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ResidentEvil:Survivor 1.8

Submitted by Kofi_Banan
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Umbrella Special Forces Unit was sent to Raccoon City to remove evidences of Umbrellas illegal activities. During the mission squad was attacked by infected creatures.


Survival map based on popular Resident Evil Theme. Objective is to survive until Rescue Helicopter comes.
===========================
Features:
-all buildings are enter able
-5 weapons: acid gun, Rocket Launcher, Shotgun, Sniper Rifle, Automatic Rifle, Sub machine gun
-3 Different Skills Sets
-Mass Zombie
================
Credits:
Zombie Skins BY:
-Ana
-Kofi Banan
-halo
Models:
-Kofi Banan
-Emergenzy
Map by:
Kofi Banan
Testers:
StabloPL
===============================
=Map Optimized with Veroxians Optimizer=
===============================
1.8
-Fixed Zombie System Bugs
-Fixed Tips
-Crossbow replaced with MP-5
-Rocket Launcher : since now its aimed manualy
-Umbrella Special Forces Unit model added
-improved terrain
-balance changes
-Skills Reach level 5 now
-new abilities for each Skill Set
Contents

ResidentEvil:Survivor 1.8 (Map)

Reviews
Moderator
14:02, 12th May 2008 Firelord213: [+]The map is yours. [+]The map is protected but you give information about it by adding PROT in the map name. [+]The map is in English. [+]The map has a small bug and no crashes. Bug: ♠When I die there are 2...
  1. 14:02, 12th May 2008
    Firelord213:
    [+]The map is yours.
    [+]The map is protected but you give information about it by adding PROT in the map name.
    [+]The map is in English.
    [+]The map has a small bug and no crashes.
    Bug:
    ♠When I die there are 2 corpses , But when I get rescued only 1 body gets revived so it's not a big thing.
    -----------------------------------------
    My own thoughts:
    [+]The map is very nice made.
    [+]The game is quite fun and uses a ''reload'' system which is quite cool.
    *Approved*

    Update: Rejected due to bugs.
     
  2. Dregonx

    Dregonx

    Joined:
    Jan 5, 2006
    Messages:
    21
    Resources:
    1
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    1
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    1
    10/10 This is definitely better then the majority of resident evil games I've played.

    I especially love the custom walls to make the buildings look like actual buildings instead of just a "Wall that makes a room" the custom weapons on your character is great, reminds me of S.W.A.T Aftermath.

    Love the custom Zombies too. Overall everything is really great, the only thing that I would think this would need is Resident Evil music, but unless the map doesn't have enough room then It's fine how it is.

    Great job! Keep it up!


    Edit: I would also recommend adding more weapons, love the weapons available but more would be great.
     
  3. cortezz

    cortezz

    Joined:
    Oct 24, 2004
    Messages:
    50
    Resources:
    0
    Resources:
    0
    I love this map your very wonderful work with everything you create. Please keep producing more maps 10/10 Thought is it possible to beat this game?
     
  4. Kofi_Banan

    Kofi_Banan

    Joined:
    May 26, 2006
    Messages:
    666
    Resources:
    73
    Models:
    68
    Maps:
    5
    Resources:
    73
    Thx for coments guys. Yeah its posible to beat, i did it once with pro team^^.
    I will upload walls in packs section soon.
    Im working on a new version with:
    -save -load system
    -2 new weapons
    -Imporved terrain
    -More balanced waves
    -Quests
     
  5. cardamaq

    cardamaq

    Joined:
    Jan 29, 2007
    Messages:
    37
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This is map is awesome!! don´t pay attention to that lord emperor is saying he´s crazy, continue working well

    pd: could i use your zombie models and wall models in my map? they are very good
    10/10
     
  6. rakemaster

    rakemaster

    Joined:
    Nov 25, 2006
    Messages:
    9
    Resources:
    2
    Icons:
    2
    Resources:
    2
    wow, one of the best custom maps. good work.

    but more weapons would be fine.
     
  7. shaun

    shaun

    Joined:
    Aug 19, 2007
    Messages:
    124
    Resources:
    2
    Maps:
    2
    Resources:
    2
    hm...hmmmmm....hmmmmmmmmmmmm...

    - u should check your pathing blockers again (in one of the houses in the southern west i was able to walk through a wall ^^)
    just a minor issue

    hm...hmmmm...hmmmmmm... just: awesome ;D

    i ever wished for a survival map where i can go INTO buildings (even tho it is only one floor) 'n well... it lookes quite nice inside ^^ even tho some doodads are a bit listless placed but the rest is just nice..nice..nice

    all resident evil maps i knew yet bored to death, u had some standard cliffs and you stould there... and stould there... zombies came... u killed them... you stood there... you stood there... zombies came...
    but this map actually lets you experience a well designed area 'n one wants to check every house just to see what's it like inside - what keeps ur interest until masses of zombies overrun you

    ppl like lord_emperor below just show that most (all?) of your critics have no idea about a well made map

    a littl minus i have to give 'cos it was maybe a littl too colorful for a resident evil game;

    but still 11/10
     
  8. cortezz

    cortezz

    Joined:
    Oct 24, 2004
    Messages:
    50
    Resources:
    0
    Resources:
    0
    lord emperor ( Registration Date:
    Apr 8, 2008) is just the mock acount of the first person who posted on
    here (Cazeoj276) They both complained have the same view and only person who complained. Plus both accounts have the same information on the profile
    Favourite Race:
    Human
    WarCraft 3 Realm:
    Northrend (Europe)
    Favorite Organization/Clan:
    Kirin Tor
     
  9. Ash

    Ash

    Joined:
    Aug 27, 2005
    Messages:
    1,386
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Cortezz, can I offer to show you around this place a bit? I don't mean to be offensive, but you're claims aren't backed up and so far you've seemed to have something in for people and their maps.

    The offer stands :)

    I forgot to add a review :O

    I entered into the map with a very poor expectation of it, given the previous 'remakes' of resident evil games. And, to some degree, was given exactly what I deserved. Practically unbeatable bosses, high hp'd zombies and a extremely tiny arsenal. That and the difficulty curve is none-existent. You can choose from hard and hard, basically.

    However, with the obvious design flaws that come with new maps out of the way, I really enjoyed this. It's one of the few maps that actually cares about it's aesthetics. And on top of that, although the story is pretty much empty -- as is with all Resident Evil maps on WC3 -- the atmosphere is pretty rich for roleplaying, well when you can type an word in edgeways that is. However, this map seems like it was designed to be played by the players -- the ones that wish for something more than 'LOL I KILLED A ZOMBIE' -- with VOIP software.

    All in all, it still has bugs and imbalances, but I really like this map. It definitely has a future and I hope that the creator keeps up the editing.

    4/5
     
    Last edited: May 14, 2008
  10. Cazeoj276

    Cazeoj276

    Joined:
    Mar 9, 2008
    Messages:
    207
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Why are people so touchy online. Some people like your game others dont, not everyone likes the same things or else the world would be boring. I like larger battles over small ones because i just do. it was like the other resident evil themes like it said in the description, the weapons are different but its pretty much all the same.
     
  11. TheDivineBoss

    TheDivineBoss

    Joined:
    Jul 4, 2007
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    4,562
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    Resources:
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    Still looks a bit like a tuned melee game, try to 'spice' that a bit up ^^

    8/10
     
  12. MrBimbo

    MrBimbo

    Joined:
    Dec 17, 2007
    Messages:
    161
    Resources:
    1
    Maps:
    1
    Resources:
    1
    o.o i like the train model you made. I'm a fan of resident evil. Check out my game please =). Resident Evil ISG.

    P.S. How do you get so many comments? =\.
     
  13. Darkenneko_003

    Darkenneko_003

    Joined:
    Dec 10, 2006
    Messages:
    537
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    0
    Resources:
    0
    It Seems every time you die two corpses are spawned.
    Another thing, the Church, that holds the people [Survivors].
    Players and Zombies can go through the door on the left side of the church without breaking it down.
    Please fix that.
    Great Map.
    -Calvin
     
  14. cardamaq

    cardamaq

    Joined:
    Jan 29, 2007
    Messages:
    37
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I LIKE IT A LOT, but you should fix only a bug: when there are a lot of zombies and you are hidden and your friends died, only 2 or 3 zombies follow you because the rest is always near the body of your friends that died. if you ignore the bug, the rest is perfect!!
     
  15. 2kyle2

    2kyle2

    Joined:
    Apr 19, 2008
    Messages:
    9
    Resources:
    0
    Resources:
    0
    Dude I love this! Me and two friends beat it over and over...But it does get kinda hard when dogs come...
    This is probably the best zombie map i've played. I give it an 11/10 !

    Oh! And everytime I go to the bottom right house WC3 crashes...
     
  16. Khaine

    Khaine

    Joined:
    Apr 17, 2008
    Messages:
    117
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This WarcraftIII Mod is very good!
    I like it very much, but the sounds in the game should be better!
    And it´s to hard to revive someone, because there are to many zombies walk around the dead body! And why can the dead body hit the zombies???
     
  17. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,176
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    49
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    1
    Maps:
    35
    Spells:
    8
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    5
    Resources:
    49
    I don't know how to describe it.
    I like your map and at the same time I also hate it.
    Get rid of certain bug and it would be great.

    And it is damn irritating when too much creep spawn, it make the whole game gone lag.
     
  18. Shade-Taim

    Shade-Taim

    Joined:
    May 12, 2008
    Messages:
    6
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    0
    Resources:
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    Your comment..... duuh

    I'am totally with you man. It's the same thing in all RE. But this map is something more.
    "Shade"
    P.S I mean RE:Survivor 1.8.....:grin:
     
  19. Teldrassil

    Teldrassil

    Joined:
    Feb 7, 2005
    Messages:
    402
    Resources:
    6
    Maps:
    6
    Resources:
    6
    hey this game is so much fun, a couple of suggestions though, add something in that changes the difficulty dependant on the number of players, for example, weaken those damned dogs and give all the units an upgrade that gains levels = the amount of players.

    The dogs are too strong and too many :(
    the Acid gun isn't very good for the time you spend trying to find it
    Bugs:
    1. The Rocket Launcher only seems to fire one shot and spawns a catapult that explodes itself, after that all it does is stun the targetted unit.
    2. Grenade does not deal damage if you move, even if it hits the targetted area.
    3. when you die, you die twice, creating two corpses.
    4. the aquisition range of your character not wielding a weapon should be severly lowered, many people have died from their character running straight at the zombies even though they told them not to.
    5. some of the doors are owned by different players, causing weird effects to happen.
    6. text problems on the medics revive and mp5 ammo
    7. In the church you can run through the front entrance without opening the door.

    there was more but I can't remeber it right now, so, for now, 4/5

    fix up some of the bugs and 5/5 easily.