restrict to a area

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Dec 13, 2015
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is there a way to make sure that a/several units can't/won't leave a area.

i was thinking about making a city seem more alive and gave the villiagers the wander ability. but they seems to wander outside the city. can i restrict them to a region with a trigger?
 
Before it's too late, let's make sure that there are no leaks.

  • Restrict
    • Events
      • Unit - A unit leaves Your Village Region <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Passive
    • Actions
      • Set loc = (Random point in Your Village Region <gen>)
      • Unit - Order (Triggering unit) to Move To loc
      • Custom script: call RemoveLocation (udg_loc)
 
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