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Required Animation Names

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Level 16
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Oct 12, 2008
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Read first: I know that this is not the right forum to post this, so plz move to the right one!

Hi Hivers,

I am working on a Map for my friend, Roc.
And i am trying to make some super items, like that you can metamorphose,
The trigger is all done, (not a nice one yet, but thats not the problem),
but i want the morphed Demon Hunter to be the model of the Demon.
But the thing is, i dont know how to make it that it uses the morphed model, and not the normal hunter.
I thought it was something with required animation names,
but whatever i tried there didnt work (alternate, morphed, demon form, upgrade)

*Yixx*

Plz do not tell me that i shouldnt make a RoC map, cause i know that TFT is much better, but I am making it for my friend..
 
Level 16
Joined
Oct 12, 2008
Messages
1,570
yeah, you're right.
put the "alternate" string in the Required Animation Names. That will make the word "alternate" appear in every animation the unit uses. So if the unit plays "stand", it will play "stand alternate" instead...

I guess that's the way it works =P

Edit: fast answer prize xDD

We've got a winner of the Fastest answer prize! xD

now to the point:
I am just really stupid, i made a custom unit for the demon,
but after i saw it didnt work, i put illidan in the trigger, in stead of custom unit
and after that i changed the animation names of the custom unit..
Yeah i know, it really IS stupid :gg:

But thanks anyway! +rep
 
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