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[Trigger] Respawn of the monsters is bugged HELP

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Level 17
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Jun 17, 2010
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2,275
There are many ways here's an easy one

  • Monster Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to TheRespawnedUnit
    • Actions
      • Wait 50.00 seconds
      • Unit - Create 1 TheRespawnedUnit for WhateverPlayer at (Center of (Playable map area)) facing Default building facing degrees
 
Level 13
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Feb 18, 2009
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That is quite a bad one there. Use "Triggering unit" not "Dying unit".
You don't need the Condition, just use "Create one "Unit type of triggering unit" at (VARIABLE) Position of triggering unit"

REMEMBER TO SET "POSITION OF TRIGGERING UNIT" IN A VARIABLE.
 
Level 17
Joined
Jun 17, 2010
Messages
2,275
That is quite a bad one there. Use "Triggering unit" not "Dying unit".
You don't need the Condition, just use "Create one "Unit type of triggering unit" at (VARIABLE) Position of triggering unit"

REMEMBER TO SET "POSITION OF TRIGGERING UNIT" IN A VARIABLE.

Well everyone has their style i like having my conditions so if if its glitched its easier to tell why. And i use Dying unit because most of mine are more then 1 unit so i try to be as specific as possible to avoid glitching.

Edit: haha yeah now that i look at it is pretty bad... guess i wasnt thinking when i put that down
 
Level 13
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1,381
First of all, Conditions and Dying unit does not avoid glitches.
Dying unit makes the game go slower.
 
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