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Triggers
Lyron Story.w3m
Variables
Rest of Game
Escort
Change sides
Spell Breaker
Dialogue Fore
Demons
Garthos Dialogue
Dialogue
End
End
Die
Initialization
Melee Initialization
Peasants 1
Peasants 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Escort
Events
Unit - Captain 0060 <gen> Changes owner
Conditions
Actions
Unit Group - Pick every unit in (Units in Escort <gen>) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)
Change sides
Events
Unit - A unit enters Tree_Block <gen>
Conditions
(Triggering unit) Equal to Knight 0082 <gen>
Actions
Wait 2.70 seconds
Cinematic - Send transmission to (All players) from Knight 0082 <gen> named Knight : Play No sound and display What the hell? What the hell is this?! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play PursuitTheme <gen>
Player - Make Player 6 (Orange) treat Player 13 (Maroon) as an Enemy
Player - Make Player 20 (Lavender) treat Player 13 (Maroon) as an Enemy
Player - Make Player 22 (Snow) treat Player 13 (Maroon) as an Enemy
Player - Make Player 23 (Emerald) treat Player 13 (Maroon) as an Enemy
Player - Make Player 24 (Peanut) treat Player 13 (Maroon) as an Enemy
Player - Make Player 13 (Maroon) treat Player 6 (Orange) as an Enemy
Player - Make Player 13 (Maroon) treat Player 20 (Lavender) as an Enemy
Player - Make Player 13 (Maroon) treat Player 22 (Snow) as an Enemy
Player - Make Player 13 (Maroon) treat Player 23 (Emerald) as an Enemy
Player - Make Player 13 (Maroon) treat Player 24 (Peanut) as an Enemy
Destructible - Close Gate 2544 <gen>
Destructible - Close Gate 0189 <gen>
Unit - Change ownership of Knight 0082 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Knight 0083 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Blood Elf Lieutenant 0068 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Blood Elf Lieutenant 0067 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Priest 0058 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Footman 0057 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Peasant 0054 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Peasant 0055 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Archer 0061 <gen> to Player 13 (Maroon) and Change color
Unit - Change ownership of Peasant 0090 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Peasant 0091 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Peasant 0093 <gen> to Player 6 (Orange) and Change color
Wait 10.00 seconds
Unit - Order Raider 0108 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Berserker 0110 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Shaman 0111 <gen> to Move To . (Center of Region_021 <gen>)
Spell Breaker
Events
Unit - A unit enters Block_Report <gen>
Conditions
(Triggering unit) Equal to Paladin 0033 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Road_Block for Player 6 (Orange) over 10.00 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0153 <gen> named Spellbreaker : Play No sound and display Commander, looks like some forest trolls destroyed our last caravan. We cleared this area to move through for now. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 6 (Orange) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Dialogue Fore
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Triggering unit) Equal to Paladin 0033 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Allied_Forces for Player 6 (Orange) over 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Commander Lyron : Play No sound and display Thank you for meeting me here. As you have seen over the past few weeks, The Kingdom is corrupt. Killing it's citizens and experimenting on innocent elves, orcs, humans, and other creatures. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Camera - . Apply . gg_cam_Humans for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0112 <gen> named Blood Mage : Play No sound and display Commander, I've heard from an informant that the plans have changed. What does this mean for the siege? . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Allied_Forces for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Commander Lyron : Play No sound and display Yes, that damned Garithos just told me I will no longer lead the offensive force. A hero from a nearby area instead will take my position and I've been changed to the defensive. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Camera - . Apply . gg_cam_Orcs for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Blademaster : Play No sound and display Then the plan has to change, and fast. You can no longer spare our troops and turn against The Kingdom in the middle of battle. . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Elves for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Warden 0113 <gen> named Warden : Play No sound and display My council has prepared for an outcome such as this. Commander is it possible to supply this hero will almost no resources when they arrive? . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Allied_Forces for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Commander Lyron : Play No sound and display Actually, yes I can. Amazing job Warden. My forces will order almost all Kingdom troops to stay on defensive only. We'll supply them with almost no gold and lumber. We'll make it impossible for them to win this. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Camera - . Apply . gg_cam_Orcs for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Blademaster : Play No sound and display I have a plan to add to this. We'll add distractions along the way. Battles throughout the valley to buy us time to set up our actual siege to the West of the city. The hero will be too occupied with the valley distraction. . Modify duration: Add 13.00 seconds and Wait
Wait 13.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Blademaster : Play No sound and display Of course no units will truly be killed. All our units will be ordered to play dead. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Humans for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0112 <gen> named Blood Mage : Play No sound and display This hero and their forces must fall Commander. If they don't, they'll just provide flanking backup when our true forces siege the Western front. . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Allied_Forces for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Commander Lyron : Play No sound and display If it comes to it then I'll deal with them myself. I don't believe this hero knows of The Kingdom's corruptness. If I fall to them, try to convince them. We do not want to kill the citizens, we want to kill the King and bring peace back. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Warden 0113 <gen> named Warden : Play No sound and display Hopefully it won't come to that Commander. Good luck, go now before they get rid of the road block and get suspicious. . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - . Apply . gg_cam_Camera_011 for Player 6 (Orange) over 2.00 seconds
Demons
Events
Unit - A unit enters Unpause_and_Cine <gen>
Conditions
(Triggering unit) Equal to Paladin 0033 <gen>
Actions
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units in Pause_Demons <gen>) and do (Unpause (Picked unit))
Unit - Order Pit Lord 0125 <gen> to Attack . Footman 0143 <gen>
Cinematic - Send transmission to (All players) from Pit Lord 0125 <gen> named Magtheridon : Play No sound and display Ah Commander, I heard you called for me. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Commander Lyron : Play No sound and display Yes Magtheridon, you owe me a favor. If it comes to it I will call for your forces. I don't want you to kill the Mage's, Warden's, or Blademaster's troops but rather make it look like you slayed them. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Commander Lyron : Play No sound and display When I call, help me defeat the Hero's forces and destroy the Kingdom just North of this path. If your forces fall and I am defeated, help my allies destroy this Kingdom and your favor is paid. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0125 <gen> named Magtheridon : Play No sound and display A lot of orders Commander, but anything to pay a debt. I will await for your call. I despise what this cursed Kingdom is doing as much as you do. . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Enable user control for (All players) .
Dialogue
Events
Unit - A unit enters Garthos_Intro <gen>
Conditions
(Triggering unit) Equal to Paladin 0033 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Garthos_1 for Player 6 (Orange) over 10.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0092 <gen> named Lord Garithos : Play No sound and display Commander Lyron, change of plans. The enemy forces are still gathering in the valley to the north of us but your forces will no longer be on the offensive. . Modify duration: Add 11.00 seconds and Wait
Wait 11.00 seconds
Camera - . Apply . gg_cam_Garthos_2 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0092 <gen> named Lord Garithos : Play No sound and display We have hired heroes from a nearby allied city who will now act in your place. You will only be on the defensive now. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Lyron for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Commander Lyron : Play No sound and display Garithos you've got to be joking. I was given orders for this assault from the top and now you people change this as the outpost is almost finished! . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Garthos_1 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0092 <gen> named Lord Garithos : Play No sound and display Watch your tone boy. These heroes will take care of it and that's final. Your escort is outside the gates and ordered to finish the towers and observatory over the river of the outpost. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Camera - . Apply . gg_cam_Garthos_1 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0092 <gen> named Lord Garithos : Play No sound and display The hero's forces will arrive in a day, my men are building their outpsot on a nearby hill as we speak. Don't you dare let your defenses fall boy or you'd better be dead already. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Unit - Order Brewmaster 0089 <gen> to Move To . (Center of Pandar <gen>)
Unit - Order Dark Ranger 0088 <gen> to Move To . (Center of Sylv <gen>)
Unit - Order Beastmaster 0087 <gen> to Move To . (Center of Rex <gen>)
Unit - Order Archmage 0086 <gen> to Move To . (Center of Jain <gen>)
Unit - Order Paladin 0085 <gen> to Move To . (Center of Pald <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Garthos_1 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0092 <gen> named Lord Garithos : Play No sound and display Until next time Lyron. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Dark Knight 0092 <gen> to Move To . (Center of Garithos <gen>)
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - . Apply . gg_cam_Regular_View for Player 6 (Orange) over 2.00 seconds
Destructible - Open Gate 0189 <gen>
Wait 1.00 seconds
Unit - Move Brewmaster 0089 <gen> instantly to (Center of Pandar <gen>) , facing 225.00 degrees
Unit - Move Dark Ranger 0088 <gen> instantly to (Center of Sylv <gen>) , facing 225.00 degrees
Unit - Move Beastmaster 0087 <gen> instantly to (Center of Rex <gen>) , facing 225.00 degrees
Unit - Move Archmage 0086 <gen> instantly to (Center of Jain <gen>) , facing 225.00 degrees
Unit - Move Paladin 0085 <gen> instantly to (Center of Pald <gen>) , facing 225.00 degrees
Unit - Move Dark Knight 0092 <gen> instantly to (Center of Garithos <gen>) , facing 0.00 degrees
End
Events
Unit - A unit enters End <gen>
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Die
Events
Unit - Paladin 0033 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Commander Lyron has fallen.
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 11.00
Sound - Play Comradeship <gen>
Unit Group - Pick every unit in (Units in Pause_Demons <gen>) and do (Pause (Picked unit))
Unit - Set Name of Paladin 0033 <gen> to Commander Lyron
Destructible - Make Gate 0000 <gen> Invulnerable
Destructible - Make Gate 0189 <gen> Invulnerable
Destructible - Make Gate 2544 <gen> Invulnerable
Destructible - Open Gate 2544 <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 6 (Orange) over 0 seconds
Peasants 1
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Peasant 0090 <gen> to Attack Ground . (Center of Region_014 <gen>)
Unit - Order Peasant 0093 <gen> to Attack Ground . (Center of Region_016 <gen>)
Peasants 2
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Order Peasant 0091 <gen> to Attack Ground . (Center of Region_015 <gen>)
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