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[JASS] Leak help

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Level 7
Joined
Dec 17, 2005
Messages
337
I've downloaded the Leak Checker 1.3 but I've had some problems fixing my leaks.

This is the trigger:

Cinematic - Ping minimap for (All players) at (Center of TealStartArea <gen>) for 15.00 seconds
Set L = (Center of TealStartArea <gen>)
Custom script: Call RemoveLocation(udg_L)

What is wrong with this and how would I fix this point leak. Or does Leak Checker simply ignore leak fixes like these with jass scripting. I wrote exactly what it told me to write.
Variable L is a "point".


Also another leak:
Unit Group - Pick every unit in (Units of type Low Level Spawns) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: Custom Script: bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units of type High Level Spawns) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: Custom Script: bj_wantDestroyGroup = true

It says there were two leaks, I added both those scripts and then only 1 leak, yet they are exactly the same. Please, I need this help. Thank you in advance.
 
Last edited:
Level 3
Joined
Jan 3, 2007
Messages
27
#1
You should set out your trigger in this order:
- Set the point to L
- Have the action referencing this point L
- Remove the point L variable

#2
The 'Custom script: Custom Script: bj_wantDestroyGroup = true' bit should go just before the Unit Group action, not just after. :)

So you were pretty close, just had orders stuffed up. ;)
 
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