I have been having trouble making a spell for a TD that i am making. The jist of the spell is that when a specific tower will cast a spell on another tower they will disappear both disappear and create a builder. Because i am a noob at triggers the only why i think of making doesnt work. Heres my attempt:
Bounce damage 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fusion Beam
(((Unit-type of (Triggering unit)) Equal to Bounce Tower 1) and ((Unit-type of (Targeted unit)) Equal to Damage Tower 1)) or (((Unit-type of (Triggering unit)) Equal to Damage Tower 1) and ((Unit-type of (Targeted unit)) Equal to Bounce Tower 1))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove (Target unit of ability being cast) from the game
Unit - Create 1 Fusion Orb damage bounce 1 for (Triggering player) at ((Triggering player) start location) facing Default building facing (270.0) degrees
This does not work, does anyone know how to make it work?
Bounce damage 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fusion Beam
(((Unit-type of (Triggering unit)) Equal to Bounce Tower 1) and ((Unit-type of (Targeted unit)) Equal to Damage Tower 1)) or (((Unit-type of (Triggering unit)) Equal to Damage Tower 1) and ((Unit-type of (Targeted unit)) Equal to Bounce Tower 1))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove (Target unit of ability being cast) from the game
Unit - Create 1 Fusion Orb damage bounce 1 for (Triggering player) at ((Triggering player) start location) facing Default building facing (270.0) degrees
This does not work, does anyone know how to make it work?