Is there any way to avoid using "wait" commands in GUI triggers?
I've heard that they are inacurate and they may cause bugs.
I suppose I could use Countdown Timers instead and seperate 1 trigger into several (depending how many wait commands each has), but then
1) I'd need more global variables, as I wouldn't be able to use local ones to store data until the wait is over and then give the data back to the global variable.
2) I'll end up with too many triggers.
So.. any ideas/suggestions how to do it right (and efficient)?
I've heard that they are inacurate and they may cause bugs.
I suppose I could use Countdown Timers instead and seperate 1 trigger into several (depending how many wait commands each has), but then
1) I'd need more global variables, as I wouldn't be able to use local ones to store data until the wait is over and then give the data back to the global variable.
2) I'll end up with too many triggers.
So.. any ideas/suggestions how to do it right (and efficient)?