- Joined
- Oct 4, 2005
- Messages
- 65
3) I have multiple spells that are all based off the same spell. When I cast one, they all cast. How do I fix this?
Since they are all based off the same spell, they all have the same Order ID. Base them off different spells. This is the only way to fix this problem.
This does not tell me what I need to know, (Under unit editor>Abilities I see, Order String Activate, Deactiavte, turn off and use/turn on. I have tested each of them one at a time, still have not fixed my problem.
Example: Order ID? I don't see that in there.
I have "Two" roar spells. One Upgrades the building, the other does samething.
This is my trigger information,
Event-
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Condition-
(Ability being cast) Equal to Upgrade to (Roman) Governor's House
Action-
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Governor's house (Level 1) for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing (270.0) degrees
Trigger above is the disabled one
second trigger that does not fire up but is active.
Event-
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Condition-
(Ability being cast) Equal to Next: 2-2 2
(("Next: 2-2" is the ability name I given it))
Action-
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Village 2-2 for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing (270.0) degrees
Some reason this trigger above does not fire up when I click its ability.
Since they are all based off the same spell, they all have the same Order ID. Base them off different spells. This is the only way to fix this problem.
This does not tell me what I need to know, (Under unit editor>Abilities I see, Order String Activate, Deactiavte, turn off and use/turn on. I have tested each of them one at a time, still have not fixed my problem.
Example: Order ID? I don't see that in there.
I have "Two" roar spells. One Upgrades the building, the other does samething.
This is my trigger information,
Event-
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Condition-
(Ability being cast) Equal to Upgrade to (Roman) Governor's House
Action-
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Governor's house (Level 1) for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing (270.0) degrees
Trigger above is the disabled one
second trigger that does not fire up but is active.
Event-
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Condition-
(Ability being cast) Equal to Next: 2-2 2
(("Next: 2-2" is the ability name I given it))
Action-
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Village 2-2 for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing (270.0) degrees
Some reason this trigger above does not fire up when I click its ability.