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[General] Replacing terrain skin with another wc3 terrain skin

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Sep 25, 2013
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Hello!

I have a question about changing terrain skins. In order to be able to use more terrain types for my map i want to take the terrains that are worth 1 point in the tileset modifier and change their skins to terrains that are normally worth 2 points like snow.

I just downloaded magos model editor, but i dont know how to replace skins of one terrain with the skin of another wc3 terrain. Thanks for reading this! Have a good day!
 

Dr Super Good

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Jan 18, 2005
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You can always use at most 16 tilesets. The limit normal WE shows is not a hard-limit and only a recommendation to avoid excessive memory usage back when most video cards only had 32MB GRAM (yes MB, not GB). JNGP or a direct w3e modification can bypass this limit allowing you access to the full 16 tileset limit. Adding tilesets in game also adds towards this limit with the 17th loaded tileset likely wrapping around to the first and tilesets that are not used will not be unloaded (so you have to choose carefully what to load).

The actual hard limit of 16 tiles comes from the structure used for the terrain mesh using a bitfield allocating tile type only 4 bits. Ironically you are also allowed 16 cliff types but each cliff type forces the loading of a ground type (before ground types are loaded towards the limit) and only 2 cliff meshes will be loaded (most will appear buggy or ugly).
 
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