got some questions please.
1 how can I put a picture on the game screen when a spell is casted then fade for a time.
2 does anyone know of a trigger that makes the game fatal error.
3 is this mui?
+ rep for those who help.
1 how can I put a picture on the game screen when a spell is casted then fade for a time.
2 does anyone know of a trigger that makes the game fatal error.
3 is this mui?
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GhoulSap
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Ghoul Sap
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Actions
- Set SH_Attacked = (Attacked unit)
- Unit - Create 1 Dummy for (Owner of (Attacking unit)) at Center_Core facing Default building facing (270.0) degrees
- Unit - Add Force of Nature (Ghoul) to (Last created unit)
- Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Force Of Nature Forest_Point
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Events
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GhoulSap2
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Events
- Unit - A unit Spawns a summoned unit
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Conditions
- ((Summoned unit) has buff Force of Nature (Ghoul) ) Equal to True
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Actions
- Set SH_Loc[1] = SH_Attacked
- Set SH_Loc[2] = SH_Loc[1] offset by (Random real number between 100.00 and 300.00) towards (Random angle) degrees)
- Animation - Change (Summoned unit)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 0% transparency
- Unit - Turn collision for (Summoned unit) Off
- Unit - Add Locust to (Summoned unit)
- Unit - Move (Summoned unit) instantly to SH_Loc[2] facing (Position of WH_Attacked)
- Unit - Order (Summoned unit) to Attack SH_Attacked
- Custom script: call RemoveLocation(udg_SH_Loc[1])
- Custom script: call RemoveLocation(udg_SH_Loc[2])
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Events