- Joined
- Apr 26, 2008
- Messages
- 830
Hello,
my name is NB or NightBrowler and i wanted to request a very hard system, well i try to explain it... Well there are 5 elements in my map.
1st Fire
2nd Water
3rd Earth
4th Wind
5th Lightning
Power Order:
Fire beats Wind but take a beating from Water,Earth.
Water beats Fire but takes a beating from Earth,Lightning.
Earth beats Water but takes a beating from Wind,Lightning.
Wind beats Lightning but takes a beating from Fire,Earth.
Lightning beats Earth but takes a beating from Wind,Fire.
So, basically i want a system that makes thos elements(spells) weak/stronger against each other for example: if a fireblast crashes with a waterblast the water blast takes advantages and destroyes the spell...And the same goes for items.
So i suggest to do variables that determines WATER;FIRE;EARTH;WIND;LIGHTNING Spells,Armors.
Well thats hard but i hope you can do it.. +rep credits.
my name is NB or NightBrowler and i wanted to request a very hard system, well i try to explain it... Well there are 5 elements in my map.
1st Fire
2nd Water
3rd Earth
4th Wind
5th Lightning
Power Order:
Fire beats Wind but take a beating from Water,Earth.
Water beats Fire but takes a beating from Earth,Lightning.
Earth beats Water but takes a beating from Wind,Lightning.
Wind beats Lightning but takes a beating from Fire,Earth.
Lightning beats Earth but takes a beating from Wind,Fire.
So, basically i want a system that makes thos elements(spells) weak/stronger against each other for example: if a fireblast crashes with a waterblast the water blast takes advantages and destroyes the spell...And the same goes for items.
So i suggest to do variables that determines WATER;FIRE;EARTH;WIND;LIGHTNING Spells,Armors.
Well thats hard but i hope you can do it.. +rep credits.
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