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Retexture Not Showing

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I tried recoloring the Necropolis to a light brown color (so that it looks more Egyptian), but that didn't work.

I extracted the Necropolis texture (buildings\Undead\Necropolis\CreepyNecropolis.blp), and then used Warcraft 3 Viewer to convert it to TGA. Then, I used GIMP to recolor the texture. And finally, I used Warcraft 3 Viewer to convert it back to BLP and imported it into my map in the proper path. However, the new texture is not showing at all - the Necropolis is still very much purple.

Any suggestions in regards to what I might have done wrong?

Here is the texture, in case it helps:
https://dl.dropbox.com/u/1732902/Warcraft III/CreepyNecropolis.blp
 
Are you sure that you imported it to the right path?
Buildings/Undead/Necropolis/CreepyNecropolis.blp

The texture file itself works fine.
JnlvsUZYda.png
 
Level 3
Joined
Sep 28, 2012
Messages
36
Are you sure that you imported it to the right path?
Buildings/Undead/Necropolis/CreepyNecropolis.blp

The texture file itself works fine.
JnlvsUZYda.png

I found out what the problem was eventually. The texture was on the correct path, but for some reason the model would still use the original texture; but when I copied the Necropolis model and changed its name, the retexture worked perfectly.
 
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