Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Do it works like this. when Player 1 has a hero nearby a fight and the hero is not killing the units. But player 1s units kills them do it still come up exp on the hero. Because Xiligers system makes like this a unit gives 40 exp player 1s unit kills a and the hero kills 1 it comes up +80 exp instead +40.
When a unit is killed by another enemy unit all allied heroes nearby get exp equal to "(Exp_per_lvl) x (Dying Unit's level)" and you set the Exp_per_lvl integer in the trigger 'init exp system'.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.