🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I am making an RPG map. There is a spawn area when heroes die, they spawn at Point A. Does this point leak everytime a hero die or reusing the same point does not leak?
If you are creating a new point from the centre of a region each time then it would leak. It is completely possible for 2 different location objects to represent exactly the same point on the map.
In such a case, assigning the centre of a region to a global variable once on map initialization and then referencing that location by the global variable is the recommended approach.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.