K well i really suck at triggers i know that now, but i have a problem when i cast my spell my hero dispears and my dummy unit for the spell model stays there and does nothing how come, here is the trigger:
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Magic Ball
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Magic Ball
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Actions
- Unit - Create 1 Magic Ball [Spell] for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Target point of ability being cast)
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Unit Group - Pick every unit in (Units within 100.00 of (Position of (Casting unit))) and do (Actions)
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Loop - Actions
- Unit - Order (Picked unit) to Move To (Target point of ability being cast)
- Animation - Play (Picked unit)'s Death animation
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 125.00 damage of attack type Spells and damage type Normal
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Events