- Joined
- Aug 14, 2006
- Messages
- 7,602
Hello there.
I have been working for a campaign quite long time. It's soon in beta stage, but I would like to have one more system for the campaign. Currently every time player completes a quest will automatically gain a level for his characters. I think the campaign is now too much focused to quests. Some players doesn't like to do that much quests, instead they want to kill enemy units to gain level.
In future when this system is done I will change that quests gives experience points, but not a whole level. With this system I will do like that enemy units will give a lot more experience.
The basic exp system by Blizzard doesn't satisfy me. I can't modify it enough and that is why I would like you to do "Exp System". Here are some information about it:
- This is a campaign, so the system is only for player 1.
- I have used a unit-type variable in every map. I would like you to use it also so I can give every single unit specific exp gain that I can easily edit. Example:
- Also remember to give exp to nearby other player 1 heroes(totally there can be 3x player 1 hero). 1000 range would be pretty good.
- Leakless.
- You cannot use vJASS.
I also think it could be useful for other RPGs. So once it's done you can freely add it to the spell section of Hive or other places. If you have questions, please ask. You can also chat with me every time. My MSN is [email protected]
So if you have free time and you could do this within few weeks, I would really like you to help me. I will give you some rep in here and big credits at the campaign as a system maker. Thanks!
I have been working for a campaign quite long time. It's soon in beta stage, but I would like to have one more system for the campaign. Currently every time player completes a quest will automatically gain a level for his characters. I think the campaign is now too much focused to quests. Some players doesn't like to do that much quests, instead they want to kill enemy units to gain level.
In future when this system is done I will change that quests gives experience points, but not a whole level. With this system I will do like that enemy units will give a lot more experience.
The basic exp system by Blizzard doesn't satisfy me. I can't modify it enough and that is why I would like you to do "Exp System". Here are some information about it:
- This is a campaign, so the system is only for player 1.
- I have used a unit-type variable in every map. I would like you to use it also so I can give every single unit specific exp gain that I can easily edit. Example:
- Set Monster_Type[1] = Arachnathid
- Also remember to give exp to nearby other player 1 heroes(totally there can be 3x player 1 hero). 1000 range would be pretty good.
- Leakless.
- You cannot use vJASS.
I also think it could be useful for other RPGs. So once it's done you can freely add it to the spell section of Hive or other places. If you have questions, please ask. You can also chat with me every time. My MSN is [email protected]
So if you have free time and you could do this within few weeks, I would really like you to help me. I will give you some rep in here and big credits at the campaign as a system maker. Thanks!
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