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Revenants of Ruins

This bundle is marked as high quality. It exceeds standards and is highly desirable.
News:
We are working on this project for the next level. Follow us on Facebook, RoR



Revenants of Ruins, Preview - YouTube by Heaven Editor posted A moment ago

GLHF
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Created by Heaven Editor
Map Info
Revenants of Ruins is the battle between Luminous and Overcast
to chase over the Omnipower
in an Ancient Temple.


Objectives
Main Objective: Kill the Relic Revenant inside the Temple (center of the map) and
survive for 3 minutes (as starting) to achieve victory. The minute decreases everytime Relic Revenant dies.


Genre: "Strategic" Hero Arena, Capture the Flag.
Recommended players: 8 players (4v4).
Average Game Duration: Less than 1 hour.


245642-albums8175-picture98297.jpg

Synergy Abilities

245642-albums8175-picture98470.jpg
General
Every hero has unique and special skills. Everything is customized.
All heroes can make at least a powerful combo of his/her own abilities.
Therefore, there is no particular role definite for a hero.


Statue and Pillar Shops

245642-albums8175-picture98473.jpg

General
There are also 2 types of shops. Shop that sell item and shop that sell potion and ward.

Statue Shop
Shop that sell item (mostly looks like statue, thus Statue Shops) sells many permanent items.
There are spirit birds near each of the shop that sell upgraded item.

Pillar Shop
Shop that sell power, potion and ward (looks like pillar, thus Pillar Shops) sells many charged item.


Upgrading Items

245642-albums8175-picture98474.jpg
General
Mostly, item sold according to only one attribute type. For example, weapon is damage and wand is magic damage.
Combining item only require maximum of 2 items.


Magic Damage

245642-albums8175-picture98475.jpg
General
Similar to magic resistance. There is also MAGIC DAMAGE. Thus, it is in percentage.
Buying magic damage item (Magical Stick) can increase your magic damage (Wishing Sphere Statue Shop).


Boat as Spawn Location

245642-albums8175-picture98480.jpg
General
Boat can move anywhere at the edge of the island.
Therefore, your hero can spawn from any directions.
Boat can load your hero for safety, going back to base and transportation.
Boat also tells what rectify item to your hero
You also can use boat to hide leaver hero.


Glyph to Reveal and Rune to Save Life

245642-albums8175-picture98481.jpg
General
There is powerup, glyph, tablet, rune and coin to ease your journey.

Powerup gives additional effect to heroes
Power of Abyss gives invisibility
Power of Velocity gives maximum movement speed
Power of Soul gives unmatched regeneration and restoration
Power of Destruction gives double damage
Power of Overforce gives invulnerability

Glyph gives vision
Tablet gives experience
Rune gives healing
Coin gives gold


Weather and Phenomenon

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General
Weather affect units outside temple (located in the middle of the map).
It happens every 4 minutes.
Phenomenon affect units inside temple.
It happens when there are heroes in temple for 4 minutes.

Weather
Monsoon cause thunder to cause damage to heroes
Rain cause trees to grow that block sight
Tornado cause units to slow
Skyclear is nothing happen

Phenomenon
Earthquake cause damage to units
Blight cause units to become stronger
Hindrance cause no spawning of units
Dephenomenon is nothing happen


Wield of Rectify

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General
Wielding a right item can give you bonus to your abilities
Archslayer is wielding katana. Sword item can give his Torrid Sting to launch further distance.


245642-albums8175-picture98298.jpg



Hero Summoning
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Temple and Relic Revenant
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Base and Shops
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Crypt Area
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Rune Area
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Creep Area
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Ancient Bahaman
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Ruins
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In-game 1
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In-game 2
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In-game 3
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245642-albums8175-picture98299.jpg


Special Thanks:
  • ftr (Testing and Suggestions)
  • Ninie (Support and Donation)
  • Minesky.X Kidal (Testing and Suggestions)
  • Smileysme (Suggestions)
  • Azreen (Donation)
  • Zar (Donation)

Interface:
  • viiva - User Interface

Model:
  • anonymous - netherstrike2
  • Kino - Voya Tower (Power Pillar, Pillar Shop)
  • JesusHipster - Soul Armor
  • JetFangInferno - NagaBirth models (Conqueror), Victors' Power, Glowing Aura (Wicked Presence)
  • Mythic - Spirit Arrow (Upgrade Ultrashot)
  • Power - GainLife, HarvestMana, etc. (Powers of Power Pillar)
  • DCrimson - RedThunderClap (Breaking Axe)
  • WILL THE ALMIGHTY - Ancient Explosion (Voodoo)
  • eXciTe - Feast Aura (Atropy Ritual)
  • UgoUgo - OrbOfCorruption (Shade Shift)

System:
  • Maker
  • Blizzard Entertainment (Game)
  • Vexorian (JNPG and Map Optimizer)
  • David and Marcelo (Warcraft 3 Viewer)
  • Shadow Daemon (Button Manager)
  • neo-sluf (AI)

Icon:
  • Jay the Editor (Item)
  • Peekay (Item)
  • paradise.engineeri (Item)
  • kola
  • Heinvers

Skin:
  • Ardenian (Item)

Tester:
  • Ardenian (Reviewer and Tester)
  • neo_sluf (General)
  • Aether [FIRST CLASS] (First Class)
  • Emm-A- (AI and Item)

Wallpaper:

Font:


245642-albums8175-picture98300.jpg




1.0
Remake version of Temple in Dark Eclipse (TiDE)

1.1
-System
Change mode trigger to several phase
Fix small bug
Add tips to help new player

-Gameplay
Sentry Ward lasts 5 minutes
Pillar shop sells at 600 range
Improve description
Improve pathing

1.2
-Terrain and Doodads
Add doodads to water area
Add doodads to the Temple

-System
Added camera system
Rainfall spawn tree not in random anymore
Moonsoon lightning strike less painful damage, 1% of life
Firepot can Reclaim the skeletons, making spawned skeletons died for respawning
Firepot has an ability to control gate to open/close
Firepot can shift owner to ally that own another Firepot
Skeletons will not spawn when the gate is closed
Skeletons in crypt will be removed when the gate is closed

-Gameplay
Both teams get 6000 initially
Decrease skeletons strength
Boat recall cooldown decrease to 10 seconds from 60 seconds
Mortal Predator, Isolation cannot target allies
Edge of Blaze does not affect allies
Increase Occult Sage, Torment Ward damage
Decrease magic item percentages
Decrease health item values
Decrease armor item values
Add Glyph of Ultravision that gives spirit vision when taken
Boat can hide hero if the player leave the game
Hero is given item at beginning
Increase area sharing fountain
Increase Skeleton Witch, Frost Shatters damage
Increase skeletons spawn number
Change Mortal Predator, Immortal skill by removing slow
Improve description
Improve Phenomenon mechanic
Improve spell mechanics

1.3
-System
Moonsoon lightning strike more painful damage, 5% of life

-Gameplay
King of Tempest, Lightning Charge affects movements speed as well
Increase Spirit Caller, Tracking Sense duration to 12/20/30
Change Spirit Caller, Tracking Sense mechanic
Decrease Goliath, Vigorous Attack max value to 100/200/300 but increase dpd by 2/4/6
Decrease Light Bringer, Angel Flash cooldown to 30/25/10
Increase Spirit Caller, Storm Called damage to 400/700
Increase Celestial Princess, Lucent Arrow damage to 160/200/250 percent
Celestial Princess, Multishots works impact damage
Add Firepot ability, Fortification like Tower
Add Tower ability, Restore like Firepot
Fix Spirit Caller, Fire Wall with stun
Item Lightning Gripper and Stormanifer fix cooldown
Set duration on each Weather; Moonsoon - 1 minute, Rainfall - 4 minutes, Tornado - 2 minutes
Set duration on earthquake for 1 minute
Moonsoon Weather damage increase to 5%
Improve spell pathing
Improve repather
Improve item description
Improve spell description



2.0
-Story
Atok's presence is revealed at the end of the game

-Interface
Change user interface with suitable theme

-Terrain
Increase pathability

-System
Improve item owning condition
Boat has an ability to immediately send item to its hero
Revenant has difficulty system and abilities
Add Automatic system to Tower and Firepot
Add hero's description

-Gameplay
Add Bird Spirits that sell upgraded items
Start time duration is change to 2 minutes instead of 1 minute
Tower has 1500 health instead of 1000
Firepot has 1000 health instead of 500
Decrease skeleton amount, increase bounty twice
Improve Skeleton Witch, Frost Shatters with mobility
Swarm Titan, Spawn Deceased attack hero only once, attack non-hero indefinitely
Pyromancer, Incinerate increase damage by twice
Add lime Fog, Blight Phenomenon
Ancient Tower no longer has reveal ability
Fix Weather Rainfall trees growing duration
Decrease Weather Tornado slow radius
Increase owning Tower and Firepot gold per second
Improve Mortal Predator, Claw Assault by increasing its range per level
Improve Death Legion, Necro Draw by increasing its radius per level
Balancing items

2.1
-Gameplay
Change hero gameplay building; hero abilities' levels and cooldowns.
Fix leaver player when winning is in countdown
Improve game loading screen description
Fix cinematic with unpaused hero
Improve texttag
Cost extra gold to purchase from bird

2.1a
-System
Winning countdown time fix to 180.0 (3 minutes)
Fix texttag position

2.2
-System
Camera add ability to enable or disable shortcut
Add commentary setting
Add shortcut for commentary setting
Add shortcut for tips setting

-Gameplay
Decrease respawn time
Fix Lone Ranger, Wingmate knockback
Decrease Arcane Wizard, Arcane Fall cooldown and increase damage
Decrease Skeleton Witch, Frost Shatters radius
Balancing heroes
Change Occult Sage, Hex to agility instead of attack speed
New Hero, Brutelord
Increase skeleton's damage
Fix item's description

2.3
-System
Gold and experience given to the owner of the firepot when its skeleton is killed

-Gameplay
Increase Revenant's strength
Skeleton Witch, Wicked Presence only affects hero and player's unit
Reverse Damned Amok, Madness effect
Increase Celestial Princess, Multishots replenish time to 3 seconds
Improve Shadow Assassin, Blink with return target
Improve abilities description
New Hero, Sorceress

2.4
-System
Slow down spirit birds
Fix camera system

-Gameplay
Improve description
Increase 10 times health Atok
Change Sorceress, Adaptation to increase attributes per interval
Increase Sorceress, Water Remnant damage
Fix Brutelord, Howl
Improve lag behavior
Skeletons do not attack Firepot anymore
Add few items; Eve Feather, Moonstalker and Sunstalker

2.4a
-System
Fix corrupted event

-Gameplay
Increase Monsoon weather damage to 10%
Increase Earthquake phenomenon damage by twice

2.5
-System
Becomes Revenants of Ruins
Too many (demand if need the details)

-Gameplay
Too many (demand if need the details)

2.5
-Balancing to make game easier

2.6
-Optimization
-Balancing heroes

2.7
-New hero, Snake Widow
-New hero, Beast Hunter
-Optimization
-Balancing heroes



3.0a
-New gameplays
-New terrains
-New items
-Include AI

3.0b
Story
-Arrange Victor in line when cinematic

Gameplay
-Add level to multiboard
-Hero kill award base decrease to 50 (gold)
-Hero multi kill reduce to 50, 100, 150, 200, 300, 400, 600, 900 (gold)
-Hero multi kill duration reduce from 30 to 15 (seconds)
-Reduce Tidal Wave damage to 6, 12, 24, 24 (impact damage)
-Reduce Tidal Wave radius to 100
-Fix Aquashield damage
-Add glyph's vision to reveal conqueror
-Reduce Fan Fangs damage to 80, 140, 200
-Reduce Ghostring max damage to 300, 500, 900
-Add Haunt effect to replace dead target to other target nearby
-Reduce Storm Called damage to 150, 300
-Increase adaptation attribute increment to 3, 6, 9
-Increase Bash cooldown to 10, 8, 6
-Decrease Storm Hammer damage to 150, 200, 250, 300
-Power Pillars sell powers

AI
-AI pick at game ready phase
-Improve combat mechanism

3.0c
-Heavy balancing and gameplay changes

3.0d
-Fix Havocrave Dissever and Bloodeye Lynch
-Nerf Swarm Titan
-Balancing Feral Wolves
-Fix contact
-Increase Dust of Appearance duration
-Nerf Atok's spell damage
-Calibrate ai combat responses

3.0e
-Fix Power of Destruction
-Fix Power Pillar starting sell
-Buff Grandtaur
-Calibrate ai combat running response
-Boat regain Permanent Invisibility

3.0f
-Fix Haunt
-Fix item cast range
-Fix sound
-Add minimum revive time to 10
-Balance restoration
-Fix Wingmate
-Fix many descriptions

3.0g
-Fix and balancing

3.0h
-Nerf some heroes and fix and balancing

3.0i
-Nerf some heroes and fix and balancing

3.0j
-Nerf some heroes and fix and balancing

3.0k
-Add the weather and phenomenon back
-Add new item, Ivory Halo
-Fix some things

3.1a
-Master rebalancing

3.1b
-Add 2 new heroes, First Conjurer and Volcanic Core
-Add replenishable items
-New objective gameplay

3.1c
-Fix descriptions
-Add replenishable items, Land Mine and Oak's Branch
-Change Snake Widow combo
-Change Volcanic Core's Rupturing Magma
-Improve multiboard
-Fix bug with Demon-half and Aquasorceress

3.1d
-Rebalancing

3.1e
-Massive rebalancing (including item)
-Add new items (Vangage Expulsion, Drum of Horde, Nine Curve and Shogun's Pride)
-Change Volcanic Core's ultimate
-Fix First Conjurer skills
-Clean several systems
-Change Power Pillar concept

3.1f
-Add cooldown to item Nine Curve
-Add new gameplay with item level
-Add item shortcut f2 to f5
-Add new gameplay with boat path and rolling gate
-Rolling gate open randomly at different game
-Reverse Aquasorceress first and ultimate skills

3.1g
-Creep spawn every 60 seconds
-Enhanced systems
-Rolling gate only open before game start

3.1h
-Remove all abilities from Relic Revenant

3.1i
-Add sight blockers at Power Pillars
-Fix creep systems
-Power Pillars buying range change to 450
-Skeleton Witch Wicked Presence change effect cold
-Remove bug fatal error (insufficient storage)

3.2a
-Bigger map
-New gameplay
-Add neutral hostile
-Polish system
-Polish old gameplay

3.2b
-Nerf Lone Ranger's Sky Volley
-Improve item system
-Add storage that can transfer items to your hero
-Change neutral creeps
-Change rune system
-Fix certain abilities

3.2c
-Balance certain heroes
-Reorganize base location
-Add more runes
-Change certain runes
-Add Power Tower

3.2d
-Resolve leak

3.2e
-Using old system to avoid fatal error

3.2f
-Balancing heroes
-Change Wingmate mechanism
-Buff Hantu

3.2g
-Set random wall opening for Hindrace Phenomenon
-Massive gameplay balancing
-Add new items
-Yggdrasil's Essence - makes hero invulnerable for 2 seconds
-Armlet of Insanity - upgrade of hyperglove

3.2h
-Fix and balancing

3.2i
-New Wield of Rectify (check it out!)
-New items
-Better creep and neutral
-Fix certain bugs
-Balancing certain skills

3.2j
-New items' description
-Complete rectify for Guardian of the Nature and Celestial Princess
-Change Guardian of the Nature's Blend in Nature
-Improve item Larynxrage
-Improve item Arcanite Reaver
-Improve item Ralex Hawk
-Add tower aura
-Remove Serpent Ward at beginning

3.2k
-Improve creep system
-Creep spawn at every minute
-Creep cannot die when attacked
-Show creep deny by "!"
-Add creep skeleton bounty
-Add creep skeleton warrior spawn count by 1
-Add creep skeleton archer spawn count by 1
-Add creep skeleton archer max spawn count by 2
-Add creep skeleton mage max spawn count by 2
-Rune spawn at every minute
-lower stun abilities
-Necro Draw no longer apply damage and heal by Death Legion's life but still cost it
-Change Frost Shatter mechanic
-Add effect to Swarm Titan when having Ground Breaker attack
-Change experience creep table

3.2l
-Revert leveling system
-Optimize some system
-Reduce lagging




Map is protected. Please pm me if you found any bug, correction or suggestion.
You can email me at [email protected].
Good luck and have fun!

Useful comments and critics are totally welcomed.
They will help to improve this map so much.
Keep involved in this map and hopefully it becomes an Indie game and reach competitive level.

Thank you for downloading and playing my map.



Desynchronization for multiplayer could happen at beginning of the game has been solved.
However, if it happens, please report to me.



  • Pick a hero (based on the game mode).
  • Use hero to farm golds and get experience
  • Take Rune of Restoration to boost up your hero's health and mana
  • Take Glyph of Ultravision to see the map widely.
  • When you think your hero could engage with the Relic Revenant, order your hero to attack it.
  • Kill all four Relic Revenants and survive for a duration.
  • After the countdown finishes, wait for 30 seconds to meet Atok.



v3.1f
New heroes


Contents

RoR v3.2l AI+ (Map)

Reviews
19:45, 29th May 2015 Shadow Fury: Map approved mostly based on Ardenian's review. I'd like to add a few other things on what he said: 1- The terrain in the shallow waters needs to be decorated with watery doodads (cattails, river rushes etc...)...

Deleted member 247165

D

Deleted member 247165

I will give you a 5/5 from my current 4/5 previously, mostly because you really did a good job with your map. I played it 2 days ago but since we were kinda "quarreling" all the time, I did not have the courage to be honest with you. I wish you good luck. :)
 
Level 10
Joined
May 28, 2011
Messages
455
I don't bear much towards our rivalry. But since upon you, no map can compete with yours. I open the challenge.

Thanks for the rating btw. Although I do not see the rating should be upon the amount of changes. Are you rating it that way or? My map is not balance at all.
Anyway. As a challenger. Good luck to you too. :)

I will see you within this weekend. 27-28 August 2016.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
-Medalion of Talent is not purple, it's actually blue; might want to check stuff like that
-some items are not placed in their respective coloured bird
(however, the item colour and placement idea is smart)

That Atok guy is pretty much a god.
Game finalize: 0 seconds but nothing happened after Atok became red (changed colour) and cast a spell (animation) only to freeze (animation speed 0).
It's pretty much a who shoots first fest.

4.25/5.
 
Level 10
Joined
May 28, 2011
Messages
455
-Medalion of Talent is not purple, it's actually blue; might want to check stuff like that
-some items are not placed in their respective coloured bird
(however, the item colour and placement idea is smart)
Noted. Thanks man. Didn't realize it.

That Atok guy is pretty much a god.
He is. Just for fun. Like you are fighting fountain in Dota. You are not meant to win. But if you win. Then you are very good at playing this map.

Game finalize: 0 seconds but nothing happened after Atok became red (changed colour) and cast a spell (animation) only to freeze (animation speed 0).
Also noted. Miss something again.

It's pretty much a who shoots first fest.
It is currently like that. But I am balancing it as I am typing. Spent hours non-sleeping to solve balancing.

My focus was dim. But thanks a lot for rating my map. It is people like you @deepstrasz, who can make small thing becoming bigger and bigger. Thanks again man.
 
Level 1
Joined
Oct 16, 2015
Messages
283
1)So i tried Guardian of the Nature and Mortal Predator
Mention if skills do physical or magical damage.
For example, Vines of Root says: damage per second. Make it -> Magical damage per second.

2)Mention if speed items (like boots) stuck.

3)Ever thought of changing the way Attributes and armor function?
 
Level 10
Joined
May 28, 2011
Messages
455
1)So i tried Guardian of the Nature and Mortal Predator
Mention if skills do physical or magical damage.
For example, Vines of Root says: damage per second. Make it -> Magical damage per second.

I should give you the pre-test version. I have attended your comment. Thanks man. Feed me more and I will give something in return!
Care to join my team? :)

2)Mention if speed items (like boots) stuck.

3)Ever thought of changing the way Attributes and armor function?

I don't get you. Sorry. Would you mind explain it a little bit?
 
Level 2
Joined
Dec 19, 2007
Messages
7
The shadow assassin's ULT may need a rework.
It quite powerful if they're the one to be the arena champion. Just lost a game that my team was easily winning due to it.
If we entered the centre to try and congest it, she would pop the ULT and be not be attackable, we would then leave the centre until it was off come back in and rinse and repeat.

Maybe make her attackable whilst with the ULT on if she is tagged with the champion status?
 
Level 10
Joined
May 28, 2011
Messages
455
The shadow assassin's ULT may need a rework.
It quite powerful if they're the one to be the arena champion. Just lost a game that my team was easily winning due to it.
If we entered the centre to try and congest it, she would pop the ULT and be not be attackable, we would then leave the centre until it was off come back in and rinse and repeat.

Maybe make her attackable whilst with the ULT on if she is tagged with the champion status?

Have you utilize dust or ward from the Power Pillar?

Btw. Don't forget to vote for the next new hero!
 
Level 1
Joined
Oct 16, 2015
Messages
283
I should give you the pre-test version. I have attended your comment. Thanks man. Feed me more and I will give something in return!
Care to join my team? :)



I don't get you. Sorry. Would you mind explain it a little bit?

NP i can join the team but honestly im like a wind, i go and come, havent found my place yet :/ What i mean is that i might be gone for weeks or months without visiting commenting or visiting this place. One thing is sure, if im around ill do all i can. So u want such a person ?:)

---

Regarding the game

1)If i make 2 boots items and they both give an amount of speed, do these amounts stick? Like, item A (+60 speed) + item B (+80 speed).
Generally its goot to know when stats stuck and when not. Exceptions to the rules should also be mentioned in the descriptions.

2)Attribute (STR AGI INT) work as in original warcraft and i was just wondering if u ever thought of changing their functionablity. Although something like that would require a form or rebalance.
 
Level 10
Joined
May 28, 2011
Messages
455
NP i can join the team but honestly im like a wind, i go and come, havent found my place yet :/ What i mean is that i might be gone for weeks or months without visiting commenting or visiting this place. One thing is sure, if im around ill do all i can. So u want such a person ?:)

No problem at all man. Joining the team means many things. You can join the team for testing, so that the game goes well and keep upgrading. But if you want to join more, let me know.
When you join the team, you can pick a hero. AI will use your modification for the hero and you will earn your name when AI pick that hero :)

1)If i make 2 boots items and they both give an amount of speed, do these amounts stick? Like, item A (+60 speed) + item B (+80 speed).
Generally its goot to know when stats stuck and when not. Exceptions to the rules should also be mentioned in the descriptions.

They are not stacking, except by percentage. Correct, I should mention it. Added to note!

2)Attribute (STR AGI INT) work as in original warcraft and i was just wondering if u ever thought of changing their functionablity. Although something like that would require a form or rebalance.

I think not, cause I don't think Warcraft 3 engine is capable to the change as I would want it.

Thanks for your feedback, Manipulation! and Welcome to the team! :D
 
Last edited:
Level 1
Joined
Oct 16, 2015
Messages
283
Well this is definately improvement!

The item color is a great idea!
Btw you forgot to add color for the Grandtaur's Pulverize upgrade :)

Do you plan to add more upgrades for each skill via items?

---

So i played Mortal Predator and Grandtaur and i was paying attention to their stats which are different enough. Now i am curious, did u give them unique stats after thinking what stats would fit them or their stats are kind of randomly decided?
As a person that values unique characteristics above balance i think it would be a good idea to give each hero as unique/fitting stats as possible, even if that means that for example at max lvl a specific hero might end up with 1-2 base armor, or every low HP, STR, or whatever.
Thats why a couple of comments above i asked u if you ever thought of changing the functionablity of the attributes, so that in a way to make them more complex hence heroes themselves become more unique.

(what i wrote in this second part is mostly food for thought).
 
Level 10
Joined
May 28, 2011
Messages
455
Well this is definately improvement!
Woot! Thanks man. Appreciate it.

The item color is a great idea!
Btw you forgot to add color for the Grandtaur's Pulverize upgrade :)
The basic item color is white. That is why. ;P

Do you plan to add more upgrades for each skill via items?
Oh yes, special rectify is incoming. Want to give any suggestion?

Now i am curious, did u give them unique stats after thinking what stats would fit them or their stats are kind of randomly decided?
They are uniquely decided based on standard balance hero. One hero has higher hp but lesser movement while another has higher movement while lower hp. Basically, one point increases, another point decreases.

As a person that values unique characteristics above balance i think it would be a good idea to give each hero as unique/fitting stats as possible, even if that means that for example at max lvl a specific hero might end up with 1-2 base armor, or every low HP, STR, or whatever.
Thats why a couple of comments above i asked u if you ever thought of changing the functionablity of the attributes, so that in a way to make them more complex hence heroes themselves become more unique.
Do you mean that there could be a hero with enormous points to attribute (or property) 'A' with shallow points to attribute 'B'?
E.g. Strength is 100 but attack took 10 seconds at start.
I agree with you. More distinctive heroes will be significant with far differences. I have seen some maps with this implemented like Custom Hero Survival, Fighter of Character and etc. I think this is a fine idea. But that hero must require thoughtful skills in order to balance it throughout the game. And I don't want some heroes got banned due to the imbalance.

Hey, you could craft one! Give an idea of hero and its skills. It is sure fun to see your hero design in my map. :)
 
Level 1
Joined
Oct 16, 2015
Messages
283
My way of thinking follows this order: First create heroes with stats and skills that do make sense and fit them. Then after you have created all your heroes start working on balance. I mean this is what i would do but i understand that u have already balanced things so my way of thinking doesnt help here.

What i am going to write below isnt exactly a suggetion its just what i would like to see. What im going to write below is an attempt to give u my perspective so that you understand better why i say the things i say.
I honestly dont want to force anything upon anyone, cause i believe creativty isnt something that can be copied in a genuine form. I believe everyone should do whatever he feels, im just here sharing thoughts.


Nowadays game developers care so much about balance that they throw away unique features (heroes, skills etc), they simplify classes, and want to give each class equal chances against another class or even against PVE and this is bad because you end up playing a game where everything feels the same, everyone has everything and everyone is equal which basically defeats uniqueness, defeats the class system itsself, defeats meaning.

I want you to picture Centuar and Rylai. What differences do u see on these two heroes? I mean how much do you think Centaur weights compare to Rylai? how stronger is physically Centaur compare to Rylai?....

For example, i would make Rylai auto attacks melee and not range (attacking with the staff in melee) and at lvl25 she would have only 10-15 dmg while a hero such as the Centaur would have 150-185. At level 25 Centuar would have x5 time more HP than Rylai (not counting any type of skills).
In what Rylai would excel? She would excel in magic, dealing damge and support allies through her active and passive skills.

I would embrace the special characteristics of each hero and build on those characteristics.

I would NOT have standard amount of skills per hero and they wouldnt be just actives. I would try to give each hero the stats and skills that fit them and make sense for them (as i said above).

I would have skills that scale with attributes or generally other stats. Just because Centuar is a fighter that wouldnt mean that all his skills would scale with STR, instead i would try to make the skills scale with as many different stats/attributes as possible giving build options to the heroe.

Since in AOS games there were never really weapons slots, helm slots, boots slots etc i would totally get rid of that idea and instead i would call them Magical Body Tattoos (or something like that) that enchance you with powers. Then i would create these "items" to support all kinds of skills/stats etc and balance the game that way.

In the end a map of this kind wouldnt be the most balanced but it would definately be unique and interesting with a goal to become as balanced as possible WITHOUT ruining its uniqueness and its core rules/principles.
 
Level 10
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I think if you could develop a map on your own, you would produce a good single or coop RPG. Your ideas are quite good in the sense of RPG. Balancing is mostly appreciated to PVP as people want fairness among their choices. But PVE, I am also sure that the uniqueness will be really appreciated too.
 
Level 15
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Alright, I just tested playing as Meraculous, the Hero is wonderful. The root is legit and lots of trees lol. I still think the scout spirit is useless, pollent is so cool. That ultimate is too strong, way too strong, if those spirit could detonate T_T. . .

I will talk about the game, the play time is about 15 minutes, pace is a little slow. The abilities for this Hero is really good but the key arena aspects of the game starve single player badly. The ease of rushing through Revenant is a thing, which I had told you in your stream :D. . .

Now that I tested it, I can say that there needs to be more levels of difficulty before the countdown for winners begin, this time playing with one AI. Atok is absolutely impossible. Gold is relatively easy to obtain, more competitive elements is desirable.

Terrain is a wonderful thing, I wouldn't complain too much. Although I would hold the rating on this, I do want to see more single player action :D
 
Level 10
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Alright, I just tested playing as Meraculous, the Hero is wonderful. The root is legit and lots of trees lol. I still think the scout spirit is useless, pollent is so cool. That ultimate is too strong, way too strong, if those spirit could detonate T_T. . .

It is too strong? Okey, gonna do something about it and his skills


I will talk about the game, the play time is about 15 minutes, pace is a little slow. The abilities for this Hero is really good but the key arena aspects of the game starve single player badly. The ease of rushing through Revenant is a thing, which I had told you in your stream :D. . .

Now that I tested it, I can say that there needs to be more levels of difficulty before the countdown for winners begin, this time playing with one AI. Atok is absolutely impossible. Gold is relatively easy to obtain, more competitive elements is desirable.

Terrain is a wonderful thing, I wouldn't complain too much. Although I would hold the rating on this, I do want to see more single player action :D

Points are taken :D
Thanks a lot friend! <3
 
Level 7
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Oct 11, 2008
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304
As you said to post on hive, so here we go.

Hero
: Tygore
Q
- Cancelling the cast still stun.
- Can't cancel fast enough.

W
- I think is too much two channeling spell for the same way, also a little of no point an aoe healing.

E
- I don't know how but the number never goes down anymore, just a fast flash showing 300 and them 640 (my max damage right now).
- The damage is too fast scalled, you should increase the distance needed for each instance of damage.

D
- Bugged enemy on cliff.


Hero: Volcanic Core
- His summons don't attack enemies, just move around in the point of the target.

Hero: Amberella
R
- If I sell the item bonus while the duration of the buff is on, in the end, my attribute will be negatived. I'm with -60 (+ 45) intelligence, so no mana and can't do anything in the game anymore.

Hero: Angin
W
- The mana cost is too high for an auto-cast on attack spell.
E
- Item name is writted Royal Touch but in the shop it is Royaltouch.

Item: Prime Lucent
- Is not working the recipe, Dream Sphere + Medallion of Talent don't merge to make a Prime Lucent.

Gameplay
- Description of 2 new heroes are missing.
- I have 700 damage and I'm stuck on Revenant 13 too much stronger for single player, as I said, he should scale with number of players.
- Atok is almost impossible in single player.
 
Level 18
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May 14, 2014
Messages
889
man do you have any idea for the hero and enemies' name, you giving them name like 'ganas' and 'hantu'. i don't pay the some attention while i play but after i played it again i noticed their name like a joke for me
 
Level 10
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man do you have any idea for the hero and enemies' name, you giving them name like 'ganas' and 'hantu'. i don't pay the some attention while i play but after i played it again i noticed their name like a joke for me
Man, where were you all this while. You want to know something. Those names are direct translation from malay language. 'Ganas' means brutal, while 'Hantu' means ghost. I can find a good name for them. That is going to take some time. But why not let other people find the names for them instead. I really love to share this project (map) with creative people. I think you understand the name already. Any idea. Hehe. :)

Hero: Tygore
Q : Fix description allowing stun
W : Channeling defense (while Q is channeling offense). Buffed it to let the skill becoming useful (v3.1c).
E : The number updates very fast as the hero moves. Play more to understand pattern of the relationship between distance and damage.
D : Fixed that. I missed the pather on that. Sorry!

Hero: Volcanic Core
The lava will attack when you attack. Position of lava affect decision of Molten Flow. Some of them should move around.

Hero: Amberella
R : My fault! Fixing it!

Hero: Angin
W : You are right. Too much mana!
E : Easy fix. Thanks for being details.

Item: Prime Lucent
I can't believe I missed this. Fixed (v3.1c).

Gameplay
- Description of 2 new heroes are missing.
- I have 700 damage and I'm stuck on Revenant 13 too much stronger for single player, as I said, he should scale with number of players.
- Atok is almost impossible in single player.
I will add their descriptions later. Maybe only for difficulty. I have not produce any specific history for them yet. Don't worry about it. You can contribute if you want :)
Is it too hard? He is already scaled to num. of players. Nevermind, I have reconfigured the difficulties.
Nerfed Atok.
 
Level 7
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Oct 11, 2008
Messages
304
E : The number updates very fast as the hero moves. Play more to understand pattern of the relationship between distance and damage.
I noticed that. The problem I told you before is: the damage DON'T change at all, and the distance I moved is like, 50 or less... Also tried in long distances, no update too.
For example: Instead of 10 distance walked increase 1 instance, change it to for each 50-100 distance walked increase 1 instance.

The lava will attack when you attack. Position of lava affect decision of Molten Flow. Some of them should move around.
I didn't played him, the AI was doing it.

The summons just don't attack anyone... It is just ordering to move to target location, not attack move. I don't know exactly what is the problem, if AI or Summon itself.

Is it too hard? He is already scaled to num. of players. Nevermind, I have reconfigured the difficulties.
Nerfed Atok.
I managed to kill both of them with other character, so probably it's ok (of course, I was using 4 Divine Reaper's lol so... that was pretty fast to be honest...). The Atok as I said to you on Twitch, I let my team mate kill him, while I heal them with the channeling skill we discussed before.
 
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Level 10
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May 28, 2011
Messages
455
I noticed that. The problem I told you before is: the damage DON'T change at all, and the distance I moved is like, 50 or less... Also tried in long distances, no update too.
For example: Instead of 10 distance walked increase 1 instance, change it to for each 50-100 distance walked increase 1 instance.
Okey, I have calibrated the distance to damage to be smoother :)


I didn't played him, the AI was doing it.

The summons just don't attack anyone... It is just ordering to move to target location, not attack move. I don't know exactly what is the problem, if AI or Summon itself.
Yup, the summon will never attack anyone unless Volcanic Core started to attack someone. There is no problem there.

I managed to kill both of them with other character, so probably it's ok (of course, I was using 4 Divine Reaper's lol so... that was pretty fast to be honest...). The Atok as I said to you on Twitch, I let my team mate kill him, while I heal them with the channeling skill we discussed before.
I think they are both quite strong. Imagine other teams are try hard to win. ^_^" NERFED REQUIRED. Weeeeee

Balancing Light Bringer as we commented.
 
Level 10
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You know you can rename angin to gale, typhon or other name in other language that means wind
Gale and typhon sound the same as angin.

Pick your choice
Angin change to Cyclone, Derecho, Aeolian, Aeolus, Beaufort, Kinetic, Bayu, Boreas, Notus, Eurus, Zephyrus, Astraeus, Norori, Sauri, Austri, Vestri, Stribog, Kamikaze

Do you want to help with other names or want me to think of myself. Anyhow, will definitely going to turn them cool for you.
 
Level 18
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Messages
889
Gale and typhon sound the same as angin.

Pick your choice
Angin change to Cyclone, Derecho, Aeolian, Aeolus, Beaufort, Kinetic, Bayu, Boreas, Notus, Eurus, Zephyrus, Astraeus, Norori, Sauri, Austri, Vestri, Stribog, Kamikaze

Do you want to help with other names or want me to think of myself. Anyhow, will definitely going to turn them cool for you.

good i can help
 
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