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- Apr 12, 2019
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Republic Anthology
Hello everyone, I'm gonna make an upcoming custom campaign and race in 2026.
This is Republic Reunification, a custom race and campaign that comprises of all four Republic sub-factions and each units has unique and different traits:
- The Arynetians, balanced and resilience
- The Halovians, defensive and mystical
- The Rinascitans, power and self-control
- The Senadenes, sluggish and hardworking
Story:
Several years passed after the separate Republic forces quell the situation in the Imperium's borders and beyond, the heroes of the Republic became legends and they soon face a new enemy... Far more powerful than the Eldritch Legion, the Ravagers, or the Vespari Kingdom, the Children of Mi'Azarin is a race of strange beings mutated from sludges to abnormal ones. The Republic forces must face a new threat to prevent all the Imperial realms from being overrun.
Mechanics:Several years passed after the separate Republic forces quell the situation in the Imperium's borders and beyond, the heroes of the Republic became legends and they soon face a new enemy... Far more powerful than the Eldritch Legion, the Ravagers, or the Vespari Kingdom, the Children of Mi'Azarin is a race of strange beings mutated from sludges to abnormal ones. The Republic forces must face a new threat to prevent all the Imperial realms from being overrun.
- Each Republic unit has unique traits.
- Karma is a third resource of the Republic, each kill and completed quests receives Karma, which can unlock new abilities for each unit.
- Before the mission starts, select one of the sub-faction units in your troop production buildings based on the StarCraft 2: Legacy of the Void campaigns.
- Once the mission is complete, it will unlock a sub-faction unit.
Sub-faction units:
Versatile Infantry:
1. Legionary (Arynetia) - Versatile warrior, can learn Defend.
2. Defender (Halovia) - Heavy-duty warrior, reduces damage taken from melee attacks.
3. Havoc Warrior (Rinascita) - Flexible armored warrior, steals life when attacking an enemy unit.
4. Sea Swordsman (Senadina) - Adaptive warrior, increases attack speed when half HP.
Rifle Infantry:
1. Heavy Musketeer (Arynetia) - Highly skilled sharpshooter.
2. Falconer (Halovia) - Heavy ranged shooter, can deploy mines.
3. Crossbowman (Rinascita) - Powerful ranged warrior, fires Unholy Bolts that deals bonus damage against light armored units.
4. Arquebusier (Senadina) - Armored sharpshooter, can use Double Tap.
Support Bow Infantry:
1. Strike Archer (Arynetia) - Advanced ranged attacker, fires Void Arrows.
2. Halovian Archer (Halovia) - Advanced ranged attacker, fires Accursed Arrows.
3. Nightstalker (Rinascita) - Advanced ranged attacker, fires Unholy Arrows.
4. Thiren Sniper (Senadina) - Advanced ranged attacker, can use Focused Arrow to damage and stun a single enemy unit.
Mounted Warrior:
1. Centurion (Arynetia) - Mounted warrior with Command Aura.
2. Decurion (Halovia) - Mounted warrior, can use Unwavering Valor.
3. Knight-Raider (Rinascita) - Mounted warrior, excel at destroying structures.
4. Oprichniki (Senadina) - Mounted warrior, increases attack speed but takes more damage.
Basic Caster:
1. Dark Priestess (Arynetia) - Seductive caster, can cast Curse, Dispel Magic, and Silence.
2. Halovian Sorceress (Halovia) - Versatile caster, can cast Mesmerize, Halovian Curse, and Halovian Vision.
3. Necromancer (Rinascita) - Essential caster, can cast Raise Dead, Cripple, and Unholy Frenzy.
4. Sea Enchantress (Senadina) - Obnoxious caster, can cast Abyssal Scream, Parasite, and Stun Wave.
Support Caster:
1. Light Maiden (Arynetia) - Support caster, can cast Heal, Healing Wave, and Inner Fire.
2. Heavy Cleric (Halovia) - Support caster, can cast Purifying Healing Wave, Condemn, and Defensive Barrier.
3. Fae Temptress (Rinascita) - Support caster, can cast Total Silence, Healing Remembrance, and Forked Death.
4. Advocate (Senadina) - Support caster, can cast Purge, Sea Sick Flask, and Revitalizing Ward.
Assault Infantry:
1. Varangian Guard (Arynetia) - Armored caster, can cast Spell Steal and Defend.
2. Halovian Warrior (Halovia) - Agile armored warrior with Evasion, can cast Blink.
3. Doom Slayer (Rinascita) - Advanced warrior, can Execute a single enemy unit.
4. Revenger (Senadina) - Fast-moving warrior, increases attack speed for a short time.
Artillery Unit:
1. Scorpio (Arynetia) - Long-ranged artillery that fires Void Bolts.
2. Battle Golem (Halovia) - Melee siege specialist, fires Infernal Bolt at structures and is immune to spells.
3. Mortar Team (Rinascita) - Long-ranged artillery team that fires Poison Shards.
4. Siege Drone (Senadina) - Medium-ranged artillery with Lock-on to deal more damage to structures.
Heavyweight Warrior:
1. Colossus (Arynetia) - Heavy assault unit, can use Frenzy.
2. Wildkin (Halovia) - Frontline melee unit with a Cleaving Attack.
3. Arcane Golem (Rinascita) - Heavy assault unit, can use Taunt.
4. Adamite Golem (Senadina) - Heavy assault unit, can cast Armor Up to nearby friendly units.
Assault Flyer:
1. Gryphon Lancer (Arynetia) - A powerful creature mounted by an armored Dwarven spear thrower, can throw Envenomed Spears.
2. Halovian Hippogryph (Halovia) - A fast-moving creature mounted by a Halovian Archer, can learn Critical Strike.
3. Gryphon Decimator (Rinascita) - A powerful creature mounted by an ascended Dwarven axe thrower, can use Inertia Axe.
4. Sea Avenger (Senadina) - A hideous, yet fast moving creature mounted by a Thiren rider. Increases attack damage temporarily when an allied unit dies.
Substandard Flyer:
1. Battle Phoenix (Arynetia) - A flying creature that detects invisible and hidden units, deals area damage against air units.
2. Screecher Hawk Rider (Halovia) - Swift riding creature mounted by a Halovian Warrior, which casts Aerial Shackles.
3. Blood Hawk (Rinascita) - Fast flying creature, excel at scouting and with Bloodrazor Feathers that bleeds enemies.
4. Couatl (Senadina) - Light flyer, can cast Abolish Magic.
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