trying to make it when you research an item, you learn an ability via triggers this is what it looks like:
-
Add or Level Pyro Blast
-

Events
-


Unit - A unit Begins research
-
-

Conditions
-


(Researched tech-type) Equal to Pyro Blast
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of Pyroblast for (Triggering unit)) Equal to 0
-
-



Then - Actions
-




Unit - Add Pyro Blast add to (Triggering unit)
-
-



Else - Actions
-




Unit - Set level of Pyroblast for (Triggering unit) to ((Level of Pyroblast for (Triggering unit)) + 1)
-
-
-
-
-
I can make it so when i purshase a tome/rune item it works using pretty much the same jsut when i add the research into the trigger the aiblity does not show up in my spell book
-
Add or Level Arcane Boost
-

Events
-


Unit - A unit Acquires an item
-
-

Conditions
-


(Item-type of (Item being manipulated)) Equal to Arcane Boost
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of Arcane Boost for (Triggering unit)) Equal to 0
-
-



Then - Actions
-




Unit - Add Arcane Boost add to (Triggering unit)
-




Unit - Add Arcane Boost add Dummy to (Triggering unit)
-
-



Else - Actions
-




Unit - Set level of Arcane Boost for (Triggering unit) to ((Level of Arcane Boost for (Triggering unit)) + 1)
-
-
-
-
Last edited:


