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[Trigger] rescuable

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Level 2
Joined
Dec 2, 2007
Messages
14
First off, how would you "not rescue them?" Time limit, or they died? If it's one of those, just do an if / then / else statement with the various parts.
 
Level 6
Joined
Apr 30, 2008
Messages
153
ok more explanation
...== at (time) units are made to be rescuable
an unit comes over and clicks on this unit or units
after clicking on them the unit clicked is ordered to fallow the unit that clicked them
after the unit gets to the region they are killed
unit dies
a ability gets added to another unit like a virus from the unit killed
then that unit attacks another... so on and so forth

how would this trigger be written and would i need a spell for the (virus)
so that it spreads to others and make them turn to a different unit and owned buy a different unit

please be explanatory and if posable send a map
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
So basically, villagers are spawned, a guard orders them to follow and then they enter a camp/area where they are executed.
Sounds complicated to do with Triggers.
But I'll give it a try. First, how many peasants? I need to figure out how am I going to do this.
Second, do you already have the spawn, order & execute trigger done or do you need help with that too?
 
Level 6
Joined
Apr 30, 2008
Messages
153
1. ok there are 5 villagers already spawned
2.i do have the trigger for when they enter the region to be executed
3.will i need a spell for this trigger?
4.i just need the trigger for them to become rescuable, to be clicked then follow the unit that clicked them and that about it i have the execution all ready
 
Level 2
Joined
Jun 15, 2008
Messages
18
The reason you've had to bump your thread so much is because no-one has any idea what you want - you're very unclear in your description, so I couldn't help. Attached is a map which I think does what you want:

- After 5 seconds, villagers are made rescuable
- If you right click a villager when you are near him, he will follow you
- If you lead the villager into the execution zone, he dies and is replaced by a zergling
- If the zergling kills something then the dying unit is replaced by a zergling
 

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