- Joined
- Jul 20, 2004
- Messages
- 2,760
For those who do not know what Revival of the High Elves is, I will make a brief presentation. RotHE is a mod which introduces a fifth race (the High Elves) into the game increasing the level of competitivity and number of strategies in the game. The race will available in the melee game along with the other four races, already made by Blizzard.
Ok, unlike Troll Wars and other mods which seem to aim high, have a huge team, yet just modify the resources already available into the game (methods such as geomerges) I plan an unique techtree with unique units, creatures, spells, of course, at a high quality level. Here are some samples:
Mithril Forge by me (skin by Blizzard)
Sancutary by me (skin by Blizzard)
Academy by me (skin by Blizzard)
Aeris Cleric (concept by Elvorith)
Deletrius (concept by Werewulf)
Some Icons by Crazyrussian
All these stuff are made from scratch (except the skins by Blizzard which will be modified). And if these didn't convince you, check our site at http://one.fsphost.com/rothe . Check especially the techtree since it contains almost all the abilities icons (most of them by Crazyrussian).
Now, about our team, it is pretty small but as you can see, we are struggling to do quality stuff. It comes as follows:
Daelin (Team Leader - Iconer, Spellmaker, Modeler)
Elvorith (semi-active - Concept Artist, Iconer)
Crazyrussian (extremely active - Concept Artist, Iconer)
Rui (Terrainer, yet we didn't start working on the campaign yet, so no terrain for now)
-------------------
DDNGW (worked for the project, helped with some models yet he is not really part of the team)
Werewulf (retired, yet helped with Concept Arts)
So, why do we seek help? Well, basically because we lack modelers and skinners. We do not aim to get many people, but we aim to get quality people (if you see the stuff above, you get what we mean by quality) who can get involved into the project (not just join and make something at 3 months), cooperate with the existant team and of course, follow some instructions about the work I will give.
What do we seek? Well for now, the positions available are modeler and skinner. As a modeler you should be able to model (and preferably animate) units(humanoid and possibly beasts) FROM SCRATCH. As a skinner you should also be able to skin buildings & units from scratch as well (so no copy-paste). If you wish to apply for any of these jobs, then either post here with some sample work and how much time you could dedicate to the project, or PM me the application.
Thanks for your time!
~Daelin
Ok, unlike Troll Wars and other mods which seem to aim high, have a huge team, yet just modify the resources already available into the game (methods such as geomerges) I plan an unique techtree with unique units, creatures, spells, of course, at a high quality level. Here are some samples:
Mithril Forge by me (skin by Blizzard)
Sancutary by me (skin by Blizzard)
Academy by me (skin by Blizzard)
Aeris Cleric (concept by Elvorith)
Deletrius (concept by Werewulf)
Some Icons by Crazyrussian
All these stuff are made from scratch (except the skins by Blizzard which will be modified). And if these didn't convince you, check our site at http://one.fsphost.com/rothe . Check especially the techtree since it contains almost all the abilities icons (most of them by Crazyrussian).
Now, about our team, it is pretty small but as you can see, we are struggling to do quality stuff. It comes as follows:
Daelin (Team Leader - Iconer, Spellmaker, Modeler)
Elvorith (semi-active - Concept Artist, Iconer)
Crazyrussian (extremely active - Concept Artist, Iconer)
Rui (Terrainer, yet we didn't start working on the campaign yet, so no terrain for now)
-------------------
DDNGW (worked for the project, helped with some models yet he is not really part of the team)
Werewulf (retired, yet helped with Concept Arts)
So, why do we seek help? Well, basically because we lack modelers and skinners. We do not aim to get many people, but we aim to get quality people (if you see the stuff above, you get what we mean by quality) who can get involved into the project (not just join and make something at 3 months), cooperate with the existant team and of course, follow some instructions about the work I will give.
What do we seek? Well for now, the positions available are modeler and skinner. As a modeler you should be able to model (and preferably animate) units(humanoid and possibly beasts) FROM SCRATCH. As a skinner you should also be able to skin buildings & units from scratch as well (so no copy-paste). If you wish to apply for any of these jobs, then either post here with some sample work and how much time you could dedicate to the project, or PM me the application.
Thanks for your time!
~Daelin