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[Trigger] got some questions

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Jan 27, 2009
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got some questions please.

1 how can I put a picture on the game screen when a spell is casted then fade for a time.

2 does anyone know of a trigger that makes the game fatal error.

3 is this mui?

  • GhoulSap
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Ghoul Sap
    • Actions
      • Set SH_Attacked = (Attacked unit)
      • Unit - Create 1 Dummy for (Owner of (Attacking unit)) at Center_Core facing Default building facing (270.0) degrees
      • Unit - Add Force of Nature (Ghoul) to (Last created unit)
      • Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Force Of Nature Forest_Point
  • GhoulSap2
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
      • ((Summoned unit) has buff Force of Nature (Ghoul) ) Equal to True
    • Actions
      • Set SH_Loc[1] = SH_Attacked
      • Set SH_Loc[2] = SH_Loc[1] offset by (Random real number between 100.00 and 300.00) towards (Random angle) degrees)
      • Animation - Change (Summoned unit)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 0% transparency
      • Unit - Turn collision for (Summoned unit) Off
      • Unit - Add Locust to (Summoned unit)
      • Unit - Move (Summoned unit) instantly to SH_Loc[2] facing (Position of WH_Attacked)
      • Unit - Order (Summoned unit) to Attack SH_Attacked
      • Custom script: call RemoveLocation(udg_SH_Loc[1])
      • Custom script: call RemoveLocation(udg_SH_Loc[2])
+ rep for those who help. :)
 
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