• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Resizing Doodads messing up Fog visiblity

Level 3
Joined
May 14, 2020
Messages
25
Im editing a map that already has a playerbase.
Thats why i cant add files into the map.
Instead i figures id take an unnoticeable doodad thats already in the map, replace its model and add x/y/z offset until it matches the position that i want for it.
It all works great, but i didnt realize that its fog detection is still set to the original location.

How can i put its detect location to where the model is?
1738522991279.png
1738522998874.png
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,286
I think there might be a field in the doodad/destructable object data for this?

The visible model is separate from the visibility logic, with the visibility logic using its own data set, probably a radius and height, to determine when it should be visible. When the model is too big or skewed from this radius then it can end up still out of line of site despite the model visually protruding into the visible area.
 
Top