- Joined
- Sep 9, 2007
- Messages
- 253
The hero i am creating is to have 2 (among other) abilities. The first ability is like a critical strike ability but with a twist, when it procs i want it to leave a buff for 5 seconds. If possible the buff should cause damage over time but thats not important. The second ability is Phoenix strike, a targettable direct damage ability which does X damage or 2X damage if the unit is affected by the critical strike debuff.
The second ability i can create if i can sort out the first ability, a passive "chance on hit" ability which leaves a debuff. I tried this trigger but it didn't work, which i was expecting seeing as critical strike is a passive ability which procs and isnt cast. (note this was just a test so i used faerie fire to see if it worked)
hmmm perhaps UNIT IS ATTACKED ----- attacking unit = specific hero, random number between 1-100 is < % chance ---- damage target unit for "value based on heros agi" and create dummy unit which casts an altered shadow strike which does 0 additional damage and small damage over time for 5 seconds. Is there a way to make shadow strike not display the amount of damage it deals as floating text?
anyway ima keep playing with and check back later.
The second ability i can create if i can sort out the first ability, a passive "chance on hit" ability which leaves a debuff. I tried this trigger but it didn't work, which i was expecting seeing as critical strike is a passive ability which procs and isnt cast. (note this was just a test so i used faerie fire to see if it worked)
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PPW Cruelty
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Cruelty PPW
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Actions
- Unit - Create 1 Dummy Unit for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Unit - Add Faerie Fire to (Last created unit)
- Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Target unit of ability being cast)
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Events
hmmm perhaps UNIT IS ATTACKED ----- attacking unit = specific hero, random number between 1-100 is < % chance ---- damage target unit for "value based on heros agi" and create dummy unit which casts an altered shadow strike which does 0 additional damage and small damage over time for 5 seconds. Is there a way to make shadow strike not display the amount of damage it deals as floating text?
anyway ima keep playing with and check back later.
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