- Joined
- Mar 23, 2009
- Messages
- 3
Here's the background of what happens:
8 players (allied) start with wisps that choose your hero by entering a region in front of the hero. Your Hero is selected, where at the moment the wisps are removed from the game and you are teleported to a region where all 8 players are now enemies. The heros go at it until 1 is left, or by a strange occurrence none are left (like a double kill). Now i want the option to play again without remaking the map. So...
If someone could help with a trigger where after
all the heros but 1 die or
all the heros die
that the wisps return to their starting position.
So i get the idea that maybe the wisps have to be moved right after selecting the hero. And preferably the wisps are not controllable until they have returned to their starting position. And the wisps preferably are not controllable until
all the heros but 1 die or
all the heros die
Maybe more simply just a trigger that restarts the entire map would be easier or better?
I appreciate any and all help.
Thanks.
8 players (allied) start with wisps that choose your hero by entering a region in front of the hero. Your Hero is selected, where at the moment the wisps are removed from the game and you are teleported to a region where all 8 players are now enemies. The heros go at it until 1 is left, or by a strange occurrence none are left (like a double kill). Now i want the option to play again without remaking the map. So...
If someone could help with a trigger where after
all the heros but 1 die or
all the heros die
that the wisps return to their starting position.
So i get the idea that maybe the wisps have to be moved right after selecting the hero. And preferably the wisps are not controllable until they have returned to their starting position. And the wisps preferably are not controllable until
all the heros but 1 die or
all the heros die
Maybe more simply just a trigger that restarts the entire map would be easier or better?
I appreciate any and all help.
Thanks.