elf <gen>
Trigger - Turn off Spawn_Night_Elf_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Orc_Outpost <gen>
Visibility - Enable (Last created visibility modifier)
Unit - Change ownership of Captain 1319 <gen> to Player 17 (Wheat) and Change color
Destructible - Remove Felwood Tree Wall 1157 <gen>
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Cinematic - Send transmission to (All players) from a Player 21 (Coal) . Captain named Captain at (Center of Hero_Spawn_Pt <gen>) : Play No sound and display The pathway to the human outpost is open to travel through now. . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Captain 0547 <gen> named Captain : Play No sound and display |cff00ff00You have received 2000 gold coin and 2500 lumber from the enemy storages. . Modify duration: Add 5.00 seconds and Wait
Player - Add 2000 to Player 21 (Coal) . Current gold
Player - Add 2500 to Player 21 (Coal) . Current lumber
Orc 2
Events
Unit - Fortress 0615 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Orc <gen>
Trigger - Turn off Spawn_Orc_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Human_Outpost <gen>
Visibility - Enable (Last created visibility modifier)
Destructible - Remove Line of Sight Blocker 6912 <gen>
Destructible - Remove Line of Sight Blocker 6913 <gen>
Destructible - Remove Line of Sight Blocker 6914 <gen>
Destructible - Remove Line of Sight Blocker 6915 <gen>
Destructible - Remove Line of Sight Blocker 6916 <gen>
Destructible - Remove Line of Sight Blocker 6917 <gen>
Unit - Change ownership of Captain 1318 <gen> to Player 17 (Wheat) and Change color
Destructible - Remove Felwood Tree Wall 1158 <gen>
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Cinematic - Send transmission to (All players) from a Player 21 (Coal) . Captain named Captain at (Center of Hero_Spawn_Pt <gen>) : Play No sound and display The pathway to the undead outpost is open to travel through now. . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Captain 0547 <gen> named Captain : Play No sound and display |cff00ff00You have received 2000 gold coin and 2500 lumber from the enemy storages. . Modify duration: Add 5.00 seconds and Wait
Player - Add 2000 to Player 21 (Coal) . Current gold
Player - Add 2500 to Player 21 (Coal) . Current lumber
Human 2
Events
Unit - Castle 0903 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Human <gen>
Trigger - Turn off Spawn_Human_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Undead_Outpost <gen>
Visibility - Enable (Last created visibility modifier)
Destructible - Remove Felwood Tree Wall 1158 <gen>
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Unit - Change ownership of Captain 1321 <gen> to Player 17 (Wheat) and Change color
Unit - Change ownership of Captain 0315 <gen> to Player 17 (Wheat) and Change color
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Captain 0547 <gen> named Captain : Play No sound and display |cff00ff00You have received 3000 gold coin and 2500 lumber from the enemy storages. . Modify duration: Add 5.00 seconds and Wait
Player - Add 3000 to Player 21 (Coal) . Current gold
Player - Add 2500 to Player 21 (Coal) . Current lumber
Undead 2
Events
Unit - Black Citadel 1192 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Undead <gen>
Trigger - Turn off Spawn_Undead_2 <gen>
Mercenary Camp
Events
Unit - Captain 0607 <gen> Changes owner
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn subtitle display override On
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Mercenary_Camp <gen>
Visibility - Enable (Last created visibility modifier)
Cinematic - Send transmission to (All players) from Captain 0607 <gen> named Captain : Play No sound and display We're here to fight! A mercenary camp is to the east of us. If we destroy them our Allies will build a camp there and allow you to train troops. Careful, an orc and night elf battle is happening in that area. . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 21 (Coal) over 3.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 21 (Coal) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override Off
Priest Exit
Events
Unit - Priest 0094 <gen> Changes owner
Conditions
Actions
Cinematic - Send transmission to (All players) from Priest 0094 <gen> named Priest : Play No sound and display Remember to check everything at this outpost before continuing. There's a player barracks, fruit stand, artillery, new members, and resources in crates that you're free to take. If you die hero we have a Hero Revival area where we'll revive you as fast as we can. . Modify duration: Add 12.00 seconds and Wait
Elf Entrance Ftmn
Events
Unit - Footman 0001 <gen> Changes owner
Conditions
Actions
Cinematic - Send transmission to (All players) from Priest 0094 <gen> named Priest : Play No sound and display Careful hero the elves are right behind me. My battalion is gone from our encounter. There's a small lake to the east you may be able to power up in. . Modify duration: Add 5.00 seconds and Wait
Naga
Events
Unit - Sea Witch 0260 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Sea Witch 0260 <gen> named Lady Vashj : Play No sound and display I've seen a glimpse of your future hero. You may kill me here, but my sister will be the turning of the tide from the Western River of the city in the coming months. . Modify duration: Add 8.00 seconds and Wait
Infected Unit
Events
Unit - Satyr Hellcaller 1107 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Satyr Hellcaller 1107 <gen> named Satyr Hellcaller : Play No sound and display Fool! You're on the wrong side. Don't you know what your bloody employer's did to our kin. They'll pay for their bloodshed. . Modify duration: Add 8.00 seconds and Wait
Intro
Events
Unit - A unit enters Sylv_Spawn <gen>
Unit - A unit enters Rex_Spawn <gen>
Unit - A unit enters Pandar_Spawn <gen>
Unit - A unit enters Pal_Spawn <gen>
Unit - A unit enters Jain_Spawn <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Sound - Play ArthasTheme01 <gen>
Camera - . Apply . gg_cam_Hero for Player 21 (Coal) over 15.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Welcome Hero. Welcome to The Kingdom. We are the last line of defense before the city. . Modify duration: Add 20.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Pwr_Circle_Lose_Game for Player 21 (Coal) over 5.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Once any enemy unit passes into the Circle of Power, we have lost. . Modify duration: Add 11.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Training_Area for Player 21 (Coal) over 2.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display We may have a vast army but the enemy has an even larger one. . Modify duration: Add 12.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Hero for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Your objective is to destroy the enemy ouposts in the Northern and Eastern forest of this valley. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Night_Elf_Outpost for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Destroy them and the main forces from outside the valley will stop sending their reinforcements. There are Night Elves, Mercenaries, Orcs, Humans, Undead, and creatures lurking in those woods. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Camera - . Apply . gg_cam_Siege_Artillery for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display These artillery can be yours if you approach them. Use them wisely for we can't supply you with more. . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Upgrades for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Your outpost is unreachable in the east but you can research upgrades here freely as long as you have the resources to do so. . Modify duration: Add 13.00 seconds and Wait
Wait 13.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display If the allies from Sotrom are ever being overwhelmed, I advise to upgrade your Scout Towers to give them a helping hand. . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Hero for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Thank you hero, we can't save our city without you. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Regular_View for Player 21 (Coal) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override Off
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility from (Center of Kingdom_Fog_Gone <gen>) to a radius of 512 .
Visibility - Enable (Last created visibility modifier)
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Elf_View <gen>
Visibility - Enable (Last created visibility modifier)
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Orc_View <gen>
Visibility - Enable (Last created visibility modifier)
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Human_View <gen>
Visibility - Enable (Last created visibility modifier)
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Elf_Outpost <gen>
Visibility - Enable (Last created visibility modifier)
Siege Artillery
Events
Unit - Siege Engine 0144 <gen> Changes owner
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display These artillery can be yours if you approach them. Use them wisely for we can't supply you with more. . Modify duration: Add 12.00 seconds and Wait
Potential Troops
Events
Unit - Rifleman 0521 <gen> Changes owner
Conditions
Actions
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Units with the label "New Members" will be converted to your army. Cages may also house units for you. . Modify duration: Add 10.00 seconds and Wait
Arcane Tower
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display The Arcane Observatory allows you to view areas of the map for 50 gold for a short period. If destroyed it cannot be rebuilt. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Position of Arcane Observatory 0081 <gen>) for 3.00 seconds, using a Simple ping of color ( 0.00 %, 0.00 %, 100 %)
Fruit Stand
Events
Unit - A unit comes within 165.00 of Fruit Stand 0080 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Fruit Stands allow you to purchase items for your hero to use in battle. . Modify duration: Add 10.00 seconds and Wait
Hero Revival
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display The Hero Revival building will revive your hero if they ever fall in battle. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Position of Hero Revival 0041 <gen>) for 3.00 seconds, using a Simple ping of color ( 0.00 %, 0.00 %, 100 %)
Elf Captain
Events
Unit - A unit comes within 150.00 of Captain 1320 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Cinematic - Send transmission to (All players) from Captain 1320 <gen> named Captain : Play No sound and display Defeat the Night Elf Outpost before advancing here. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Elf Captain Remove
Events
Destructible - Pathing Blocker (Both) 7525 <gen> dies
Conditions
Actions
Unit - Remove Captain 1320 <gen> from the game
Unit - Create 1 Captain for Player 17 (Wheat) at (Center of Captain_Elf <gen>) facing (Center of Lose_Game <gen>)
Orc Captain
Events
Unit - A unit comes within 150.00 of Captain 1319 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Cinematic - Send transmission to (All players) from Captain 1319 <gen> named Captain : Play No sound and display Defeat the Orc Outpost before advancing here. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Orc Captain Remove
Events
Destructible - Pathing Blocker (Both) 8362 <gen> dies
Conditions
Actions
Unit - Remove Captain 1319 <gen> from the game
Unit - Create 1 Captain for Player 17 (Wheat) at (Center of Captain_Orc <gen>) facing (Center of Lose_Game <gen>)
Human Captain
Events
Unit - A unit comes within 150.00 of Captain 1318 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Cinematic - Send transmission to (All players) from Captain 1318 <gen> named Captain : Play No sound and display Defeat the Human Outpost before advancing here. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Human Captain Remove
Events
Destructible - Pathing Blocker (Both) 8376 <gen> dies
Conditions
Actions
Unit - Remove Captain 1318 <gen> from the game
Unit - Create 1 Captain for Player 17 (Wheat) at (Center of Captain_Human <gen>) facing (Center of Lose_Game <gen>)
Undead Captain
Events
Unit - A unit comes within 150.00 of Captain 1321 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Cinematic - Send transmission to (All players) from Captain 1321 <gen> named Captain : Play No sound and display Defeat the Undead Outpost before advancing here. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Undead Captain Remove
Events
Destructible - Pathing Blocker (Both) 8389 <gen> dies
Conditions
Actions
Unit - Remove Captain 1321 <gen> from the game
Unit - Create 1 Captain for Player 9 (Gray) at (Center of Captain_Undead <gen>) facing (Center of Lose_Game <gen>)
Traitor Captain
Events
Unit - A unit comes within 150.00 of Captain 0315 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Cinematic - Send transmission to (All players) from Captain 0315 <gen> named Captain : Play No sound and display Hurry Hero, defeat these undead. I'm afraid there is a mutany but I'll explain when these undead are truly dead. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Traitor Captain Remove
Events
Destructible - Pathing Blocker (Both) 7525 <gen> dies
Conditions
Actions
Unit - Remove Captain 0315 <gen> from the game
Unit - Create 1 Captain for Player 17 (Wheat) at (Center of Captain_Traitor <gen>) facing (Position of Felwood Tree Wall 1069 <gen>)
Hold Position
Events
Map initialization
Conditions
Actions
Unit - Order Captain 0315 <gen> to Hold Position .
Unit - Make Captain 0315 <gen> Invulnerable
Lyron and men
Events
Unit - A unit leaves Hero_Spawn_Pt <gen>
Conditions
Actions
Unit - Order Commander Lyron 0606 <gen> to Move To . (Center of Lyron <gen>)
Unit - Order Captain 0547 <gen> to Move To . (Center of Captain <gen>)
Unit - Order Blood Elf Lieutenant 0588 <gen> to Move To . (Center of Lieutenant <gen>)
Wait 10.00 seconds
Unit - Move Commander Lyron 0606 <gen> instantly to (Center of Lyron <gen>) , facing 45.00 degrees
Unit - Move Captain 0547 <gen> instantly to (Center of Captain <gen>) , facing 45.00 degrees
Unit - Move Blood Elf Lieutenant 0588 <gen> instantly to (Center of Lieutenant <gen>) , facing 45.00 degrees
Setting
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Neutral Hostile
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 13 (Maroon)
Player - Turn Gives bounty On for Player 17 (Wheat)
Player - Turn Gives bounty On for Player 19 (Mint)
Player - Turn Gives bounty On for Player 21 (Coal)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 14 (Navy)
Player - Turn Gives bounty On for Player 18 (Peach)
Player - Turn Gives bounty On for Player 20 (Lavender)
Player - Turn Gives bounty On for Player 22 (Snow)
Player - Turn Gives bounty On for Player 23 (Emerald)
Player - Turn Gives bounty On for Player 24 (Peanut)
Siege Engine 1
Events
Unit - A unit enters AquireSiege1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit - Change ownership of Siege Engine 0140 <gen> to Player 21 (Coal) and Change color
Siege Engine 2
Events
Unit - A unit enters AquireSiege2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit - Change ownership of Siege Engine 0141 <gen> to Player 21 (Coal) and Change color
Siege Engine 3
Events
Unit - A unit enters AquireSiege3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit - Change ownership of Siege Engine 0142 <gen> to Player 21 (Coal) and Change color
Siege Engine 4
Events
Unit - A unit enters AquireSiege4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit - Change ownership of Siege Engine 0143 <gen> to Player 21 (Coal) and Change color
Siege Engine 5
Events
Unit - A unit enters AquireSiege5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit - Change ownership of Siege Engine 0144 <gen> to Player 21 (Coal) and Change color
Footman
Events
Destructible - Cage 7271 <gen> dies
Destructible - Cage 7269 <gen> dies
Destructible - Cage 7268 <gen> dies
Destructible - Cage 8283 <gen> dies
Destructible - Cage 1130 <gen> dies
Destructible - Cage 9684 <gen> dies
Conditions
Actions
Unit - Create 1 . Footman for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Archer
Events
Destructible - Cage 8284 <gen> dies
Destructible - Cage 7268 <gen> dies
Conditions
Actions
Unit - Create 1 . Archer for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Rifleman
Events
Destructible - Cage 7270 <gen> dies
Destructible - Cage 6235 <gen> dies
Destructible - Cage 9683 <gen> dies
Conditions
Actions
Unit - Create 1 . Rifleman for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Knight
Events
Destructible - Cage 1130 <gen> dies
Destructible - Cage 9680 <gen> dies
Destructible - Cage 1145 <gen> dies
Destructible - Cage 4249 <gen> dies
Destructible - Cage 9740 <gen> dies
Destructible - Cage 1130 <gen> dies
Conditions
Actions
Unit - Create 1 . Knight for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Priest
Events
Destructible - Cage 1129 <gen> dies
Destructible - Cage 9739 <gen> dies
Destructible - Cage 4201 <gen> dies
Destructible - Cage 1145 <gen> dies
Destructible - Cage 4261 <gen> dies
Destructible - Cage 9735 <gen> dies
Conditions
Actions
Unit - Create 1 . Priest for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Sorcerer
Events
Destructible - Cage 1130 <gen> dies
Destructible - Cage 1144 <gen> dies
Conditions
Actions
Unit - Create 1 . Sorceress for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Spell Breaker
Events
Destructible - Cage 9681 <gen> dies
Destructible - Cage 1145 <gen> dies
Destructible - Cage 4262 <gen> dies
Conditions
Actions
Unit - Create 1 . Spellbreaker for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Assassin
Events
Destructible - Cage 6234 <gen> dies
Destructible - Cage 9682 <gen> dies
Destructible - Cage 1144 <gen> dies
Destructible - Cage 1145 <gen> dies
Destructible - Cage 1130 <gen> dies
Conditions
Actions
Unit - Create 1 . Assassin for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Enforcer
Events
Destructible - Cage 6233 <gen> dies
Destructible - Cage 4202 <gen> dies
Destructible - Cage 1145 <gen> dies
Destructible - Cage 4245 <gen> dies
Conditions
Actions
Unit - Create 1 . Enforcer for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Demon
Events
Destructible - Cage 1145 <gen> dies
Destructible - Cage 1145 <gen> dies
Conditions
Actions
Unit - Create 1 . Maiden of Pain for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Orcs
Events
Destructible - Cage 1130 <gen> dies
Destructible - Cage 9741 <gen> dies
Conditions
Actions
Unit - Create 1 . Shaman for Player 21 (Coal) at (Position of (Dying destructible)) facing Default building facing degrees
Gold
Events
Destructible - Crates 1155 <gen> dies
Destructible - Crates 1156 <gen> dies
Destructible - Barrel 5502 <gen> dies
Destructible - Barrel 5500 <gen> dies
Destructible - Crates 1156 <gen> dies
Destructible - Crates 7127 <gen> dies
Destructible - Crates 1147 <gen> dies
Destructible - Crates 1147 <gen> dies
Destructible - Crates 1146 <gen> dies
Destructible - Crates 1146 <gen> dies
Destructible - Crates 6238 <gen> dies
Destructible - Crates 6236 <gen> dies
Destructible - Crates 1147 <gen> dies
Destructible - Crates 1148 <gen> dies
Destructible - Crates 1149 <gen> dies
Destructible - Crates 1149 <gen> dies
Destructible - Crates 1151 <gen> dies
Destructible - Crates 1152 <gen> dies
Destructible - Crates 1153 <gen> dies
Conditions
Actions
Item - Create Gold Coins at (Position of (Dying destructible))
Lumber
Events
Destructible - Crates 1155 <gen> dies
Destructible - Crates 1155 <gen> dies
Destructible - Crates 1156 <gen> dies
Destructible - Crates 1155 <gen> dies
Destructible - Crates 1155 <gen> dies
Destructible - Crates 1153 <gen> dies
Destructible - Crates 1156 <gen> dies
Destructible - Crates 1147 <gen> dies
Destructible - Crates 1146 <gen> dies
Destructible - Crates 1146 <gen> dies
Destructible - Crates 7133 <gen> dies
Destructible - Crates 1148 <gen> dies
Destructible - Crates 1150 <gen> dies
Destructible - Crates 1150 <gen> dies
Destructible - Barrel 1151 <gen> dies
Destructible - Crates 1151 <gen> dies
Conditions
Actions
Item - Create Bundle of Lumber at (Position of (Dying destructible))
Healing Scroll
Events
Destructible - Crates 1154 <gen> dies
Destructible - Crates 1154 <gen> dies
Destructible - Crates 7129 <gen> dies
Destructible - Crates 1146 <gen> dies
Destructible - Crates 1146 <gen> dies
Destructible - Crates 1147 <gen> dies
Destructible - Crates 1150 <gen> dies
Destructible - Crates 1150 <gen> dies
Destructible - Crates 1148 <gen> dies
Destructible - Crates 1151 <gen> dies
Destructible - Crates 1152 <gen> dies
Destructible - Crates 1152 <gen> dies
Conditions
Actions
Item - Create Scroll of Healing at (Position of (Dying destructible))
Mana Scroll
Events
Destructible - Crates 1156 <gen> dies
Destructible - Crates 1147 <gen> dies
Destructible - Crates 1148 <gen> dies
Destructible - Crates 1149 <gen> dies
Destructible - Crates 1152 <gen> dies
Destructible - Crates 1153 <gen> dies
Conditions
Actions
Item - Create Scroll of Mana at (Position of (Dying destructible))
Right Click
Events
Unit - Tidal Guardian 0237 <gen> Takes damage
Conditions
Actions
Unit - Order Mur'gul Slave 0252 <gen> to Right-Click . (Triggering unit)
Troll
Events
Unit - Forest Troll Hut 0322 <gen> Dies
Conditions
Actions
Unit - Create 1 . Forest Troll Warlord for Player 21 (Coal) at (Center of Troll_Camp <gen>) facing Default building facing degrees
Centaur
Events
Unit - Centaur Tent 1305 <gen> Dies
Conditions
Actions
Unit - Create 1 . Centaur Khan for Player 21 (Coal) at (Center of Centaur_Camp <gen>) facing Default building facing degrees
Mercenary
Events
Unit - Tent 0857 <gen> Dies
Conditions
Actions
Unit - Create 1 . Bandit Lord for Player 21 (Coal) at (Center of Merc_Camp <gen>) facing Default building facing degrees
Mercenary 2
Events
Unit - Tent 0742 <gen> Dies
Conditions
Actions
Unit - Create 1 . Dark Wizard for Player 21 (Coal) at (Center of Merc_Camp_2 <gen>) facing Default building facing degrees
Infected
Events
Unit - Corrupted Ancient of War 1097 <gen> Dies
Conditions
Actions
Unit - Create 1 . Storm Wyrm for Player 21 (Coal) at (Center of Infected_Camp <gen>) facing Default building facing degrees
Murgal
Events
Unit - Mur'gul Hut 0275 <gen> Dies
Conditions
Actions
Unit - Create 1 . Mur'gul Shadowcaster for Player 21 (Coal) at (Center of Murgul_Camp <gen>) facing Default building facing degrees
Murgal 2
Events
Unit - Mur'gul Hut 1159 <gen> Dies
Conditions
Actions
Unit - Create 1 . Ancient Hydra for Player 21 (Coal) at (Center of Hydra_Camp <gen>) facing Default building facing degrees
Scout v Elf
Events
Unit - A unit enters Entry_Battle <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit Group - Pick every unit in (Units in PauseUnfightElf <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit Group - Pick every unit in (Units in PauseUnpause_Fight <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit Group - Pick every unit in (Units in PauseUnfight_2 <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Floating Text - Create floating text that reads The elves and orcs are fighting each other. Shall we intervene or wait them out? at (Center of Entry_Battle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Orc v Hum
Events
Unit - A unit enters Entry_Orc_v_Hum <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit Group - Pick every unit in (Units in Orc_v_Hum_Skirmish <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Floating Text - Create floating text that reads The humans and orcs are fighting each other. Should we intervene or wait out their attack? at (Center of Entry_Orc_v_Hum <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Hum Outpost
Events
Unit - A unit enters Entry_Hum_v_Orc_v_Undead <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit Group - Pick every unit in (Units in Pre_Human_Opt_Btl_1 <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit Group - Pick every unit in (Units in Pre_Human_Opt_Btl_2 <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit Group - Pick every unit in (Units in Human_Opt_Btl_Left <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit Group - Pick every unit in (Units in Human_Opt_Btl_Right <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Floating Text - Create floating text that reads My lord, the undead and orcs are sieging the human outpost. Shall we intervene during the chaos or wait them out? at (Center of Pre_Human_Opt_Btl_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Traitor
Events
Unit - A unit enters Traitor_Entry <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 21 (Coal)
Actions
Unit Group - Pick every unit in (Units in Traitor_Battle <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Open Path
Events
Unit - Demon Gate 1123 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units in Traitor_Entry_Pt <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit Group - Pick every unit in (Units in Lyron_Entry_Pt <gen>) and do (Actions)
Unit - Move Footman 0759 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Knight 0761 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Knight 0762 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Footman 0760 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Rifleman 0765 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Rifleman 0766 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Priest 0771 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Priest 0772 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Knight 0784 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Knight 0785 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Footman 0774 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Footman 0776 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Footman 0778 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Rifleman 0779 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Rifleman 0780 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Priest 0783 <gen> instantly to (Random point in Orc_Pathway <gen>)
Unit - Move Priest 0782 <gen> instantly to (Random point in Orc_Pathway <gen>)
Orc Pathway
Events
Destructible - Felwood Tree Wall 1157 <gen> dies
Conditions
Actions
Unit - Move Footman 0802 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0803 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0804 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0805 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Rifleman 0807 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0811 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0812 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 1041 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Knight 0836 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Sorceress 0839 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0840 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Spellbreaker 0841 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0821 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0822 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0826 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0827 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0829 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0828 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Mortar Team 0835 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0759 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Knight 0761 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Knight 0762 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0760 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Rifleman 0765 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Rifleman 0766 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0771 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0772 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Knight 0784 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Knight 0785 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0774 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0776 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Footman 0778 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Rifleman 0779 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Rifleman 0780 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0783 <gen> instantly to (Random point in Human_Pathway <gen>)
Unit - Move Priest 0782 <gen> instantly to (Random point in Human_Pathway <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Undead_View <gen>
Human Pathway
Events
Destructible - Felwood Tree Wall 1158 <gen> dies
Conditions
Actions
Unit - Move Knight 1150 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 1155 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 1156 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Knight 1151 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0378 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 1157 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 0944 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 1158 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0942 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 1154 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0748 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0759 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Knight 0761 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Knight 0762 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0760 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 0765 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 0766 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0771 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0772 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Knight 0784 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Knight 0785 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0774 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0776 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0778 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 0779 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 0780 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0783 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0782 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0802 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0803 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0804 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0805 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Rifleman 0807 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0811 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0812 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 1041 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Knight 0836 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Sorceress 0839 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0840 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Spellbreaker 0841 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0821 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0822 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0826 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Footman 0827 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0829 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Priest 0828 <gen> instantly to (Random point in Undead_Pathway <gen>)
Unit - Move Mortar Team 0835 <gen> instantly to (Random point in Undead_Pathway <gen>)
Undead Pathway
Events
Destructible - Felwood Tree Wall 1158 <gen> dies
Conditions
Actions
Unit Group - Remove (Picked unit) from (Units in Remove_Undead_Path <gen> owned by Player 5 (Yellow)) .
Ftman 1
Events
Unit - Footman 0280 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_1 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 2
Events
Unit - Footman 0281 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_2 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 3
Events
Unit - Footman 0282 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_3 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 4
Events
Unit - Footman 0283 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_4 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 5
Events
Unit - Footman 0288 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_5 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 6
Events
Unit - Footman 0289 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_6 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 7
Events
Unit - Footman 0284 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_7 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 8
Events
Unit - Footman 0287 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_8 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 9
Events
Unit - Footman 0286 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_9 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 10
Events
Unit - Footman 0285 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_10 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 11
Events
Unit - Footman 0157 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_11 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 12
Events
Unit - Footman 0156 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_12 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 13
Events
Unit - Footman 0296 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_13 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Ftman 14
Events
Unit - Footman 0295 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Footman_Defender_14 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Footman
Rflman 1
Events
Unit - Rifleman 0293 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Rifleman_Defender_1 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Rifleman
Rflman 2
Events
Unit - Rifleman 0292 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Rifleman_Defender_2 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Rifleman
Rflman 3
Events
Unit - Rifleman 0294 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Rifleman_Defender_3 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Rifleman
Rflman 4
Events
Unit - Rifleman 0291 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Rifleman_Defender_4 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Rifleman
Rflman 5
Events
Unit - Rifleman 0290 <gen> Dies
Conditions
Actions
Unit - Set Rally-Point for Barracks 0049 <gen> to (Center of Rifleman_Defender_5 <gen>)
Unit - Order Barracks 0049 <gen> to train/upgrade to a Rifleman
Peasants Send
Events
Unit - Keep 0318 <gen> Dies
Conditions
Actions
Wait 125.00 seconds
Unit - Order Peasant 0604 <gen> to Harvest . Gold Mine 0549 <gen>
Unit - Order Peasant 0605 <gen> to Harvest . Gold Mine 0549 <gen>
Peasants Send 2
Events
Unit - Fortress 0615 <gen> Dies
Conditions
Actions
Wait 125.00 seconds
Unit - Order Peasant 1380 <gen> to Harvest . Gold Mine 1298 <gen>
Rebuild
Events
Unit - Keep 0318 <gen> Dies
Conditions
Actions
Wait 120.00 seconds
Unit - Create 1 . Town Hall for Player 5 (Yellow) at (Center of Allied_TH <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for Player 21 (Coal) at (Center of Allied_Tower_Own <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for Player 21 (Coal) at (Center of Player_Tower_Own_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Player Barracks for Neutral Passive at (Center of Allied_Brrck <gen>) facing Default building facing degrees
Unit - Create 1 . Lumber Mill for Player 5 (Yellow) at (Center of Allied_Lumbmill <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 5 (Yellow) at (Center of Allied_Twr_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 5 (Yellow) at (Center of Allied_Twr_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Allied_Farm <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Allied_Farm3 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Allied_Farm2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fountain of Health for Neutral Passive at (Center of New_Well <gen>) facing Default building facing degrees
Unit - Remove Defiled Fountain of Life 0555 <gen> from the game
Unit - Create 3 . Footman for Player 5 (Yellow) at (Random point in Allied_Ftmn <gen>) facing Default building facing degrees
Unit - Create 1 . Player Sanctum for Neutral Passive at (Center of Allied_Sanctum <gen>) facing Default building facing degrees
Unit - Remove Scout Tower 0559 <gen> from the game
Unit - Remove Barracks 0553 <gen> from the game
Unit - Remove Scout Tower 0558 <gen> from the game
Income
Events
Unit - Keep 0318 <gen> Dies
Conditions
Actions
Wait 120.00 seconds
Player - Add 1500 to Player 21 (Coal) . Current gold
Player - Add 1250 to Player 21 (Coal) . Current lumber
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display The Allies Keep has rebuilt over the old Mercenary Camp. A barracks and sanctum have become available and the fountain of health is purified. . Modify duration: Add 15.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Captain 0547 <gen> named Captain : Play No sound and display |cff00ff00You have received 1500 gold coin and 1250 lumber from the enemy storages. . Modify duration: Add 5.00 seconds and Wait
Orc Rebuild
Events
Unit - Fortress 0615 <gen> Dies
Conditions
Actions
Wait 150.00 seconds
Unit - Create 1 . Player Barracks for Neutral Passive at (Center of Orc_Town_Hall_Player_Barracks <gen>) facing Default building facing degrees
Unit - Create 1 . Fruit Stand for Neutral Passive at (Center of Orc_Player_Fruit_Stand_New <gen>) facing Default building facing degrees
Unit - Create 1 . Player Workshop for Neutral Passive at (Center of Orc_Player_Workshop_New <gen>) facing Default building facing degrees
Unit - Create 1 . Player Sanctum for Neutral Passive at (Center of Orc_Player_Sanctum_New <gen>) facing Default building facing degrees
Unit - Create 1 . Player Aviary for Neutral Passive at (Center of Orc_Player_Gryphon_New <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Revival for Player 21 (Coal) at (Center of Orc_Player_Alter <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for Player 21 (Coal) at (Center of Orc_Player_Tower_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for Player 21 (Coal) at (Center of Orc_Player_Tower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Orc_Farm_1_New <gen>) facing Default building facing degrees
Unit - Create 3 . Peasant for Player 5 (Yellow) at (Random point in Orc_Allied_Peasants <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Orc_Farm_2_New <gen>) facing Default building facing degrees
Unit - Create 1 . Keep for Player 5 (Yellow) at (Center of Orc_Town_Hall_New <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Sanctum for Player 5 (Yellow) at (Center of Orc_Sanctum_New <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Orc_Farm_3_New <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 5 (Yellow) at (Center of Orc_Barracks_New <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display The Orc Outpost has been rebuilt. You can train all your units here and heal as well. . Modify duration: Add 10.00 seconds and Wait
Create Select Wisp
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked player) Equal to Player 21 (Coal)
(Player 21 (Coal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Wisp for Player 21 (Coal) at (Player 21 (Coal) start location) facing Default building facing degrees
Else - Actions
Do nothing
Sylv Spawn
Events
Unit - A unit enters Sylv_Spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Dark Ranger 0589 <gen>
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn_Pt <gen>) facing 45.00 degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 21 (Coal) to (Center of Hero_Spawn_Pt <gen>) over 0 seconds
Rex Spawn
Events
Unit - A unit enters Rex_Spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Beastmaster 0590 <gen>
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_Pt <gen>) facing 45.00 degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 21 (Coal) to (Center of Hero_Spawn_Pt <gen>) over 0 seconds
Pandar Spawn
Events
Unit - A unit enters Pandar_Spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Brewmaster 0591 <gen>
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_Pt <gen>) facing 45.00 degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 21 (Coal) to (Center of Hero_Spawn_Pt <gen>) over 0 seconds
Pald Spawn
Events
Unit - A unit enters Pal_Spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Paladin 0592 <gen>
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_Pt <gen>) facing 45.00 degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 21 (Coal) to (Center of Hero_Spawn_Pt <gen>) over 0 seconds
Jain Spawn
Events
Unit - A unit enters Jain_Spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Archmage 0593 <gen>
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_Pt <gen>) facing 45.00 degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 21 (Coal) to (Center of Hero_Spawn_Pt <gen>) over 0 seconds
Pause Battles
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in PauseUnpause_Fight <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in PauseUnfightElf <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in PauseUnfight_2 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Orc_v_Hum_Skirmish <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Pre_Human_Opt_Btl_1 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Pre_Human_Opt_Btl_2 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Human_Opt_Btl_Left <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Human_Opt_Btl_Right <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Traitor_Battle <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Traitor_Entry_Pt <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Lyron_Entry_Pt <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Animations Ftmen
Events
Map initialization
Time - Every 1.65 seconds of game time
Conditions
Actions
Animation - Play Footman 0068 <gen> 's attack animation
Animation - Play Footman 0064 <gen> 's attack animation
Animation - Play Footman 0066 <gen> 's attack animation
Animation - Play Footman 0065 <gen> 's attack animation
Animation - Play Footman 0069 <gen> 's attack animation
Animation - Play Footman 0067 <gen> 's attack animation
Animation - Play Footman 0132 <gen> 's attack animation
Animation - Play Footman 0133 <gen> 's attack animation
Animation - Play Footman 0134 <gen> 's attack animation
Animation - Play Footman 0135 <gen> 's attack animation
Animation - Play Footman 0136 <gen> 's attack animation
Animation - Play Footman 0134 <gen> 's attack animation
Animation - Play Footman 0135 <gen> 's attack animation
Animation - Play Footman 0136 <gen> 's attack animation
Animation - Play Footman 0137 <gen> 's attack animation
Animation - Play Captain 0131 <gen> 's stand victory 1 animation
Animations Archer
Events
Map initialization
Time - Every 1.55 seconds of game time
Conditions
Actions
Animation - Play Archer 0060 <gen> 's attack animation
Animation - Play Archer 0061 <gen> 's attack animation
Animation - Play Archer 0062 <gen> 's attack animation
Animation - Play Archer 0063 <gen> 's attack animation
Stop Train Grnd
Events
Unit - A unit enters Allied_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 24 (Peanut)
(Owner of (Triggering unit)) Equal to Player 23 (Emerald)
(Owner of (Triggering unit)) Equal to Player 22 (Snow)
(Owner of (Triggering unit)) Equal to Player 20 (Lavender)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Animation - Reset Archer 0063 <gen> 's animation
Animation - Reset Archer 0062 <gen> 's animation
Animation - Reset Archer 0061 <gen> 's animation
Animation - Reset Archer 0060 <gen> 's animation
Animation - Reset Footman 0064 <gen> 's animation
Animation - Reset Footman 0068 <gen> 's animation
Animation - Reset Footman 0066 <gen> 's animation
Animation - Reset Footman 0065 <gen> 's animation
Animation - Reset Footman 0069 <gen> 's animation
Animation - Reset Footman 0067 <gen> 's animation
Animation - Reset Footman 0132 <gen> 's animation
Animation - Reset Footman 0133 <gen> 's animation
Animation - Reset Footman 0134 <gen> 's animation
Animation - Reset Footman 0135 <gen> 's animation
Animation - Reset Footman 0136 <gen> 's animation
Animation - Reset Footman 0137 <gen> 's animation
Animation - Reset Captain 0131 <gen> 's animation
Stop Train Grnd Death
Events
Unit - Footman 0064 <gen> Dies
Unit - Footman 0068 <gen> Dies
Unit - Footman 0066 <gen> Dies
Unit - Footman 0065 <gen> Dies
Unit - Footman 0069 <gen> Dies
Unit - Footman 0067 <gen> Dies
Unit - Footman 0132 <gen> Dies
Unit - Footman 0133 <gen> Dies
Unit - Footman 0134 <gen> Dies
Unit - Footman 0135 <gen> Dies
Unit - Footman 0136 <gen> Dies
Unit - Footman 0137 <gen> Dies
Unit - Captain 0131 <gen> Dies
Unit - Archer 0060 <gen> Dies
Unit - Archer 0061 <gen> Dies
Unit - Archer 0062 <gen> Dies
Unit - Archer 0063 <gen> Dies
Conditions
Actions
Unit - Kill (Dying unit)
Wait 0.20 seconds
Unit - Remove (Dying unit) from the game
Animations Archer Elf
Events
Map initialization
Time - Every 1.55 seconds of game time
Conditions
Actions
Animation - Play Archer 0263 <gen> 's attack animation
Animation - Play Archer 0264 <gen> 's attack animation
Animation - Play Archer 0265 <gen> 's attack animation
Animation - Play Archer 0266 <gen> 's attack animation
Stop Arch Elf
Events
Unit - A unit enters Elf_Outpost_Entrance <gen>
Conditions
Actions
Animation - Reset Archer 0263 <gen> 's animation
Animation - Reset Archer 0264 <gen> 's animation
Animation - Reset Archer 0265 <gen> 's animation
Animation - Reset Archer 0266 <gen> 's animation
Stop Arch Elf Death
Events
Unit - Archer 0263 <gen> Dies
Unit - Archer 0264 <gen> Dies
Unit - Archer 0265 <gen> Dies
Unit - Archer 0266 <gen> Dies
Conditions
Actions
Unit - Kill (Dying unit)
Wait 0.20 seconds
Unit - Remove (Dying unit) from the game
Knights
Events
Map initialization
Conditions
Actions
Unit - Order Knight 0099 <gen> to Patrol To . (Center of Knight_Patrol_2 <gen>)
Unit - Order Knight 0098 <gen> to Patrol To . (Center of Knight_Patrol_1 <gen>)
Unit - Order Knight 0101 <gen> to Patrol To . (Center of Knight_Patrol_3 <gen>)
Unit - Order Knight 0100 <gen> to Patrol To . (Center of Knight_Patrol_4 <gen>)
Upgrades
Events
Map initialization
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R006 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R007 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R00B (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R009 (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R00E (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of R00J (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of Rhhb (Unexpected type: 'techcode') to 0 for Neutral Passive
Player - Set the current research level of Rhde (Unexpected type: 'techcode') to 0 for Neutral Passive
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display |cffffff00Choose one of 5 heroes to begin your quest. Careful, once you pick one you cannot switch unless you restart the game.|cffff0000Take advantage of hotkeys including the Attack hotkey|r|cffffff00 (A)|r|cffff0000 and multiple army hotkeys|r|cffffff00 (Ctrl + Number and Shift + Number)|r|cffff0000.|r . Modify duration: Add 30.00 seconds and Wait
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display |cff00ff00Dark Ranger - |rAbilities = Silence, Black Arrow, Life Drain, and Charm|cff00ff00Beastmaster - |rAbilities = Summon Misha, Summon Quilbeast, Feral Spirit, and Stampede|cff00ff00Brewmaster - |rAbilities = Drunken Haze, Drunken Brawler, Breath of Fire, and Storm, Earth, and Fire|cff00ff00Jaina - |r|cffffff00(Archmage) |rAbilities = Blizzard, Summon Water Elemental, Brilliance Aura, and Transmute|cff00ff00Orcslayer - |r|cffffff00(Paladin) |rAbilities = Holy Light, Divine Shield, Devotion Aura, and Resurrection . Modify duration: Add 30.00 seconds and Wait
Visibility - Enable black mask
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Unit - Set Name of Commander Lyron 0606 <gen> to Commander Lyron
Unit - Order Captain 1320 <gen> to Hold Position .
Unit - Order Captain 1319 <gen> to Hold Position .
Unit - Order Captain 1318 <gen> to Hold Position .
Unit - Order Captain 1321 <gen> to Hold Position .
Unit - Order Priest 0769 <gen> to Hold Position .
Unit - Order Priest 0770 <gen> to Hold Position .
Unit - Order Priest 0811 <gen> to Hold Position .
Unit - Order Priest 1041 <gen> to Hold Position .
Unit - Order Priest 1152 <gen> to Hold Position .
Unit - Order Priest 1153 <gen> to Hold Position .
Unit - Order Mortar Team 0809 <gen> to Hold Position .
Unit - Order Mortar Team 0810 <gen> to Hold Position .
Unit - Order Siege Engine 0140 <gen> to Hold Position .
Unit - Order Siege Engine 0141 <gen> to Hold Position .
Unit - Order Siege Engine 0142 <gen> to Hold Position .
Unit - Order Siege Engine 0143 <gen> to Hold Position .
Unit - Order Siege Engine 0144 <gen> to Hold Position .
Visibility - Enable black mask
Hero - Make Player 21 (Coal) Heroes' revive time rate to be 999.00 % of normal rate
Player - Add 100 to Player 21 (Coal) . Food max
Player - Add 100 to Player 21 (Coal) . Food cap
Lose
Events
Unit - A unit enters Lose_Game <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 23 (Emerald)
(Owner of (Triggering unit)) Equal to Player 20 (Lavender)
(Owner of (Triggering unit)) Equal to Player 24 (Peanut)
(Owner of (Triggering unit)) Equal to Player 22 (Snow)
Actions
Game - Defeat Player 21 (Coal) with the message: The enemy has reached the city. You forces have been defeated.
Win
Events
Unit - Commander Lyron 1112 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit - Create 1 . Captain for Player 13 (Maroon) at (Center of Hero_Spawn_Pt <gen>) facing 45.00 degrees
Cinematic - Send transmission to (All players) from a Player 13 (Maroon) . Captain named City Captain at (Center of Hero_Spawn_Pt <gen>) : Play No sound and display Thank you Hero, you've defeated the traitors and the enemy forces and have saved the city. This will not be forgotten. . Modify duration: Add 10.00 seconds and Wait
Wait 12.00 seconds
Sound - Play HeroicVictory01 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Unit - Create 1 . Captain for Player 13 (Maroon) at (Center of (Playable map area)) facing 315.00 degrees
Camera - . Apply . gg_cam_Victory for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from a Player 13 (Maroon) . Captain named City Captain at (Center of Hero_Spawn_Pt <gen>) : Play No sound and display If it wasn't for you we wouldn't have known about the Commander's intentions and the city surely would have fallen. This will not be forgotten. . Modify duration: Add 25.00 seconds and Wait
Wait 25.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Game - Victory Player 21 (Coal) ( Show dialogs, Show scores)
Cinematic
Events
Unit - Black Citadel 1192 <gen> Dies
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 21 (Coal) emitting Visibility across Demon_View <gen>
Wait 30.00 seconds
Unit - Make Commander Lyron 0606 <gen> Invulnerable
Unit - Move Commander Lyron 0606 <gen> instantly to (Center of Hero_Spawn_Pt <gen>) , facing 45.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Sound - Play Doom01 <gen>
Camera - . Apply . gg_cam_Lyron_Betrayal for Player 21 (Coal) over 10.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Damned you. Your forces should have died long ago. I cant let this continue any longer. . Modify duration: Add 15.00 seconds and Wait
Wait 15.00 seconds
Camera - . Apply . gg_cam_Units_Betrayal for Player 21 (Coal) over 10.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display I didn't believe it would come to this. But it's time for you to lose your war. My men will come out of our shadows and crush this cursed place to the depths it belongs. . Modify duration: Add 16.00 seconds and Wait
Wait 16.00 seconds
Camera - . Apply . gg_cam_Demons for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Now my allies will rise and crush this outpost and then destroy the city. . Modify duration: Add 20.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Lyron_Betrayal for Player 21 (Coal) over 0.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 0606 <gen> named Commander Lyron : Play No sound and display Farewell Hero . Modify duration: Add 5.00 seconds and Wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Regular_View for Player 21 (Coal) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override Off
Environment - Create at Fog <gen> the weather effect Dungeon White Fog (Light)
Change Forces
Events
Unit - Black Citadel 1192 <gen> Dies
Conditions
Actions
Wait 53.00 seconds
Unit - Change ownership of Knight 0734 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Gryphon Rider 0546 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Footman 0545 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Priest 0543 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Footman 0544 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Captain 1325 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 1126 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0737 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0736 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Arcane Tower 1125 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Gryphon Rider 1333 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Archer 1322 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Archer 1324 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Spellbreaker 1335 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Priest 1329 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Rifleman 1330 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Rifleman 1331 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Footman 1327 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Cannon Tower 0011 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0003 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Arcane Tower 0008 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Cannon Tower 0012 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0071 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0004 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Arcane Tower 0007 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0002 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0013 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Footman 0138 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Captain 0058 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Chaplain 0059 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0098 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0099 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0101 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Priest 0522 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Sorceress 0095 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Mortar Team 0139 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Archer 0060 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Footman 0069 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Footman 0133 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Captain 0547 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Blood Elf Lieutenant 0588 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Blood Elf Lieutenant 0109 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Blood Elf Lieutenant 0110 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0088 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0036 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0103 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0102 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0031 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Cannon Tower 0038 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0037 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Arcane Tower 0035 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0033 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Spellbreaker 0076 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Spellbreaker 0075 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Priest 0077 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Gryphon Rider 0106 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0104 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Knight 0105 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Commander Lyron 0606 <gen> to Player 9 (Gray) and Change color
Unit - Create 4 . Footman for Player 9 (Gray) at (Random point in Spawn_Traitors <gen>) facing 45.00 degrees
Unit - Create 2 . Enforcer for Player 9 (Gray) at (Random point in Spawn_Traitors <gen>) facing 45.00 degrees
Unit - Create 2 . Bandit Lord for Player 9 (Gray) at (Random point in Traitor_Spawn_Lords <gen>) facing 0.00 degrees
Unit - Create 1 . Infernal for Player 6 (Orange) at (Random point in Traitor_Spawn_Lords <gen>) facing 0.00 degrees
Unit - Create 1 . Doom Guard (Standard) for Player 6 (Orange) at (Random point in Traitor_Spawn_Demon <gen>) facing 0.00 degrees
Unit - Create 2 . Footman for Player 9 (Gray) at (Random point in Traitor_Spawn_Lords <gen>) facing 45.00 degrees
Demons Die
Events
Unit - Demon Gate 1123 <gen> Dies
Conditions
Actions
Wait 53.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Sound - Play DarkVictory <gen>
Camera - . Apply . gg_cam_Lyron_Finale for Player 21 (Coal) over 10.00 seconds
Cinematic - Send transmission to (All players) from Commander Lyron 1112 <gen> named Commander Lyron : Play No sound and display Damned you. Meet me in the North of this area and let's finish this once and for all! . Modify duration: Add 15.00 seconds and Wait
Wait 15.00 seconds
Camera - . Apply . gg_cam_Final_Battle for Player 21 (Coal) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override Off
Remove Lyron
Events
Unit - Black Citadel 1192 <gen> Dies
Conditions
Actions
Wait 31.00 seconds
Unit - Order Commander Lyron 0606 <gen> to Hold Position .
Wait 43.00 seconds
Animation - Play Commander Lyron 0606 <gen> 's stand channel 1 animation
Wait 2.00 seconds
Unit - Remove Commander Lyron 0606 <gen> from the game
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