Good Evening,
i need a "Villager" Model as you can find included in Wc3, but with more animations.
For my map i want to attatch various weapons and shield's to it.
I want to have those aditional animations:
-standart attack (normal fisthit of the villager)
-horizontal hit (like the attack of a normal soldier but horizontal)
-vertical hit (like the attack of a normal soldier vertical)
-piercing attack (as if the unit push it's weapon frontaly into the enemy)
-surround attack (the horizontal hit combined with that the unit turning around 360°)
-Upraising hit (the unit hits the enemy diagonaly from feet to shoulder)
-standart Parry (Unit holds it's weapon hand as if it wants to hold it's weapon diagonaly before it's face)
-twohanded Parry (Unit holds it's both hands as if it wants to hold it's weapon with both hands verticaly before it's face)
-twohanded Parry 2 (Unit holds it's both hands as if it wants to hold it's weapon with both hands horizontaly before it's face, but the shield hand put the edge)
-shield parry (Unit holds it's shield hand as if it wants hide behind it)
-sleep (Unit lay down on ground to sleep)
all this animations should be callable with triggers.
I hope you can understand my thread.
If you think this is posible to do and you want to help me, please write a PM
Thx Udsalg R.
i need a "Villager" Model as you can find included in Wc3, but with more animations.
For my map i want to attatch various weapons and shield's to it.
I want to have those aditional animations:
-standart attack (normal fisthit of the villager)
-horizontal hit (like the attack of a normal soldier but horizontal)
-vertical hit (like the attack of a normal soldier vertical)
-piercing attack (as if the unit push it's weapon frontaly into the enemy)
-surround attack (the horizontal hit combined with that the unit turning around 360°)
-Upraising hit (the unit hits the enemy diagonaly from feet to shoulder)
-standart Parry (Unit holds it's weapon hand as if it wants to hold it's weapon diagonaly before it's face)
-twohanded Parry (Unit holds it's both hands as if it wants to hold it's weapon with both hands verticaly before it's face)
-twohanded Parry 2 (Unit holds it's both hands as if it wants to hold it's weapon with both hands horizontaly before it's face, but the shield hand put the edge)
-shield parry (Unit holds it's shield hand as if it wants hide behind it)
-sleep (Unit lay down on ground to sleep)
all this animations should be callable with triggers.
I hope you can understand my thread.
If you think this is posible to do and you want to help me, please write a PM
Thx Udsalg R.
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