• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Retaliation

Status
Not open for further replies.
Level 20
Joined
Apr 22, 2007
Messages
1,960
I'm in need of some partners for a new map I'm making. Here's some more info.

Retaliation

Description
A single-player RPG/campaign that follows through many zones in many maps. It will try to capture not the Warcraft III RPG feeling, but the REAL game RPG feeling.
Features
- A new item system. Item prefixes and suffixes which add special enchantments and effects to your items and allow you to hunt for the best combinations possible!

- 7 attributes:
Power: Affects your health points.
Dexterity: Affects your attack speed.
Intelligence: Affects your ability to detect solutions.
Charisma: Affects your personality; people will react differently to what you say, and you can say different (better or worse) things in conversations.
Energy: Affects your mana points.
Stamina: Affects your move speed and stamina regeneration rate. (high stamina bar means that your hero moves faster)
Luck: Affects your luck in trading, random encounters and item drops.

- Forge your hero during his childhood, and follow through his older life as the attributes begin to stand out.

- A compelling storyline.

- Skills: Are gained through the use of manual actions, like winning in the arena will give you the "Arena Champion" skill, which gives a passive boost to damage and attributes. Most skills are passive.
Abilities: Are gained through learning, tomes, shops, enchanted stones etc. and are more like castables. E.G, reading a book of basic magic might give you the "Fireball" ability.

- Your hero evolves over time and displays more interest in the attributes that you develop.

- Alignment: Good/Bad. Being a good person often gives fame and knowledge, but being a bad person brings theft, burglary, murder and bounties. Being a bad person though often means gold and riches.

- 3 weapon stats: Sword, Bow and Wand, which affect the amount of damage you deal depending on the weapon equipped.

- A new combat system.
Current Team
- HINDYhat (Triggerer + Anything that comes up. Speciality is triggering)
- Holmst3dT (Quests, Items, General Outcome, Storyline)
We are in need of 1 or 2 terrainers, since I can't seem to get hold of the planned terrainers. If you are to participate in this project, please leave a link to some terrain or work that you have previously done, so we can judge if you are up to our expectations. Retaliation will have a mixed terrain type (mostly barren and forest-ish ). NOTE: This map/maps will be using high-poly models, not the regular Warcraft III models. We are trying to keep it as far away as possible from regular Warcraft III maps.

Modelers/Animators are GREATLY welcome, though they are not needed, they would be a great help. If anyone wishes to participate in this project not under the positions mentioned above, you may still reply, but chances are you will not be accepted unless you are remarkably good at what you do.
 
Status
Not open for further replies.
Top